1. Beasts of Bermuda
  2. News

Beasts of Bermuda News

Ancient Awakening Hotfix

+Fixed: Krono can no longer use lunge while it's sleeping, causing it to jam
+Fixed: Empty carcasses no longer give Necrophobia
+Fixed: Exploit that would allow players to infinitely drink from a water source, eventually draining it
+Fixed: The Elasmo can now much more easily interact with deity shrines while carrying a trinket
+Fixed: Mosa now uses proper animation when it's eating and moving at the same time
-Both when it's swimming and when it's beached
+Fixed: Hitting objects while in flight no longer heals you
+Fixed: Lurdu's dart no longer deals more damage than it should be doing
+Fixed: You can no longer combat log by pressing quit game or return to main menu
+Fixed: Horseshoe crabs no longer crash the client when possessed
+QoL: Unjam and Unstuck buttons now have a visible countdown until they can be clicked
+Admin: Added new server config variable, bDisableUseRandomName
-This variable goes under the /Script/BeastsOfBermuda.ServerGameInstance header in the Game.ini file
-If true, players will be unable to use the console command UseRandomName
+This wasn't documented in the Official patch notes, but Ichthy's Storm Lord buff now provides a 25% damage boost, down from 50%


[hr][/hr]
[h3]Additional Patchnote Languages[/h3]
Afrikaans

Ancient Awakening

New Pterandon

+The Pteranodon has received an updated model and associated set of animations
  • The new Pteranodon's feathers ruffle if it is young, low on comfort, or have low health
  • The Pteranodon has male and female morphs, as well as elder male and elder female morphs

+While in flight, the Pteranodon can now press the Ability key to receive a brief but rather intense burst of speed and maneuverability
  • This ability is named Aerial Acrobatics
  • This burst of speed and maneuverability lasts a couple seconds and tapers off after
  • It costs Ability Power to use Aerial Acrobatics
  • The speed boost from Aerial Acrobatics increases damage dealt with Piercing Beak

+Ptera has a dancing emote that unlocks when you do something secret

[h3]Pteranodon Skins[/h3]
+Remade: Phantom Shimmer Pteranodon by Twilightwolf
+Remade: Coastal Pteranodon by Omnomnomnivore
+Remade: Sunrun Pteranodon by Twilightwolf
+New Skin: Seagull Pteranodon by Callie & Krymsonfeather
+New Skin: Cloudy Pteranodon by Triptrap & Natahi4
+New Skin: Monarch Pteranodon by Valhalla & GamevideosforLife

[h3]Other New Skins[/h3]
+Added new Apatosaurus Skin: Netted Vine, by Nonyapie & Valhalla


[h2]Spring Event Shimmer Skin[/h2]
+Added Shimmer Spring Skin: Spring Guardian by Soals and Twilightwolf
  • This is a shimmer skin and requires unlocking by growing an Apatosaurus to 1.32 Growth on a Life Cycle server
  • If this skin is unlocked, it will be available for you to use across all servers. This includes Free Roam and Combat servers.
  • The skin will be unlockable throughout the month of April
  • This skin has a special, mossy layer that goes on top of the skin. If this skin is unlocked, this layer can be applied to any other Apatosaurus skin
  • This skin has bioluminescence on the body, inside the mouth, the tips of the spikes on the Apatosaurus' crest, and on the eyes



[h2]Mechanics Changes[/h2]
+Mechanics: All talents have been reset for this patch
+Mechanics: While in a burrow, if you're not an Oryctodromeus, a Velociraptor, or Auroraceratops you now very rapidly become restless.
+Mechanics: Players who have the Snowflake Para skin should now be able to access it on any server after they log on and log off the server they initially unlocked it on.
+Mechanics: Players no longer see the "mate with" icon on player list with same species creatures unless they are at net-relevance range to each other, are opposite genders, and unless they are mating age
-Admins can still see this icon
+Mechanics: The diets for all creatures capable of eating eggs has been updated. A diet must not consist of more than a certain fraction of food from eggs or else an egg-related dietary wariness or sickness will be incurred.
-Megaraptor, Velociraptor, Pachycephalosaurus, Pteranodon, and Tropeognathus do not have a max egg contraint on their diet because they have Nest Raider

[h2]Quality of Life[/h2]
+QoL: Text prompt shows up when sturdy is ready
+QoL: Text prompt shows up when sturdy is disabled because health is below 90%
+QoL: Health flashes shortly when sturdy is activated
+QoL: Text prompt shows up when sturdy is activated
+QoL: Chat scrolls to bottom when chat key (enter-key) is pressed to start chatting
+QoL: Changed the text color of world events
+QoL: Added new console command that all players can use. UseRandomName. It will generate a random name for the player to use and set them as it. If you want to go back to your previous name, type UseRandomName again.
+QoL: Added a functional replacement for annoyingdinosaur
-Added the public command "BlockPlayer " which blocks a player locally. This prevents them from receiving messages or requests from the blocked player.
-Another command, "UnblockPlayer " unblocks them.
+QoL: Server setting info box:
-Server's settings should now be displayed correctly when server is clicked on server list
-Server info box is now scrollable if there are even more settings
-Added empty line between settings if on some language the phrase is too long to fit on one line to make it more readable
+QoL: You can now lock layers while customizing a skin, by right clicking on the color you want locked. (Visuals pending)
-The locked state is transient, and resets when the editor is closed.
+QoL: Adjusted status condition's info popup background so that the text is more readable, even when expanded large.
+QoL: Ptera and Tropeo can now preview their flight animation while on the dino select screen so the wings can be seen more easily
+QoL: Server list now scales up better on different sized monitors
+QoL: Server list's header keeps up better with server rows
+QoL: Added a custom cursor toggle in the settings under Gameplay Options / UI Settings
-Swapping custom cursor back to system default cursor requires a restart

[h3]Admin[/h3]
+Admin: The admin observer camera can now pick up carcasses
+Admin: Added mini shrines to the foliage placement admin tool. There are terrestrial and aquatic variants for each deity.
+Admin: You can now spawn fat plants and carcasses while in the Life Cycle game mode when you have the appropriate server admin permissions


[h2]Balance Changes[/h2]
+Balance: Reduced the effectiveness of the Scavenger talent at mitigating comfort loss from eating Chinlea fish by 50%
+Balance: Buffed the Clotting talent by about 40%
+Balance: Reduced the damage reduction associated with having bleed
+Balance: The playable frog and horseshoe crab now receives the Storm Lord buff
+Balance: Increased food value Chinlea give to piscivores by 33%
+Balance: Decreased food value Chinlea give to non-piscivores by 33%
+Balance: The talent Nest Raider now additionally provides damage mitigation against the creature you are grabbing
+Balance: For Megaraptor, Tropeognathus, Pteranodon, and Velociraptor, Eggs now count as Meat in the diet
+Balance: Adjusted the Piscivore diets such that they aren't as strict on fish or meat requirements

[h3]Apatosaurus[/h3]
+Balance: Increased Apatosaurus' healing by 20%

[h3]Coahuilaceratops[/h3]
+Balance: Coah now takes 40% less stamina damage from attacks involving Exhausting Bite

[h3]Elasmosaurus[/h3]
+Balance: Increased Elasmosaurus turn rate while darting to 0.7x to match Mosasaurus
+Balance: Increased Elasmo base hp to 800, up from 625
+Balance: Increased Elasmo base damage to 100, up from 80
+Balance: Elasmo now deals bleed damage
+Balance: Elasmo now can eat horseshoe crabs, starfish, anemones, seashells
-Starfish give Fish diet, anemones and horseshoe crabs give Meat diet, and Seashells are bone
+Balance: Lowered Elasmo's dart cost to 20 AP / 13 STA, down from 24 AP / 16 STA
+Balance: Elasmo will no longer auto-target and eat poisonous objects such as starfish or rotweed
+Balance: Elasmo now has Serrated Teeth instead of Sharp Teeth
-Any inherits in Sharp Teeth will transfer over into Serrated Teeth

[h3]Ichthyovenator[/h3]
+Balance: Increased Ichthy dart damage hitbox size

[h3]Kronosaurus[/h3]
+Balance: Increased Krono's lunge base damage to 150, up from 126
+Balance: Increased Kronosaurus size to 3100, up from 2900
+Balance: Krono can now struggle out of grabs
+Balance: Krono can now use its Lunge ability while carrying objects
+Balance: Increased Kronosaurus bite damage to 305, up from 255

[h3]Lurdusaurus[/h3]
+Balance: Increased Lurdusaurus healing by 27%
+Balance: Increased Lurdu dart damage hitbox size

[h3]Mosasaurus[/h3]
+Balance: Replaced Mosa's Adrenaline talent with Slippery
+Balance: Increased Mosasaurus dart cost to 24 Ability, 16 Stamina to match that of Elasmo
+Balance: Adjusted mosa grab Ability Power tick size such that it scales less intensely with growth

[h3]Oryctodromeus[/h3]
+Balance: Increased Oryctodromeus healing by 25%
+Balance: Reduced the amount of travel distance required to get the underground distance traveled trial by 33%

[h3]Parasaurolophus[/h3]
+Balance: Increased Parasaurolophus healing by 20%

[h3]Pteranodon[/h3]
+Balance: Increased Pteranodon's swim sprint speed to 825, up from 775
+Balance: Improved Ptera's swim strafe speed by 50%
+Balance: Increased Pteranodon max hp to 190, up from 150
+Replaced Pteranodon's Improved Braking talent with Improved Acrobatics
-Improves the braking ability of the pteranodon
-Improves the dart ability in the exact same manner as Improved Dart
-Reduces the cost of the Aerial Acrobatics ability
-Improves the speed boost provided by the Aerial Acrobatics ability
+Balance: Reduced Ptera's base damage to 35, down from 40
+Balance: Reduced Ptera's injury damage dealt by 40% in all circumstances

[h3]Saichania[/h3]
+Balance: Increased Saichania healing by 20%
+Balance: When Saichania's Spiky Shield successfully counters damage, it now receives a temporary 30% speed boost
-This speed boost last 6.5 seconds
-This speed boost cannot be activated by grouped players or players who have a positive friendship with the Saichania
-The speed boost is made stronger by taking the Steadfast talent
-It will not activate if the Spiky Shield was reflecting damage done by a Sai, Velo, Ptera, or Ory
-Using Spiky Shield while the speed buff is active will remove the speed buff
+Balance: Sai now automatically continues sprinting after its Spiky Shield ability wears off if the player is holding the sprint key

[h3]Tyrannosaurus rex[/h3]
+Balance: Increased Trannosaurus rex food drain rate by 18%
+Balance: Reduced Tyrannosaurus rex's distance traveled Trial requirement by 33%

[h3]Velociraptor[/h3]
+Balance: Increased Velociraptor healing by 25%
+Balance: Velo can now attack straight up while climbing
+Balance: While ability key climbing is enabled velo can now pick up and drop items while climbing by double tapping use key


[h2]Bug Fixes[/h2]
+Fixed: Tabbing out of the game and clicking any HUD element with left or right mouse click should no longer edit them unless you are in HUD customization menu
+Fixed: HUD elements should no longer turn into meat after editing HUD and applying changes
+Fixed: Reset HUD now properly resets the HUD to default without turning back to edited one after closing the HUD customization
+Fixed: Resizing HUD elements now properly saves the size change without turning back to previous size after closing the HUD customization
+Fixed: HUD changes are now updated immediately instead of changing only after when settings menu is closed
+Fixed: Double tapping use key no longer gets unbind after enabling ability key climbing
+Fixed: Velo's biting hitbox no longer gets deleted while climbing
+Fixed: Misuse of skin labels that caused inconsistent randomization results based on language
+Fixed: Game no longer doesn't let the player log out or quit the game in certain situations.
+Fixed: Mosa now reports that it uses air, rather than water, during decay ticks in combat event messages
+Fixed: The world event barrier now renders on low or medium view distance graphics settings
+Fixed: Chat messages now properly scroll all the way to the bottom of the chat when text input box is closed
+Fixed: Para's ash footprints are now correct
+Fixed: Restlessness now properly happens while in a burrow
+Fixed: When playing with Steam Deck it should now properly open up keyboard when needed
+Fixed: Default Config Performance. When playing with Steam Deck, game now loads proper default settings for 1280 x 800 30fps
+Fixed: Text Legibility. Text in server menu, in settings and in tutorial screens is bigger and more readable on small screen devices such as on Steam Deck
+Fixed: Infinite food on Titania seaweeds
+Fixed: Herbivores can no longer eat bones
+Fixed: You can no longer abuse the unjam button to attack more quickly than intended
+Fixed: Para now loads its normal default skin on selection
+Fixed: Teleporters can no longer cause fall damage
+Fixed: Growth badges now behave properly for growths of 10.0 or greater
+Fixed: Requests to join eggs would sometimes fail to go to the correct parents if the female had eggs available that had different fathers
+Fixed: Krono can no longer bite while it's charging up lunge it is interrupted, allowing it to damage the other player three times in rapid succession
+Fixed: Spamming the jump key the instant you are grabbed no longer causes your character to disconnect from the grabbing player's jaw
+Fixed: You can no longer infinitely drink from water sources by interacting with them while holding foliage
+Fixed: Strafe exploit that would allow flyers to have excessively quick turning rates while flying
+Fixed: Certain situations where Pteranodon or Tropeognathus would fail to take fall damage after landing at excessive speeds
+Fixed: Player's controlled creature no longer sometimes fail to disappear from the map after quitting to main menu or exiting game
+Fixed: Apatosaurus can now struggle attack if it is grabbed while sitting down
+Fixed: You can no longer infinitely drink from water sources by interacting with them while holding foliage
[hr][/hr]
[h3]Additional Patchnote Languages:[/h3]
Afrikaans

World Events Hotfix

+World Events: Dying in an auto res world event no longer grants a growth badge or places you on the leaderboard
+World Events: Carcasses spawned by players dying inside world events now despawn instantly when the event is over
+World Events: Carcasses taken outside the event area that dropped in the event area now instantly rot
+World Events: While outside of world event areas, Death's Blessing now refreshes while you are in combat or while grabbed
+World Events: Velo no longer loses the world event buffs while climbing
+QoL: Eggs can no longer be damaged during duels
+Added new toggle into settings, in controls called "Enable Ability Key Climbing"
-While enabled it uses the ability key instead of use key to climb

+Fixed: Pleding to deity shrines outside a world event area no longer grants favor buffs when you're not inside the event area that can last indefinitely
+Fixed: Situation where velo would fall through the terrain while climbing
+Fixed: Velo now uses proper midair animation when it bounces from climbable surface to another or when climbing fails before re-latching
[hr][/hr]
[h3]Additional Patchnote Languages:[/h3]
Afrikaans

The World Events Update

Added the World Event Migration System

The World Event Migration system will, by default, spawn a world event players can choose to migrate to on the map every 2 hours. World Events provide a pair of two randomly-selected benefits to the player if they are in the world event area. They spawn at a randomly selected world event node. We have placed world event nodes on Isla Titania, Rival Shores, Forest Island, Ancestral Plains, DM_Caldera, and canvas maps. The majority of world event nodes are accessible to both aquatics and terrestrials.

When a world event spawns, it will begin a count-down until it actually begins providing the benefits. This count-down is, by default, 30 minutes. Once the countdown finishes, it will provide its benefits for 45 more minutes. After that, it will despawn. World events have large, golden banners that show up when you use scent. The banners have a count-down until the event starts, and a count-down for when the event is over. They also show what benefits the world event will provide.

There are eight world event benefit types currently implemented.
[h3]List of World Event Benefits[/h3]
+Immune to Weather
-You are immune to the adverse effects of weather
-This includes lightning strikes, tornados, and discomfort associated with weather

+Slower Metabolism
-The rate at which your food and water deplete has been reduced by 33%

+Death's Blessing
-Upon death, you will automatically resurrect without any penalty to growth. This includes Life Cycle, Gauntlet growth creatures
-You will respawn at a randomly selected spawn point on the map when this creature is selected for play

+Bountiful Lands
-Increases AI spawner activity in the area, greatly accelerating spawn rate and max spawn count
-Dramatically increases rate at which foliage respawns when eaten

+Great Nesting Site
-Provides all buffs the Survival Deity Blessing provides. They do not, however, stack with the Survival

+Deity Blessing buffs
-Additionally, offspring will receive inherits as if the difference between your Good Parent talent and that of a creature with 5/3 invested has been halved

+Enhanced Growth
-Increases growth rate by 30%

+Favor of the Deities
-Provides a very powerful buff that corresponds with which deity you have pledged to
-With the power deity pledge active, you receive:
-45% more base damage. This does not increase injury or stamina damage.
-45% more bleed damge
-100% more intimidation
-50% further fall distance

-With the speed deity pledge active, you receive:
-25% boost to jump power
-35% boost to walking, sprinting, swimming, and flying movement speed
-20% boost to turn rate
-35% reduced injury damage taken
-35% reduced stamina damage taken
-Deal damage as if you have 3 additional points in Exhausting Bite

-With the survival deity pledge active, you receive:
-65% increased health. Note this also reduces incoming injury damage by 39%
-50% reduced bleed damage taken
-65% increased healing rate. This includes bleed, injury, and venom healing
-45% more injury damage

+Unlocked Skin Editing
-You can edit your skin at any time while in the event area

+Additionally, inside any world event, you receive the equivalent of the Power Deity Blessing, meaning when you die, 75% of the resurrection cost to resurrect the creature will automatically be met
-If you have the Power Deity Blessing as well, 100% of the cost to resurrect will be met, making resurrection free and incur no growth penalty on Free Roam. On Life Cycle, your resurrected growth will be the minimum value of your current growth and 1.32.
+While in a world event area, water can also not be further dirtied

[h3]World Event Server Configs[/h3]
World Events have several server config variables that allow server owners to control how these behave on their server. They go in the ServerGameInstance section. They are:

bSpawnWorldEvents
-If true, world events spawn on the server.

WorldEventPrepTime
-Defaults to 30 minutes. How long it takes for the world event to activate and provide its benefits, once it spawns.

WorldEventDuration
-Defaults to 45 minutes. How long the world event provides its benefits for.

WorldEventSpacing
-Defaults to 120 minutes. Time between each world event spawn.

WorldEventBuffsToNotUse
-Populate this array to disable spawning of certain event benefits on the server. If a benefit is disabled, world events will never choose to use this benefit and will choose others randomly instead.

Example:
!WorldEventBuffsToNotUse=ClearArray
WorldEventBuffsToNotUse=EVENT_WeatherImmunity
WorldEventBuffsToNotUse=EVENT_LowFoodWaterDrain
WorldEventBuffsToNotUse=EVENT_AutoResurrection
WorldEventBuffsToNotUse=EVENT_AISwarm
WorldEventBuffsToNotUse=EVENT_Nesting
WorldEventBuffsToNotUse=EVENT_GrowthBuff
WorldEventBuffsToNotUse=EVENT_PledgeAmplify
WorldEventBuffsToNotUse=EVENT_Reskin

[h2]World Event Console Commands[/h2]
World events can be spawned with the console as well, running the command SpawnWorldEventAt. You can provide the location, the benefits it provides, the radius, the prep time, and the duration. The event will handle itself and do everything else on its own. These world events are totally independent from the naturally spawned ones the game will generate on its own, and will not interfere with natural world event spawning. Multiple world events can cover the same area if you spawn two or more that overlap.

+The console command SpawnWorldEventAt has two input arguments for what world event buffs it will spawn. It expects a number from 1 to 8.

+Here is a list of all world events and their corresponding numbers:
1: EVENT_WeatherImmunity
2: EVENT_LowFoodWaterDrain
3: EVENT_AutoResurrection
4: EVENT_AISwarm
5: EVENT_Nesting
6: EVENT_GrowthBuff
7: EVENT_PledgeAmplify
8: EVENT_Reskin
+There is also a command, DestroyAllWorldEvents, which removes all events.

We designed this system to give players an optional, additional, occasional goal they can seek out on the map while playing and we hope it'll add to the gameplay experience!

[h3]Additional Notes about World Events[/h3]
+World Events now grant an "Event Pending" status condition while inside the event radius if the event is still counting down
+Two world events cannot spawn naturally at the same location
+World Events cannot spawn at the same world event location twice in a row
+World Events send green chat messages to global chat when they first spawn on the map, when they first begin providing buffs, when they despawn, and every 15 minutes leading up to the event. They state what buffs will be present at the event.
+When you exit a world event, the benefits fade out over 10 seconds and you receive a screen message informing you that you've left the event area
+When a world event despawns, the benefits from the world event now fade out over 30 seconds and you receive a screen message informing you that the event has despawned
+Events with a weather immunity buff also trigger a rainstorm when they start, so long as it's not already raining
+Added World Event Node to the foliage placement tool. The default event radius is 10000 UE units, and is further multiplied by the object scale. If a node exists, it may be selected by the world event system to naturally spawn events on its own and will be added to the regular map world event nodes. These save and load properly when the server restarts.
+The Favor of the Deities world event benefit now always pairs with the Death's Blessing benefit if it is selected as the first benefit and Death's Blessing is a valid benefit for selection (not blocked by server config). This means Favor of the Deities and Death's Blessing will frequently pair up during world events, but not always.
+World events provide immunity to necrophobia

[h3]World Events Webhooks[/h3]
Notes on the world event webhooks:
-They work the same as other webhooks.
-bUseEventsWebhook is the config variable to enable or disable them
-EventsDiscordWebhook is the config variable on which the webhook link should be placed
-EventsDiscordIconURL is the config variable on which a link to an image can be put (optional)

Example:
bUseEventsWebhook=True
EventsDiscordWebhook="123456/examplekey_dwdhwaowdawbdwaowdcic11938374-ce"
EventsDiscordIconURL=""


[h2]Mechanics Changes[/h2]
+Velo now tries to automatically latch if it falls from climb
-It still can't latch if the surface is not suitable for climbing due to it's shape or angle

[h2]Quality of Life Changes[/h2]
+QoL: Quick chat has new phrases: Thank you!, Sorry!, Help me!, Attack!, Fall back!, I need food/water
+QoL: Added frog critter spawners to Rival Shores, Rival Shores Canvas, Ancestral Plains, Ancestral Plains Canvas, Forest Island, Forest Island Canvas, DM_Caldera, DM_Caldera Canvas
+QoL: Moved the out of bounds duel message to the top-center of the screen
+QoL: Ai can now be seen while using scent regardless of whether the player is above or below the Ocean surface
+QoL: Added mini shrines of each type to each spawn point on DM_Caldera and DM_Caldera_Canvas
+Qol: You can now choose to preserve your skin when reincarnating.

[h2]Bug Fixes[/h2]
+Fixed (public): Krono's Lunge attack can now hit AI critters such as the Arganodus
+Fixed: Instances where Wiehevenator was still being referred to as Megalosaurus

[h2]Isla Titania[/h2]
+Palm Forest Creek no longer provides water satiation
+Added more combat music. Added one while flying, and one while swimming.
+Adjusted Arganodus spawn populations, added more spawners, split spawners which were large into many smaller spawners that add up to the same total area population (optimization)
+Fixed: smoothed out more reported terrain slopes
+Optimizations to Freshwater Plants


[hr][/hr]
[h3]Additional Patchnote Languages:[/h3]
Afrikaans

Titania QOL Hotfix

[h3]Isla Titania[/h3]
+Fixed up several areas with steep or jagged terrain. If more of these areas are found, they need to be reported so we can continue fixing them. Please join our official discord to learn more.
+Upped the value of all plant food on Isla Titania
+Added groves of fruit trees to several areas on Isla Titania
+Added additional static burrow cluster to the Outlands biome
+Updated the Spiral Island music track
+Several misc bug fixes or other issues reported on Isla Titania

[h3]Mechanics[/h3]
+Mechanics (public): Save files can now be migrated to Isla Titania
+Mechanics (public): The scaling on how much food plants give for larger growth herbivores has been adjusted such that it doesn't drop in value nearly as quickly as you get bigger
+Mechanics (public): The Winter Snowflake para snow overlay can now be applied to any para skin

[h3]Velociraptor[/h3]
+The Velociraptor will now continuously search for climbable objecst to latch onto if you're holdin the use key, rather than only the instant you press the use key
+Fixed an issue where the velociraptor would be unable to climb after falling off while it was previously climbing

[h3]Bug Fixes[/h3]
+Fixed: Velo now uses proper falling animation when it falls from a ledge after running instead of running in the air
+Fixed: Swapping maps no longer causes saved creatures to log in at their old save location on the other map
[hr][/hr]
[h3]Additional Patchnote Languages:[/h3]
Afrikaans