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Beasts of Bermuda News

Waves and Skies

Thank you for your patience this year on the later than usual events as we re-transition back to UE4.
[h2]What's Included this year?[/h2]
+For a limited time, players will be able to earn the 2025 Summer Event skin: Summer Fern Pteranodon, as well as all previous year's Summer Event Skins: Summer Lily Elasmosaurus and Waverider Lurdusaurus.
  • The Summer Fern skin was made by Natahi4 & Valhalla
  • The skins all have a glowing, bioluminescent layer.
  • The skins unlock separate equippable cosmetic overlays: Mossy Cover for Pteranodon, Lilipads for Elasmosaurus, as well as Barnacles for Lurdusaurus. The unlocked overlays can go on any skin of their corresponding species.
  • Event skins for Elasmosaurus and Pteranodon come with equippable mesh objects.

[h2]Earning the Skins[/h2]
+To unlock the skins and their overlays, players need to find and collect golden dinosaur idols scattered around the map.
  • Pteranodon Idols will unlock the Pteranodon Seasonal Skin
  • Elasmosaurus Idols will unlock the Elasmosaurus Seasonal Skin
  • Lurdusaurus Idols will unlock the Lurdusaurus Seasonal skin
  • The idols will be spawning on all servers and on both Life Cycle and Free Roam game modes.
+ Gathering idols will allow the player to progress through the achievement associated with earning the corresponding skin.
+ Completing skin achievements on any server will unlock access to the skin and cosmetics game-wide.


[h2]Idol Collecting Tips![/h2]
  • The idols belonging to land species will only spawn on land randomly anywhere carcasses can spawn.
  • The Idols belonging to aquatic species will only spawn underwater randomly anywhere carcasses can spawn.
  • All Seasonal Skins are now earned by collecting idols scattered around the map and returning them to a matching deity shrine.
  • All skins require gathering 50 idols each. All idols must be gathered on the same server to complete the achievement and unlock the skin, but they can be individually gathered by different creatures or during different lives.
  • Idols show up on the compass when nearby with a color themed for the deity shrine they belong to
  • Turning in an idol will show achievement progress in the top-right corner of the screen
  • You should also be able to view the progress you've made towards unlocking the event skins by viewing the corresponding achievements in the achievements gallery's Limited Time Events page

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[h3]Additional Patchnote Languages[/h3]
Afrikaans

Feathers & Fractures


[h2]Added New Playable Creature: Utahraptor![/h2]

+Added Utahraptor as our newest addition to Beasts of Bermuda's roster! The Utahraptor is a rather large raptor who specializes in having an agile, quick playstyle. It's a very fast runner and an excellent jumper. It can hit hard when it needs to, but is quite fragile. It's designed to be easy to play, using a basic, simple kit. Hunt carefully, preferably in a large pack.

[h3]Moves and Abilities[/h3]
+The Utahraptor's Primary Attack deals moderate damage with a quick snap of its jaws.
+The Utahraptor's Secondary Attack utilizes your claws and feet to slash at your prey. This attack inflicts a large amount of knockback damage, but leaves your prey relatively unharmed. Use this attack to push away pests, or bully around larger creatures.
+Utahraptor's Ability Key allows it to use Dual Slash
-Dual Slash is a hard-hitting attack that deals both substantial base damage and injury damage. It also deals knockback.
-Dual Slash has a cooldown, so time it wisely!

[h3]Passive Abilities[/h3]
+The Utahraptor can jump once again while in mid-air. If you are holding directional movement keys while performing an aerial jump, you will perform a boosted jump in that direction. Use this additional, aerial maneuverability to escape dangerous situations, reach high places, or to stay on top of your prey.

[h3]Skins and Customization[/h3]
+The Utahraptor has three tail plumage variants and four head plumage variants the player can choose to equip. These can be found under the 'Character' tab of the customization screen.

+Added New Utah Skin: Bluebilled by Gamevideosforlife & Natahi4
+Added New Utah Skin: Bluejay by Twilightwolf & Gamevideosforlife
+Added New Utah Skin: Duck by Natahi4 & Pixeldeer
+Added New Utah Skin: Fawn by Val & Pixeldeer
+Added New Utah Skin: Frosted by Omnomnomnivore
-Added Heterochromatic eyes to Frosted Utah
+Added New Utah Skin: Lupin by Twilightwolf
+Added New Utah Skin: Mysa by Val
+Added New Utah Skin: Vulture by Val

[h3]Stats[/h3]
+Utahraptor's sprint speed is 1135, making it the fastest land creature in the game
+Utahraptor has a growth rate and scaling stats that match the Pachycephalosaurus
+Utahraptor's base health is 425
+Utahraptor's base damage is 80

[h3]Misc[/h3]
+The Utahraptor can group with the Horseshoe Crab and the Frog by default
+The Utahraptor's default group limit is 8
+The Utahraptor has a taunt emote. It is unlocked by having champion hunt points
+The Utahraptor has a dance emote. It is unlocked by owning the Beasts of Bermuda OST on Steam


[h2]Pachycephalosaurus[/h2]
+The Pachycephalosaurus now has a new model and new set of animations
+The Pachycephalosaurus has new sound effects for charge loop, dance, eat, and taunt

[h3]Skins and Customization[/h3]
+The Pachycephalosaurus now has four quill variants the player can choose to equip. These can be found under the 'Character' tab of the customization screen.
+The Supporter Warpaint cosmetic has been redone for the Pachycephalosaurus on its new model. Any owners of the Pachycephalosaurus Supporter Warpaint will have access to the new version of this cosmetic.
+The Pachycephalosaurus has a taunt emote. It is unlocked by getting all water sources
+The Pachycephalosaurus has a dance emote. It is unlocked by owning the Beasts of Bermuda OST on Steam

+Added Pachy Skin Remake: Riverrock by Val
+Added New Pachy Skin: Spinehowl by Pixeldeer and Natahi4
+Added New Pachy Skin: Hothead by Krymsonfeather and Natahi4
+Added Pachy Skin Remake: Yemen by Soals and GamevideosforLife
+Added New Pachy Skin: Tropical by Omnomnomnivore and Natahi4
+Added Pachy Skin Remake: Slashed Velvet by Val and Misha


[h2]Other New Content[/h2]
[h3]Skins[/h3]

+Added New Kapro Skin: Laced by Krymsonfeather and Croww
+Added New Kapro Skin: Redwood by Natahi4 & Twilightwolf
+Added New Ptera Skin: LanternFly by TeatimeJess and DJZ

[h2]Admin[/h2]
+Admin: Servers can now assign different growth limits to different specializations. This syntax would result in Acrocanthosaurus having a growth limit of 1.0, and Carcharodontosaurus having a growth limit of 1.2.
+GrowthLimits=(Type=EDinoType::Acrocanthosaurus,Limit=1.0f,Specialization=0)
+GrowthLimits=(Type=EDinoType::Acrocanthosaurus,Limit=1.2f,Specialization=1)
-If only specialization 0 is specified, all specializations will use the limit specified for specialization 0
-If the config file is not edited and the specialization is left out entirely, the growth limit will default to the limit for the whole species
-For reference, these are the specialization indices for all relevant creatures: Acrocanthosaurus=0, Carcharchodontosaurus=1, Apatosaurus=0, Brontosaurus=1, Semi Palaeophis=0, Terra Palaeophis=1, Aqua Palaeophis=2, Velociraptor=0, Changyuraptor=1
+Admin: Toggleplayernametags now displays the group id of the player. If the player is not in a group, this data field is hidden
+Admin: Banning, Unbanning, muting, unmuting, and kicking players from the server manager, the emote wheel, or the player list now properly displays this in the AdminCmdDiscordWebhook section of the Webhooks
+Admins can see how many eggs a female creature is gestating with the spectate's inspect ability
+Admin: Added CID to most places where player name and player steam ID are displayed on Discord Webhooks
+Admin: All Discord webhooks now have a UTC timestamp on them

[h2]Mechanics Changes[/h2]
+Mechanics: All creatures now align to the pitch angle of the object they're sitting or laying on
+Mechanics: All land creatures are now slightly buoyant while swimming
+Mechanics: Players who are resurrecting and selecting a new spawn point region for their dead creature will now properly spawn at least 750 meters away from where they last died. If there are no spawn points in the selected region that satisfy this criteria, a random one in a random region will be selected instead

[h2]QoL Changes[/h2]
+QoL: All creatures will receive a talent reset for this patch
+QoL: Wing Beat now displays an error to the player if they try to use the ability while it is on cooldown
+QoL: Interacting with your nest while you are carrying eggs now repairs the nest
+QoL: A status condition now displays when a player has their growth paused due to not entering the Gauntlet on the Life Cycle game mode
+QoL: Added a 'Low Comfort' status condition that displays as a status debuff when you are low on comfort. This status condition helps inform players that they are low on comfort and may help them figure out how to remedy the situation before it kills them.
+QoL (public): The remainder eggs are no longer destroyed when the number of eggs you have ready to lay exceeds the capacity of the nest you are laying in

[h2]Balance Changes[/h2]
+Balance: Eggs can no longer grow slower than the rate at which they grow with default configs. This means servers that choose to set their growth rate config values to be slower than the default value will not see eggs grow more slowly. Servers with faster growth rates still see eggs grow more quickly as well.
+Balance: Increased all sprint, swim walk, and swim sprint speeds by 8.3%, and reduced effectiveness of the Swiftness talent by 35%. The 5/3 Swiftness speed of all creatures has not changed, but all speeds when players have less than 5/3 Swiftness has been increased. The goal of this change is to make the Swiftness talent less polarizing, and to do so by buffing speeds for all creatures when they do not take Swiftness or lack max Swiftness or Swiftness inherits. Situations where creatures with Swiftness can overtake others that have not talented into this particular talent or do not have inherits in it should be less frequent and less extreme.
+Balance: Acro, Carch, Ichthy, Wiehen, Ory, Pachy, Lurdu, Para, Sai, Ptera, Utah, Velo, Tropeo, Coah, Megaraptor, Archelon, and Palaeophis now have 1.3x their adult stamina at juvenile, rather than 0.85x. This value lowers back down to 100% at sub adulthood. Hatchling stamina values remain unchanged.
+Balance: Significantly reduced damage output of all creatures (50% for most creatures) at the juvenile stage of growth. This damage fades back in and remains unchanged at subadult and beyond.

[h3]Auroraceratops[/h3]
+Balance: Aurora can no longer use Sand Attack until growth 0.8

[h3]Carcharodontosaurus[/h3]
+Balance: Reduced Carch's Voracious Bite heal tick scaling beyond growth 1.0 such that larger Carchs do not receive as much health tick scaling as before
+Balance: Carch can no longer proc Voracious Bite by attacking other Carchs

[h3]Horseshoe Crab[/h3]
+Balance: Horseshoe Crab now has Elusiveness in talent S3.1
+Balance: The Horseshoe Crab now has Dart, with Ichthy's dart stats. It cannot struggle.
+Balance: The Horseshoe Crab now has Improved Dart in talent M3.3

[h3]Kaprosuchus[/h3]
+Balance: Reduced Kapro's injury damage output by 35% under all circumstances

[h3]Kronosaurus[/h3]
+Balance: Krono now has Forager in talent socket S3.3

[h3]Lurdusaurus[/h3]
+Balance: Lurdu no longer requires salt in its diet

[h3]Megaraptor[/h3]
+Balance: Increased Megaraptor's egg incubation radius by 50%

[h3]Oryctodromeus[/h3]
+Balance: Ory can no longer use Sand Attack until growth 0.8

[h3]Pachycephalosaurus[/h3]
+Balance: Decreased Pachy's Primary Attack cooldown timer to 1.0 seconds, down from 1.2
+Balance: The talent Sneaky now makes Pachy's charge start sound quieter

[h3]Palaeophis[/h3]
+Balance: Palaeophis' Venom Spit can no longer apply venom above 50 on its target
+Balance: Venom no longer influences Ability or Stamina regeneration while you are sitting or laying down

[h3]Parasaurolophus[/h3]
+Balance: Increased size of Para's back kick hitbox
+Balance: Reduced cost of Para's back kick to 20 Stamina, from 30 Stamina
+Balance: Para's back kick now deals 25 base damage
+Balance: Para can now use attacks immediately after using its alarm call

[h3]Wiehenvenator[/h3]
+Balance: Reduced Wiehenvenator food drain rate to 0.83, down from 0.95

[h2]Graphics Changes and Optimizations[/h2]
+Updated AMD Fidelity FX / FSR to 2.2.1
-Fidelity FX upscaling should look less grainy
+Steam Deck: Updated the default compatibility layer Proton 9 to Proton 10
+Enabled AMD Fidelity FX / FSR for Steam Deck
+Fixed: Fidelity FX upscaler now should work properly on dedicated Laptop GPUs
+Ocean and weather effects are more optimized
+Optimized the lowest settings for more performance on lower end hardware
+Added a misc setting that allows player to forcefully show hidden graphics settings
-On some GPUs the API might false tag GPU not to support certain features like FSR. Toggling this option allows player to bypass that hardware check if they know that the feature should work on their hardware

[h2]Bug Fixes[/h2]
+Fixed: HUD elements no longer teleport to the wrong location when editing the HUD
+Fixed: Kapro's food HUD no longer swaps to piscivore after changing your game settings
+Fixed: Coah's Active Defense buff is now removed after a duel ends
+Fixed: Archelon no longer keeps any shield regeneration it receives during a duel from using its Spiky Shield ability
+Fixed: Archelon, Wiehenvenator, and Kaprosuchus no longer occasionally trigger their Snapping Jaw, Tendon Tear, and Bone Snap abilities if you're rapidly initiating Primary Attack over and over
+Fixed: The camera now zooms in smoothly and sits atop each dinosaur's hip rather than acting badly when at close zoom levels
+Fixed: Kapro can no longer charge and use its Tendon Snap ability while charging or using its Brute Force attack
+Fixed: Text error in Velo Intuition description
+Fixed: Lurdu and Kapro can no longer damage their own eggs with Lurdu's charge and Kapro's RMB pounce
+Fixed: Archelon and Elasmo can no longer gain air satiation from eating coconuts
+Fixed: Palaeophis no longer takes extra damage from Wing Tear
+Fixed: You can no longer heal as a Carcharodontosaurus by dueling and then forfeiting the duel with stacks active before the duel is over
+Fixed: Reduced Kapro's fat morph so it no longer clips into its legs and arms while moving
+Fixed: Kapro can no longer dart while charging up Bone Snap
+Fixed: The Velociraptor and Changyuraptor now have the same restrictions on what objects they can sense while in flight as Pteranodon and Tropeognathus
+Fixed: Scars, burn overlays, and lightning scars now properly go behind other equippable cosmetics such as warpaint
+Fixed: Kapro's head tracking is no longer significantly lessened after playing your Taunt or Dance emotes
+Fixed: The Palaeophis can no longer play emotes while sitting or laying down, resulting in a jam
+Fixed: Standing on large underground rocks spawned around ory burrows no longer causes server-side log spam

Thank you to the BoB QA Team for the images provided.
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[h3]Additional Patchnote Languages[/h3]
Afrikaans

The Granite Gladiator & the Guardians


+For a limited time, players will be able to earn the 2025 Spring Event skin: Granite Gladiator, as well as all previous year's Spring Event Skins: Skal Archelon and Spring Guardian.
- The Granite Gladiator skin was made by Natahi4 & Twilightwolf
- The skins have a glowing, bioluminescent layer.
- The skins unlock separate equippable cosmetic overlays: Mossy Covers for Apatosaurus & Velo, as well as Algae Bloom for Archelon. The unlocked overlays can go on any skin of their corresponding species.

[h2]Earning the Skins:[/h2]
+To unlock the skins and their overlays, players need to find and collect golden dinosaur idols scattered around the map.
- Apatosaurus Idols will unlock the Apatosaurus Seasonal Skin
- Archelon Idols will unlock the Archelon Seasonal Skin
- Velociraptor Idols will unlock the Velociraptor Seasonal skin
- Gathering the idols will allow the player to progress through achievements associated with earning the skins.
- The idols will be spawning on all servers and on both Life Cycle and Free Roam game modes.
- Completing the achievement on any server will unlock access to the skin and cosmetics game-wide.



[h2]Idol Collecting Tips![/h2]
  • The idols belonging to land species will only spawn on land randomly anywhere carcasses can spawn.
  • The Idols belonging to aquatic species will only spawn underwater randomly anywhere carcasses can spawn.
  • All Seasonal Skins are now earned by collecting idols scattered around the map and returning them to a matching deity shrine.
  • All skins require gathering 50 idols each. All idols must be gathered on the same server to complete the achievement and unlock the skin, but they can be individually gathered by different creatures or during different lives.
  • Idols show up on the compass when nearby with a color themed for the deity shrine they belong to
  • Turning in an idol will show achievement progress in the top-right corner of the screen
  • You should also be able to view the progress you've made towards unlocking the event skins by viewing the corresponding achievements in the achievements gallery's Limited Time Events page

[hr][/hr]
[h3]Additional Patchnote Languages[/h3]
Afrikaans

Blood Rush Bonanza!


[h2]Added New Playable Creature:[/h2]
Kaprosuchus!

The Kaprosuchus is our newest creature that has been added to Beasts of Bermuda! It is a small, semi-aquatic crocodilian that specializes in a swift, fast playstyle. It's a very fast runner and has several tools to help it ambush prey and deal damage quickly.

[h3]Moves and Abilities[/h3]
+The Kaprosuchus' Primary Attack consists of dealing damage with a standard bite attack that inflicts moderate damage. Additionally, the Kaprosuchus can hold Primary Attack to use Bone Snap. Bone snap deals additional damage and applies a crippling, Tendon Tear debuff. The longer the Primary Attack key is held, the more damage is dealt and the longer the Tendon Tear debuff lasts. Be wary, as continuing to hold this ability will actively deplete your ability.
  • While charging a bite, you move and turn slower. This allows you to punish adversaries that face you head-on with this debuff, while making it more difficult to apply to fleeing targets.
  • The Kaprosuchus has the talent Snapping Jaw. This talent increases the duration of the Tendon Tear debuff applied by Bone Snap. It additionally decreases the ability cost, increases the damage multiplier, and reduces the movement penalty associated with charging and using this ability.

+The Kaprosuchus' Secondary Attack key allows it to use Brute Force. Brute Force is a powerful, leap-like attack that deals significantly more damage to its target if it hits. It also deals bonus injury damage. Brute Force gives the Kaprosuchus a tool to hit very hard and potentially cripple its prey before it has a chance to flee. It costs both Ability and Stamina to use and slows your movement speed by 40% while charging the attack.
  • Aiming the camera up and down while holding the Secondary Attack key will allow you to adjust the angle Brute Force leaps with. Additionally, crouching lowers the launch angle. There is now an aiming cursor that shows where you will land while using this ability.
  • Brute Force's leap distance does not scale with growth, Powerful Legs, or being fat. This allows the ability's trajectory to remain consistent and useful as a combat ability regardless of growth. Note that Kapro has another, similar ability specifically for mobility that does scale with growth and Powerful Legs.

+While swimming, the Secondary Attack key allows the Kaprosuchus to dart. Its dart is similar to other creatures with the ability.

+Kaprosuchus' Ability key allows it to use Blood Rush
  • Blood Rush adds additional damage to the next attack the Kaprosuchus successfully lands.
  • Blood Rush also allows your next attack to ignore damage reduction if it hits on the tail
  • Blood Rush cannot be used while in combat, so the Kaprosuchus must be prepared for the fight to get this bonus. A notification will display when you leave combat on the Kaprosuchus, informing you that Blood Rush can be used once more.
  • Blood Rush's damage does not scale with other abilities that add damage such as Bone Snap or Brute Force. It does scale with growth, damage talents, and other conditions that modify damage such as being grabbed.
  • The Talent Thirsty for Blood increases the damage Blood Rush adds to an attack

+The Kaprosuchus' Special key allows it to perform a large, high-angled hop. This ability can also be aimed by tilting your camera up or down, and it has an aiming cursor that indicates where you will land while using this ability. Crouching lowers the launch angle. While charging this ability, the Kaprosuchus moves 20% slower.
-This ability scales with both Powerful Legs and Growth, allowing it to go much farther as it gets bigger. It costs only Stamina. You may find the Kaprosuchus in surprising places due to usage of this ability!


[h3]Kapro-Specific Talents[/h3]
+Added Replenish as a new talent to Kapro's talent tree in socket S3.1
  • Replenish grants stamina to the Kapro on a successful attack. At 5/3 this grants 37.5 Stamina per attack

+Added Thirsty for Blood as a new talent to Kapro's talent tree in socket M3.1
  • Thirsty for Blood increases how much damage Blood Rush adds to your next successful attack. It also reduces the cost of Blood Rush and increases how long the buff lasts until it expires.

[h3]Passive Abilities[/h3]
+Thick Tail
  • -Thick Tail grants the Kaprosuchus 65% damage reduction on its tail rather than the standard 50%
+Thick Scutes
  • Thick Scutes grants immunity to venom. This applies to both the venom damage type and to the Palaeophis' Venom Spit ability and its associated status effect
  • Thick Scutes additionally grants 50% damage resistance to damage being dealt by serpents such as the Palaeophis.
+Lazy
  • The Kaprosuchus can eat a lot, far surpassing being full. This takes overeating to the extreme, allowing the Kaprosuchus to gain substantial amounts of health and weight at the expense of mobility.
  • It also can go a very long time without eating.
  • Note that to take full advantage of Kapro's Lazy trait, the talents Resilience and Tough Stomach are highly recommended. Otherwise, the comfort drop from being this overweight will likely result in your death.

[h3]Stats[/h3]
+Kapro has a growth rate and scaling stats that match the Pachycephalosaurus
+Kapro has a base food value of 125
+Kapro has a max food value of 300, which is higher than any other creature in the game
+Kapro's base health is 425
+Kapro's base damage is 65

+The Kaprosuchus is primarily a meat eater, but it can occasionally eat fish without getting sick. A diet too rich in fish may make you sick via the dietary mechanic, as it has a max fish allowance in its diet.

[h3]Skins[/h3]
+FireBelly by Twilightwolf & Natahi4
+Leopard by Valhalla
+Swamp Runner by Pixeldeer & Novacaine
+Mangrove by Callie
+Seaspray by Novacaine & Valhalla
+Banded by Gamevideosforlife & Novacaine
+Marbled by Nonyapie & Natahi4

[h3]Misc[/h3]
+Added Kapro taunt emote
  • The taunt emote requires visiting all major deity shrines on the map

+Added Kapro dance emote
  • The dance emote requires owning the BoB OST

+Kapro lays nests where the eggs get buried after they are laid. This functions similarly to the Archelon nest. It does not have to be laid on or near a beach.


[h2]New Titania Map Expansion: Cypress Marsh[/h2]
Cypress Marsh is a mysterious and misty biome located behind Titan's Rise. Its a semi-aquatic focused area that connects to the ocean biome: Eroded Coast. It trades good food and water for poor visibility and unpredictable marshy terrain.

+Cypress Marsh features a unique biome soundtrack
+A thick fog covers the biome both day and night, making it perfect for ambushes
+The largest body of water in Cypress Marsh does not have a banner (or a mark on the compass) to prevent confusion while traversing the biome. This main watersource is infinite but does not provide satiation. However, there are many small pristine water sources across Cypress Marsh and the Eroded Coast to drink from instead that do provide satiation.
+Cypress Marsh features a special water Post Process effect which makes the water look dirty and murky when below the surface. All animals are at an equal visual disadvantage to this biome-specific murkiness. There are also chunks of algae floating in the water at some locations.
+Creatures now get covered in algae from the top-down while breaching in swampy water
+There are 3 mini land shrines and 3 mini aquatic shrines in Cypress Marsh.
+There are various types of AI in Cypress Marsh
+Cypress Marsh features various unique POI and environmental story telling

[h3]Other Map Adjustments:[/h3]
+Fixed bad collision on burnt Tropic Trees
+Improved LODs on the Kapok Trees
+Replaced the mammoth bone assets on Titania with lore-correct theropod bone assets
+Added some more broken building structures to the Orchard Ruins at Outlands
+Cypress Marsh Trees, Roots, and Stumps are now in the foliage tool and interactable on Titania. Stumps, Roots, and dead trees can be knocked over, but not eaten. Cypress Trees with leaves can be eaten when playing as correct species type and growth.
+Increased compass scent radius by 75% on Isla Titania to accommodate for map expansion


[h2]Other New Content[/h2]
[h3]Earnable, Equippable Cosmetics[/h3]
+Each creature can now earn an equippable burn overlay if they are caught on fire by a forest fire and manage to survive.
  • There is a corresponding achievement in the achievement gallery under the cosmetics section that shows how many creatures currently have earned the overlay
  • This cosmetic unlocks game-wide if earned on an Official server.
  • The Burn scar overlays can only be earned if the player survives a fire that has not been spawned with console commands. Note using 'spawnfire' during a forest fire will mark all active fires as console-spawned, and the achievement will not work in this case either. Touching lava and being caught on fire by lava during a forest fire will also not grant the achievement.

+Each creature can now earn an equippable lightning scar overlay if they are struck by a naturally occurring lightning bolt
  • There is a corresponding achievement in the achievement gallery under the cosmetics section that shows how many creatures currently have earned the overlay
  • This cosmetic unlocks game-wide if earned on an Official server.

+Surviving sickness at or above 2.5 growth now rewards the sickness overlay for the creature that got sick. This sickness overlay is equippable on the Character customization screen.
  • It equips to the same texture slot as the burn and lightning overlays.
  • There is an achievement in the achievement gallery that displays how many creatures you have gotten sick and survived on. All creatures can earn a sickness overlay. Completing the achievement requires surviving a terrible sickness (2.5+ growth) on all creatures.
  • Note that Pachycephalosaurus can earn the achievement, but currently has no sickness overlay.

[h3]Skins[/h3]
+Added new Velo skin: Harrier by Twilightwolf


[h2]Admin[/h2]
+The console command SetAllTalentInheritsTo now dirties a creature

[h2]Quality of Life[/h2]
+Talent points have been reset for this patch
+Added Velociraptor dance sound
+The Palaeophis now removes any visual dirtiness effects such as mud or sand after shedding its skin. It also dries it off.
+Renamed the Pteranodon Idle2 animation to Shake in the emote action wheel. Using this animation now dries and cleans the Pteranodon
+Using the Shake emote as the velociraptor now dries and cleans the Velociraptor
+While not mousing over any talents, the dino information that shows up on the dino select screen now also shows up on the talent screen. Note that all dino information has been updated to be relevant and up-to-date
+Added two additional save slots to all player save profiles, bringing the total save slot count up to 12, from 10

[h3]Streamer Mode[/h3]
+Added Streamer Mode toggle in the gameplay settings
  • Toggling it on automatically randomizes own name, hides global chat, uses only friend's steam avatars and hides server's name
  • Streamer mode now changes other players names to their ID in player list, chat and in group. This is only visible to the streamer. ID can be used for /invite etc.
  • Streamer mode now changes group names to random dino species name from that group in the group finder. This is also only visible to the streamer
  • Player colors and badges are now hidden while in Streamer Mode
  • Leaderboard names are now hidden while in Streamer Mode


[h3]Dino Customization UI Edits[/h3]
+The Dino Customization UI has been edited to make it easier to find various cosmetic options while creating a new creature.
  • The voice pitch, preview growth, and update camera view options are now immediately visible to the player on the left side of the screen.
  • After selecting a skin, additional cosmetic options that can be added to the character are now also visible on the left side of the screen. This includes holiday or warpaint overlays, velo / changyu plumage options, usable model morphs, and any other cosmetic options available to the player.
  • Pressing the back arrow or the escape key will hide the left panel with the customization options, allowing the original UI setup to be viewed instead.
  • The color wheel that displays when a color-customizable equippable item is added to a character can now be closed, allowing the player to get back to the growth preview and voice pitch options
  • These changes were made as we realized players were not finding these options very easily.
  • Note that most of these changes are for the creature creation screen, not the customization screen accessible while playing a creature.



[h2]Balance[/h2]
+Balance: You can no longer dart while Tendon Tear is active
+The talent Vigilance also gives an additional effect:
  • Vigilance reduces how much venom damage is received from all sources. This also shortens the duration of Venom Spit's blind effect. With max talents invested, it mitigates these by 67%.

+The talent Burrow Master now has an additional effect:
  • Increases the rate at which you regenerate Ability, Stamina, Comfort, and Health while in a burrow. With three points invested, these match their resting regeneration rates.

+The talent Snake Senses can no longer sense players that are in a burrow
+Balance: Flyers are no longer knocked out of flight if hit by a gliding velo or changyu while flying
+Balance: Increased the speed threshold at which flyers will transition into a swimming state when diving into the water. This means you enter a swimming state sooner than before.
+Balance: Wing Beat's status diminishing returns timer is now 15 seconds, down from 30. Note this applies to both Archelon and Tropeognathus

[h3]Archelon[/h3]
+Balance: The talent Snapping Jaw also reduces the base Ability cost of Archelon's charged bite attack

[h3]Oryctodromeus[/h3]
+Balance: Increased Ory's base bite damage to 30, up from 25
+Balance: Increased Ory's base health to 145, up from 125
+Balance: Increased Ory's swim sprint speed to 370, up from 250
+Balance: Increased Ory's swim walk speed to 233, up from 150
+Balance: The Oryctodromeus is no longer immune to Tendon Tear
+Balance: Added Metabolism and Hydration to Oryctodromeus' talent tree in talent sockets S3.1 and S3.3

[h3]Pachycephalosaurus[/h3]
+Balance: Pachy is now considered a Piscivore, which means it can eat Chinlea and other sources of fish without getting sick

[h3]Palaeophis[/h3]
+Balance: The Palaeophis is no longer immune to Tendon Tear

[h3]Pteranodon[/h3]
+Balance: Pteranodon can now cancel their dart by releasing Secondary Attack (RMB typically)
+Balance: Increased Pteranodon's base damage to 40, up from 35

[h3]Tropeognathus[/h3]
+Balance: Tropeognathus now has Improved Dart in its M3.1 talent socket
+Balance: Tropeognathus can now cancel their dart by releasing Secondary Attack (RMB typically)

[h3]Velociraptor[/h3]
+Balance: The Velociraptor (all Specializations) is no longer immune to Tendon Tear
+Balance: Reduced Velociraptor Specialization's healing rate by 20%
+Balance: Reduced Changyuraptor's healing rate by 35%
+Balance: Changyu's stationary turn rate is now 230, down from 272.5
+Balance: Changyu's sprinting turn rate is now 170, down from 190
+Balance: Reduced Velo and Changyu's damage scaling below 1.0 growth such that hatchlings and juveniles deal less damage than before


[h2]Bug Fixes[/h2]
+Fixed: Being hit while climbing as velo/chang should no longer cause the creature to fall through the map
+Fixed: Velo's climbing tutorial prompt shouldn't pop up again if player has climbed
+Fixed: Velo no longer jams if it mates while climbing
+Fixed: The preview creature on the dino selection screen now properly adjusts itself so it sits properly on the ground while adjusting the growth slider
+Fixed: Server crash related to AI. The server log would print 'Container has changed during ranged-for iteration!' AI should now be able to be enabled without this crash occurring.
+Fixed: Server crash related to stumps being removed on the map. The server log would print 'Container has changed during ranged-for iteration!' with a note above about FoliageControllerBase.MULTICAST_RemoveStump
+Fixed: Server crash related to burrow networks deconstructing. The server log would print 'Container has changed during ranged-for iteration!' but on line 2l6.
+Fixed: Equipped cosmetic items now properly unequip when you remove them through the Character Customization UI after having just opened it with cosmetic items already equipped
+Fixed: Certain equippable cosmetic items such as elder eyes and supporter eyes now properly stay equipped on Acro/Carch and Apato/Bronto
+Fixed: Trying to take off from a swimming state immediately after being hit by another player no longer results in your stamina immediately draining to zero
+Fixed: Changyuraptor now plays its glide animation when it is selected while on the dino select screen
+Fixed: Pachy should no longer gain plant diet from secret snackies gores
+Fixed: Elusiveness' invisibility effect no longer breaks when you successfully deal damage to another player while having 4 or more talent points in Elusiveness
+Fixed: Newly reincarnated creatures are no longer lost if the server restarts or crashes before doing a save tick

Thank you to the BoB QA Team for the provided screenshots.
[hr][/hr]
[h3]Additional Patchnote Languages[/h3]
Afrikaans.txt

The Enfloofening Hotfix

+Fixed: The Coahuilaceratops Hyperboreos skin now unlocks game-wide rather than server-wide if earned on a community server. Note that you may need to log onto the server you earned the Coahuilaceratops Hyperboreos skin for the skin to then be available game-wide. Also note this same error was present with the Mosasaurus Ice Blight skin as well.
+Fixed: Velo can no longer spam RMB while out of resources, causing it to spam sounds and attempt to play its animation
+Fixed: Velo's pounce sound no longer causes a stutter when the sound is stopped
+Fixed: Velo Skin Kākāpō to have Macrons in the name
+Added Velos to main menu

Warpaints
+Due to popular request the Jewelry-only version of the warpaint dlcs now has the option to switch on the glow layer

Titania
+Fixed: Mud and sand improperly handling subsurface scattering
+Fixed: Lens flare causing water graphical problems