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Beasts of Bermuda News

The Infection Spreads!

[previewyoutube][/previewyoutube]

[h2]What's Included this year?[/h2]
+For a limited time, players will be able to earn the 2025 Autumn Event skin: Cordyceps Acrocanthosaurus, as well as all previous year's Autumn Event Skins: Servant of Charon Megaraptor and Fall Decay Tyrannosaurus.
  • Cordyceps skin was made by Croww & Valhalla
  • The skins all have a glowing, bioluminescent layer.
  • The skins unlock separate equippable cosmetic overlays: Leafy Refuge for Acrocanthosaurus & Tyrannosaurus, and Charon's Splendor for Megaraptor. The unlocked overlays can go on any skin of their corresponding species.
  • Event skins for Acrocanthosaurus and Tyrannosaurus come with equippable mesh objects.
  • The Cordyceps skin also works for its subclasses: Carcharodontosaurus



[h2]Earning the Skins[/h2]
+To unlock the skins and their overlays, players need to find and collect golden dinosaur idols scattered around the map.
  • Acrocanthosaurus Idols will unlock the Acrocanthosaurus Seasonal Skin
  • Tyrannosaurus Idols will unlock the Tyrannosaurus Seasonal Skin
  • Megaraptor Idols will unlock the Megaraptor Seasonal skin
  • The idols will be spawning on all servers and on both Life Cycle and Free Roam game modes.
+ Gathering idols will allow the player to progress through the achievement associated with earning the corresponding skin.
+ Completing skin achievements on any server will unlock access to the skin and cosmetics game-wide.


[h2]Idol Collecting Tips![/h2]
  • The newest skin: Cordyceps Acrocanthosaurus will require gathering 50 idols to unlock. While all previous year's seasonal skins will require 35 idols to unlock.
  • The idols belonging to the newest skin will have a special compass icon different from the others. It looks like a gold star-burst border pattern.
  • The idols belonging to land species will only spawn on land randomly anywhere carcasses can spawn.
  • The Idols belonging to aquatic species will only spawn underwater randomly anywhere carcasses can spawn.
  • All Seasonal Skins are earned by collecting idols scattered around the map and returning them to a matching deity shrine.
  • All idols must be gathered on the same server to complete the achievement and unlock the skin, but they can be individually gathered by different creatures or during different lives.
  • Idols show up on the compass when nearby with a color themed for the deity shrine they belong to.
  • Turning in an idol will show achievement progress in the top-right corner of the screen
  • You should also be able to view the progress you've made towards unlocking the event skins by viewing the corresponding achievements in the achievements gallery's Limited Time Events page.
Myth: The newest type of idol isn't spawning because there is too many older event idols on the map.

Fact: Each idol type has its own maximum count which is maintained by the server. The count is not influenced by the amount of other types of idols, nor will turning in other kinds of idols promote the spawning of another species' idol.
There is likely 'less' of the newest idol because it is likely being utilised the most by other players.
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[h3]Additional Patchnote Languages[/h3]
Afrikaans

Quality of Life Patch


[h2]New Content[/h2]
[h3]Skins[/h3]
+Added New Pachy Skin: Algae Vein by Krymsonfeather & Croww
+Added New Pachy Skin: King Pachy by Twilight & Natahi4

[h3]Talents[/h3]
+Added twinkling animation to talent UI
+Added New Apatosaurus talent: Titan's Fortitude
-Removes damage reduction while whipping when investing a point, and instead applies damage reduction to your neck and front legs while using Neck Sweep or Stomp.
-When fully invested into the talent, it completely removes tail damage reduction during whip attacks and instead grants a 30% damage reduction to the front half of the Apatosaurus while performing a Stomp or Neck Sweep. The damage reduction calculation functions similar to how Coah’s frill damage reduction is determined.
-Inherits do not remove damage reduction on the tail while whipping, they instead apply damage reduction to the neck and front legs. This reduction will only take effect after a point has been invested.
-This talent is in talent socket P3.1 on Apatosaurus
-Note that negative inherits can never make you take less damage on the tail than baseline. They can, however, make you take more damage from the front while stomping.
+Added New Apatosaurus talent: Accelerator
-When sprinting straight forward, you will gain Frenzy stacks.
-Each talent point increases the number of Frenzy stacks you can accumulate by two. Inherits increase this value by one.
-Turning, walking, standing, attacking, or taking damage from another creature will cancel this effect.
-This talent is in talent socket M3.3 on Apatosaurus
+Added New Para talent: Bull
-You gain damage resistance while in quadrupedal stance
-This does not refund AP when hitting another Parasaurolophus, or when hitting a group member
-This talent is in socket S3.3

[h2]Admin[/h2]
+Admin: Added new console command, SpawnClone
-This console command requires SpawnEntity permissions in the server config
-This console command has an optional player name / ID input argument. It will accept a player's name, their CID, or their steam ID. If left blank, it will target the player who used the command.
-This command duplicates a creature and places it on top of the player who used the command. It will be a perfect copy of their character, including all stats, cosmetics and skins, talents, and other relevant characteristics.
-This command is designed to be used for testing purposes. Duplicating someone's character will not result in their character dying or being lost if the clone dies.
- If no damage is dealt the clone will despawn after 300s

+Admin: Added new console command, removeplayerfromleaderboard
- This console command requires control server permissions
- This console command lets server mods remove players from the leaderboard.


[h2]Optimization[/h2]
+Optimization: Various optimizations to improve AI critter server performance. This was expensive, so servers may run noticeably better after this change if the server has AI enabled.
+Optimization: Other various optimizations that will slightly improve server performance

[h2]QoL Changes[/h2]
+QoL: Server admins are able to setup an automatic message and determine its interval of repetition in minutes with config variable AutoMessages=(Message="Message", IntervalMinutes=minutes, UTCTime="hours:minutes" Alert=true/false)
-Admins can either set a repeating message by setting IntervalMinutes or they can set a specific time for the message by setting UTCTime
-Example of repeating message: +AutoMessages=(Message="Message repeating every hour", IntervalMinutes=60, Alert=false)
-Example of timed message: +AutoMessages=(Message="Message at UTC 23:40 with alert", UTCTime="23:40", Alert=true)
-When setting the alert to true, the message is shown at the top of the screen similar to daily messages or server broadcasts. When setting it to false, the message is only displayed in chat.
-This goes under the [/Script/BeastsOfBermuda.ServerGameInstance] header in the Game.ini file

+QoL: Added a configurable profanity filter to the server config. Servers can decide to censor words by adding them to a list in the config. If a player types a filtered word, it will be starred out. +ProfanityWords="example"
-This goes under the [/Script/BeastsOfBermuda.ServerGameInstance] header in the Game.ini file

[h2]Balance Changes[/h2]
+Balance: The talent Constitution now helps you recover more quickly from both status conditions of Sickness and Recovering from Sickness
+Balance: Venom and Bleed can no longer be dealt until you are at least 0.8 growth
+Balance: Egg no longer counts as meat for the dietary requirements of Velociraptor, Utahraptor, Megaraptor, Palaeophis, Pachycephalosaurus, Pteranodon, and Tropeognathus. Instead, it counts towards its own Egg dietary category. This category becomes unhealthy if it exceeds 75% of the creature's diet.

[h3]Kaprosuchus[/h3]
+Balance: Kaprosuchus can no longer apply the Tendon Tear debuff until 0.8 growth

[h3]Palaeophis[/h3]
+Balance: If the Palaeophis' diet is 50% or more egg, it will now regurgitate egg carcasses that provide egg food instead of meat or fish.
-This is to combat the Palaeophis being used as a means to feed other players off of eggs
+Balance: The Palaeophis can now gain up to 8 stacks of Frenzy by default, up from 7

[h3]Tyrannosaurus[/h3]
+Balance: Tyrannosaurus rex's Devastating Ambush buff now continues to charge and remains active while crouched, regardless of whether or not the player is moving or stationary.

[h3]Wiehenvenator[/h3]
+Balance: Wiehenvenator can no longer apply the Tendon Tear debuff until 0.8 growth


[h2]Bug Fixes[/h2]
+Fixed: Placeable map assets SM_LCave_P_Floor_01_Sandy and SM_LCave_P_Floor_03_Sandy no longer render with a black texture when their z coordinate is too high
+Fixed: Setting the time of day in the creature editor with the sundial should no longer allow players to keep the time of day fixed to that time if they join a server after setting it.
+Fixed: Getting sick above 2.5 growth and resetting your growth to 1.0 no longer allows players to earn the achievement for surviving a 2.5+ growth sickness.
+Fixed: Various client and server crashes
+Fixed: Underwater effects should no longer have weird screen resolution when using Fidelity FX / FSR
+Fixed: Scent clouds should work again when effect quality are set to medium or low
+Fixed: The Wiehenvenator is now properly referred to as Wiehenvenator on the talent UI's dino information text header
+Fixed: Utah's eat and drink sounds now properly loop while eating
+Fixed: Mosasaurus can no longer double jump, or jump while darting out of the water
+Fixed: missing Pachy on Main Menu
+Fixed: Blocking players now persists through logging out or restarting the game
+Fixed: Changing keybinds no longer jams the set keybind action
+Fixed: Pteranodon no longer crashes clientside when trying to play its dance emote
+Fixed: As a female holding ready to lay eggs, any owned nests with eggs already placed will prompt for repair or laying eggs.
+Fixed: The setalltalentinheritsto console command no longer kicks the player and dirties their dinosaur if they use it without the correct admin perms.
+Fixed: Invisible Juniper trees on Titan's Rise

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[h3]Additional Patchnote Languages[/h3]
Afrikaans

Petite Palaeophis Plushie Campaign!

The Petite Palaeophis Campaign is now live!

[h3]How it Works[/h3]
From now until Oct 25th 2025, you will be able to purchase Petite Palaeophis Plushies on Makeship's website to help reach the funding goal.

After the Plushie is successfully funded, they will be shipped out to backers 2-3 months after the Campaign end date. You can find additional info about the plushie and campaign by following the link at the bottom of the announcement.

[h3]Additional Perks[/h3]
  • These plushies are Limited Edition and are each given a unique numbered tag, so get them before they are gone!
  • Makeship has a badges system! The first 200 backers will get a gold badge on Makeship's website! Example of some Makeship Badges: https://store.makeship.com/badges/user/Seebs
  • In addition, your name shows up on the 'recent supporters' section of the website and once the campaign is over all supporters' usernames are celebrates on the product's page!

In order to receive badges and statuses, you need to first create an account with Makeship.
You can check shipping destinations here.

Back the Campaign Today!

All of the funds we receive from this campaign are put back into development costs! Allowing us to buy models, cosmetics, animations, music and more!
You can help fund the campaign by purchasing your own Beasts of Bermuda plush using the link below:
https://www.makeship.com/products/petite-palaeophis

Waves and Skies

Thank you for your patience this year on the later than usual events as we re-transition back to UE4.
[h2]What's Included this year?[/h2]
+For a limited time, players will be able to earn the 2025 Summer Event skin: Summer Fern Pteranodon, as well as all previous year's Summer Event Skins: Summer Lily Elasmosaurus and Waverider Lurdusaurus.
  • The Summer Fern skin was made by Natahi4 & Valhalla
  • The skins all have a glowing, bioluminescent layer.
  • The skins unlock separate equippable cosmetic overlays: Mossy Cover for Pteranodon, Lilipads for Elasmosaurus, as well as Barnacles for Lurdusaurus. The unlocked overlays can go on any skin of their corresponding species.
  • Event skins for Elasmosaurus and Pteranodon come with equippable mesh objects.

[h2]Earning the Skins[/h2]
+To unlock the skins and their overlays, players need to find and collect golden dinosaur idols scattered around the map.
  • Pteranodon Idols will unlock the Pteranodon Seasonal Skin
  • Elasmosaurus Idols will unlock the Elasmosaurus Seasonal Skin
  • Lurdusaurus Idols will unlock the Lurdusaurus Seasonal skin
  • The idols will be spawning on all servers and on both Life Cycle and Free Roam game modes.
+ Gathering idols will allow the player to progress through the achievement associated with earning the corresponding skin.
+ Completing skin achievements on any server will unlock access to the skin and cosmetics game-wide.


[h2]Idol Collecting Tips![/h2]
  • The idols belonging to land species will only spawn on land randomly anywhere carcasses can spawn.
  • The Idols belonging to aquatic species will only spawn underwater randomly anywhere carcasses can spawn.
  • All Seasonal Skins are now earned by collecting idols scattered around the map and returning them to a matching deity shrine.
  • All skins require gathering 50 idols each. All idols must be gathered on the same server to complete the achievement and unlock the skin, but they can be individually gathered by different creatures or during different lives.
  • Idols show up on the compass when nearby with a color themed for the deity shrine they belong to
  • Turning in an idol will show achievement progress in the top-right corner of the screen
  • You should also be able to view the progress you've made towards unlocking the event skins by viewing the corresponding achievements in the achievements gallery's Limited Time Events page

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[h3]Additional Patchnote Languages[/h3]
Afrikaans

Feathers & Fractures


[h2]Added New Playable Creature: Utahraptor![/h2]

+Added Utahraptor as our newest addition to Beasts of Bermuda's roster! The Utahraptor is a rather large raptor who specializes in having an agile, quick playstyle. It's a very fast runner and an excellent jumper. It can hit hard when it needs to, but is quite fragile. It's designed to be easy to play, using a basic, simple kit. Hunt carefully, preferably in a large pack.

[h3]Moves and Abilities[/h3]
+The Utahraptor's Primary Attack deals moderate damage with a quick snap of its jaws.
+The Utahraptor's Secondary Attack utilizes your claws and feet to slash at your prey. This attack inflicts a large amount of knockback damage, but leaves your prey relatively unharmed. Use this attack to push away pests, or bully around larger creatures.
+Utahraptor's Ability Key allows it to use Dual Slash
-Dual Slash is a hard-hitting attack that deals both substantial base damage and injury damage. It also deals knockback.
-Dual Slash has a cooldown, so time it wisely!

[h3]Passive Abilities[/h3]
+The Utahraptor can jump once again while in mid-air. If you are holding directional movement keys while performing an aerial jump, you will perform a boosted jump in that direction. Use this additional, aerial maneuverability to escape dangerous situations, reach high places, or to stay on top of your prey.

[h3]Skins and Customization[/h3]
+The Utahraptor has three tail plumage variants and four head plumage variants the player can choose to equip. These can be found under the 'Character' tab of the customization screen.

+Added New Utah Skin: Bluebilled by Gamevideosforlife & Natahi4
+Added New Utah Skin: Bluejay by Twilightwolf & Gamevideosforlife
+Added New Utah Skin: Duck by Natahi4 & Pixeldeer
+Added New Utah Skin: Fawn by Val & Pixeldeer
+Added New Utah Skin: Frosted by Omnomnomnivore
-Added Heterochromatic eyes to Frosted Utah
+Added New Utah Skin: Lupin by Twilightwolf
+Added New Utah Skin: Mysa by Val
+Added New Utah Skin: Vulture by Val

[h3]Stats[/h3]
+Utahraptor's sprint speed is 1135, making it the fastest land creature in the game
+Utahraptor has a growth rate and scaling stats that match the Pachycephalosaurus
+Utahraptor's base health is 425
+Utahraptor's base damage is 80

[h3]Misc[/h3]
+The Utahraptor can group with the Horseshoe Crab and the Frog by default
+The Utahraptor's default group limit is 8
+The Utahraptor has a taunt emote. It is unlocked by having champion hunt points
+The Utahraptor has a dance emote. It is unlocked by owning the Beasts of Bermuda OST on Steam


[h2]Pachycephalosaurus[/h2]
+The Pachycephalosaurus now has a new model and new set of animations
+The Pachycephalosaurus has new sound effects for charge loop, dance, eat, and taunt

[h3]Skins and Customization[/h3]
+The Pachycephalosaurus now has four quill variants the player can choose to equip. These can be found under the 'Character' tab of the customization screen.
+The Supporter Warpaint cosmetic has been redone for the Pachycephalosaurus on its new model. Any owners of the Pachycephalosaurus Supporter Warpaint will have access to the new version of this cosmetic.
+The Pachycephalosaurus has a taunt emote. It is unlocked by getting all water sources
+The Pachycephalosaurus has a dance emote. It is unlocked by owning the Beasts of Bermuda OST on Steam

+Added Pachy Skin Remake: Riverrock by Val
+Added New Pachy Skin: Spinehowl by Pixeldeer and Natahi4
+Added New Pachy Skin: Hothead by Krymsonfeather and Natahi4
+Added Pachy Skin Remake: Yemen by Soals and GamevideosforLife
+Added New Pachy Skin: Tropical by Omnomnomnivore and Natahi4
+Added Pachy Skin Remake: Slashed Velvet by Val and Misha


[h2]Other New Content[/h2]
[h3]Skins[/h3]

+Added New Kapro Skin: Laced by Krymsonfeather and Croww
+Added New Kapro Skin: Redwood by Natahi4 & Twilightwolf
+Added New Ptera Skin: LanternFly by TeatimeJess and DJZ

[h2]Admin[/h2]
+Admin: Servers can now assign different growth limits to different specializations. This syntax would result in Acrocanthosaurus having a growth limit of 1.0, and Carcharodontosaurus having a growth limit of 1.2.
+GrowthLimits=(Type=EDinoType::Acrocanthosaurus,Limit=1.0f,Specialization=0)
+GrowthLimits=(Type=EDinoType::Acrocanthosaurus,Limit=1.2f,Specialization=1)
-If only specialization 0 is specified, all specializations will use the limit specified for specialization 0
-If the config file is not edited and the specialization is left out entirely, the growth limit will default to the limit for the whole species
-For reference, these are the specialization indices for all relevant creatures: Acrocanthosaurus=0, Carcharchodontosaurus=1, Apatosaurus=0, Brontosaurus=1, Semi Palaeophis=0, Terra Palaeophis=1, Aqua Palaeophis=2, Velociraptor=0, Changyuraptor=1
+Admin: Toggleplayernametags now displays the group id of the player. If the player is not in a group, this data field is hidden
+Admin: Banning, Unbanning, muting, unmuting, and kicking players from the server manager, the emote wheel, or the player list now properly displays this in the AdminCmdDiscordWebhook section of the Webhooks
+Admins can see how many eggs a female creature is gestating with the spectate's inspect ability
+Admin: Added CID to most places where player name and player steam ID are displayed on Discord Webhooks
+Admin: All Discord webhooks now have a UTC timestamp on them

[h2]Mechanics Changes[/h2]
+Mechanics: All creatures now align to the pitch angle of the object they're sitting or laying on
+Mechanics: All land creatures are now slightly buoyant while swimming
+Mechanics: Players who are resurrecting and selecting a new spawn point region for their dead creature will now properly spawn at least 750 meters away from where they last died. If there are no spawn points in the selected region that satisfy this criteria, a random one in a random region will be selected instead

[h2]QoL Changes[/h2]
+QoL: All creatures will receive a talent reset for this patch
+QoL: Wing Beat now displays an error to the player if they try to use the ability while it is on cooldown
+QoL: Interacting with your nest while you are carrying eggs now repairs the nest
+QoL: A status condition now displays when a player has their growth paused due to not entering the Gauntlet on the Life Cycle game mode
+QoL: Added a 'Low Comfort' status condition that displays as a status debuff when you are low on comfort. This status condition helps inform players that they are low on comfort and may help them figure out how to remedy the situation before it kills them.
+QoL (public): The remainder eggs are no longer destroyed when the number of eggs you have ready to lay exceeds the capacity of the nest you are laying in

[h2]Balance Changes[/h2]
+Balance: Eggs can no longer grow slower than the rate at which they grow with default configs. This means servers that choose to set their growth rate config values to be slower than the default value will not see eggs grow more slowly. Servers with faster growth rates still see eggs grow more quickly as well.
+Balance: Increased all sprint, swim walk, and swim sprint speeds by 8.3%, and reduced effectiveness of the Swiftness talent by 35%. The 5/3 Swiftness speed of all creatures has not changed, but all speeds when players have less than 5/3 Swiftness has been increased. The goal of this change is to make the Swiftness talent less polarizing, and to do so by buffing speeds for all creatures when they do not take Swiftness or lack max Swiftness or Swiftness inherits. Situations where creatures with Swiftness can overtake others that have not talented into this particular talent or do not have inherits in it should be less frequent and less extreme.
+Balance: Acro, Carch, Ichthy, Wiehen, Ory, Pachy, Lurdu, Para, Sai, Ptera, Utah, Velo, Tropeo, Coah, Megaraptor, Archelon, and Palaeophis now have 1.3x their adult stamina at juvenile, rather than 0.85x. This value lowers back down to 100% at sub adulthood. Hatchling stamina values remain unchanged.
+Balance: Significantly reduced damage output of all creatures (50% for most creatures) at the juvenile stage of growth. This damage fades back in and remains unchanged at subadult and beyond.

[h3]Auroraceratops[/h3]
+Balance: Aurora can no longer use Sand Attack until growth 0.8

[h3]Carcharodontosaurus[/h3]
+Balance: Reduced Carch's Voracious Bite heal tick scaling beyond growth 1.0 such that larger Carchs do not receive as much health tick scaling as before
+Balance: Carch can no longer proc Voracious Bite by attacking other Carchs

[h3]Horseshoe Crab[/h3]
+Balance: Horseshoe Crab now has Elusiveness in talent S3.1
+Balance: The Horseshoe Crab now has Dart, with Ichthy's dart stats. It cannot struggle.
+Balance: The Horseshoe Crab now has Improved Dart in talent M3.3

[h3]Kaprosuchus[/h3]
+Balance: Reduced Kapro's injury damage output by 35% under all circumstances

[h3]Kronosaurus[/h3]
+Balance: Krono now has Forager in talent socket S3.3

[h3]Lurdusaurus[/h3]
+Balance: Lurdu no longer requires salt in its diet

[h3]Megaraptor[/h3]
+Balance: Increased Megaraptor's egg incubation radius by 50%

[h3]Oryctodromeus[/h3]
+Balance: Ory can no longer use Sand Attack until growth 0.8

[h3]Pachycephalosaurus[/h3]
+Balance: Decreased Pachy's Primary Attack cooldown timer to 1.0 seconds, down from 1.2
+Balance: The talent Sneaky now makes Pachy's charge start sound quieter

[h3]Palaeophis[/h3]
+Balance: Palaeophis' Venom Spit can no longer apply venom above 50 on its target
+Balance: Venom no longer influences Ability or Stamina regeneration while you are sitting or laying down

[h3]Parasaurolophus[/h3]
+Balance: Increased size of Para's back kick hitbox
+Balance: Reduced cost of Para's back kick to 20 Stamina, from 30 Stamina
+Balance: Para's back kick now deals 25 base damage
+Balance: Para can now use attacks immediately after using its alarm call

[h3]Wiehenvenator[/h3]
+Balance: Reduced Wiehenvenator food drain rate to 0.83, down from 0.95

[h2]Graphics Changes and Optimizations[/h2]
+Updated AMD Fidelity FX / FSR to 2.2.1
-Fidelity FX upscaling should look less grainy
+Steam Deck: Updated the default compatibility layer Proton 9 to Proton 10
+Enabled AMD Fidelity FX / FSR for Steam Deck
+Fixed: Fidelity FX upscaler now should work properly on dedicated Laptop GPUs
+Ocean and weather effects are more optimized
+Optimized the lowest settings for more performance on lower end hardware
+Added a misc setting that allows player to forcefully show hidden graphics settings
-On some GPUs the API might false tag GPU not to support certain features like FSR. Toggling this option allows player to bypass that hardware check if they know that the feature should work on their hardware

[h2]Bug Fixes[/h2]
+Fixed: HUD elements no longer teleport to the wrong location when editing the HUD
+Fixed: Kapro's food HUD no longer swaps to piscivore after changing your game settings
+Fixed: Coah's Active Defense buff is now removed after a duel ends
+Fixed: Archelon no longer keeps any shield regeneration it receives during a duel from using its Spiky Shield ability
+Fixed: Archelon, Wiehenvenator, and Kaprosuchus no longer occasionally trigger their Snapping Jaw, Tendon Tear, and Bone Snap abilities if you're rapidly initiating Primary Attack over and over
+Fixed: The camera now zooms in smoothly and sits atop each dinosaur's hip rather than acting badly when at close zoom levels
+Fixed: Kapro can no longer charge and use its Tendon Snap ability while charging or using its Brute Force attack
+Fixed: Text error in Velo Intuition description
+Fixed: Lurdu and Kapro can no longer damage their own eggs with Lurdu's charge and Kapro's RMB pounce
+Fixed: Archelon and Elasmo can no longer gain air satiation from eating coconuts
+Fixed: Palaeophis no longer takes extra damage from Wing Tear
+Fixed: You can no longer heal as a Carcharodontosaurus by dueling and then forfeiting the duel with stacks active before the duel is over
+Fixed: Reduced Kapro's fat morph so it no longer clips into its legs and arms while moving
+Fixed: Kapro can no longer dart while charging up Bone Snap
+Fixed: The Velociraptor and Changyuraptor now have the same restrictions on what objects they can sense while in flight as Pteranodon and Tropeognathus
+Fixed: Scars, burn overlays, and lightning scars now properly go behind other equippable cosmetics such as warpaint
+Fixed: Kapro's head tracking is no longer significantly lessened after playing your Taunt or Dance emotes
+Fixed: The Palaeophis can no longer play emotes while sitting or laying down, resulting in a jam
+Fixed: Standing on large underground rocks spawned around ory burrows no longer causes server-side log spam

Thank you to the BoB QA Team for the images provided.
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[h3]Additional Patchnote Languages[/h3]
Afrikaans