+Added the Pachycephalosaurus as a playable creature. -While sprinting, hold RMB to begin charging!
https://youtu.be/HTrrBM-glVo
New Skins Added
-Frosted Acro by Twilightwolf
-Kanzi Rex by Twilightwolf and Vendi
-Sandstorm Rex by Twilightwolf
-Geckrono Krono by Twilightwolf
-Savannah Para by Misha and Twilightwolf
-Toucan Velo by Misha & Vendi
-CandleFlame Megalo by Twilightwolf & DJZ
-RedDawn Megalo by Twilightwolf & DJZ
-Slashed Velvet Pachy by Misha
-Yemen Pachy by Soals
-Tiger Velo by Misha
-Cove Stalker Mosa by Twilightwolf
-Brimestone Rex by Twilightwolf
-Ice Beast Rex by Twilightwolf
-Red Back Rex by Twilightwolf
Mechanics Changes
+Replaced GlobalCarcassSpawnRateModifier && GlobalCarcassSizeModifier with CarcassSpawnRatio
- This config variable ranges from 0.0 to 2.0, and describes the carcass spawning behavior.
-A value close or equal to 0.0f will make carcasses spawn large, but rarely.
-A vakye close or equal to 2.0f will make carcasses spawn often, but be small in size.
-A value of 1.0f is a balanced spawn rate and size.
-The setting can be any value between 0.0f and 2.0f. Any value smaller or bigger than that will be clamped.
+Removed the Velociraptor run sound
+Beached aquatics now align with terrain while stationary
+Adjused Pteranodon head tracking such that it no longer twists its neck oddly while in flight while breaking, and cannot turn its head while flying very quickly
+You can no longer apply saved talent builds if you already have invested talent points
+Added a new debuff to signify when an aquatic creature is out of air, which replaces them showing up as 'Thirsty'
+Inheriting a -1 in Scavenger no longer causes the player to receive food poisoning from fresh carcasses
+Optimized how movement from climbing is replicated to other clients.
+Crouching no longer reduces gravity's influence by 33%
+Added a prompt to inform players they cannot switch their skin if too large
+Re-implemented the mouse sensitivity settings, handle crouch toggle, and mouse/controller Y inversion.
+Lowered velo footsteps by 50%
+Lowered velo sprint cues by 90%
+Creatures will no longer breath obnoxiously quick when moving fast.
+PC controller settings are now saved in the config, instead of a separate save game.
Graphical Changes
+Adjusted velociraptor's body shader to not be as responsive to light.
Ancestral Plains:
-Modified lighting to not burn the creatures shaders anymore
-Reworked all water types
-Modified fog behavior
-Edited Pteranodon Mountain
-Made the waterfall river a little deeper.
-There should no longer be any transparent rocks or unfinished seams.
-Expanded the cave network in Pteranodon Mountain
-Post Processing Settings on Ancestral Plains.
Caldera:
Finished the crystal cave.
Prettied up the caves
Added a tunnel that connects into the open ocean.
Added a portal on the bridge that leads to a lava arena.
Balance Adjustments
+Reduced Pteranodon's ground turn rate by 33%
+Lurdusaurus' growth rate has been increased by 33%
+All fall damage thresholds have been adjusted.
Bug Fixes
+Fixed: Tracker rex should now be able to switch from feathers to scales
+Added proper network error handling for users to clearly know why they were unable to join a server.
+Fixed: Krono lunge distance no longer depends on the player's fps
+Altered velo jump sound such that it doesn't sound odd at the start
+Fixed: Para can no longer alarm call eggs
+Fixed: Ptera can no longer move its head after death
+Fixed: Keybinds window should no longer ocasionally act weird or the action bindings go visually missing uppon applying the keys.
+Fixed: Mosasaurus can no longer bury itself into the terrain
+Fixed: Creatures who are picked up while laying or sitting can now bite, and creatures who are picked up while laying can now play vocal calls
+Fixed: Velociraptor now lies smoothly against terrain while sleeping
+Fixed: The Possessentity command now properly interacts with creatures that have no valid controller
+Fixed: Players who disconnect as a flying pteranodon will no longer have their unpossessed creature fall out of the sky and die from fall damage
+Fixed some minor rendering issues with water such as the ocean's reflection ignoring obstacles
+Fixed: Relogging onto abandoned pawn should work properly once again
+Fixed: The tracking component no longer prompts you that you can drink if you're swimming
+Fixed: The weight of carcass chunks should now be consistent when picked up by flyers
+Fixed: Elasmo can no longer go under the terrain floor while underwater if stationary and looking down
+Fixed: Elasmo can now grab and carry members of its party by grabbing with the ability key
+Fixed: Apatos should no longer grant small shelter gains to all creatures, regardless of the shelterer talent
+Fixed: A spawn node that is underwater should no longer be selected if you're not an aquatic.
+Fixed: Pteranodons should now log in in flight mode if they are in the sky
+Fixed: The config variable bConsoleLocked should now properly let all players use the console if set to false
+Fixed: Loading saved talent builds no longer destroys your inherits
+Fixed: Acro, Ichthy, and Megalo cameras no longer abruptly lower when pressing the crouch key
+Fixed: Megalosaurus now properly plays its freefall animation, rather than playing the jump_start animation twice
+Fixed: The sun, moon, and shadows no longer jump around under certain conditions
+Fixed Various Ancestral Plains Map Issues.
+Fixed: Clientside crash that'd happen occasionally when joining servers
+Fixed: Velo getting stuck in climbing stance while moving on ground.
+Fixed: Clientside crash that'd occur when respawning
+Fixed: Clientside crash that'd occur when opening the character menu after dying
+Fixed Issue with Kanzi Rex
+Fixed: Lurdu no longer drains ability power twice for stomping
+Fixed: Lurdusaurus exploit that would result in it dealing more damage than usual
+Fixed: Certain talents such as Scavenger no have their inherited values apply before the player has reached adequate growth for it to show up as active
+Increased Pachy's hitbox and trace size for detecting usable objects
+Fixed: The console setting bConsoleLocked should now let all players use the console when set to false
+Fixed: Apato and Para can no longer stomp while in freefall, allowing them to avoid taking fall damage
+Fixed: Raptor phasing through the ground for non owning clients in specific scenarios after having climbed.
+Fixed: The camera no longer goes through cave roofs
+Fixed a bug with keybinds UI where a player using a controller would escape the widget they're focusing if using either direction pads. The escaping is now disabled for the next input, before being re-allowed post assignment
+Fixed: Elasmo attacking and use key distances now scale properly with growth
+Fixed: Grabbed players no longer cause extreme fps drops when held into a teleporter
+Fixed: Herbivores can no longer eat fish
+Fixed: Acro drink sound now plays
+Fixed: Bleed damage inflicted while grabbed is now properly reduced by 75%
+Fixed: Pressing jump while grabbed no longer results in a state jam if you were picked up while sitting or laying
+Fixed skin customization and skin loading not working properly.
+Fixed: Seams on Snow Leopard Velociraptor (butt and tail feathers)
Happy Punting!