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The World Events Update

Added the World Event Migration System

The World Event Migration system will, by default, spawn a world event players can choose to migrate to on the map every 2 hours. World Events provide a pair of two randomly-selected benefits to the player if they are in the world event area. They spawn at a randomly selected world event node. We have placed world event nodes on Isla Titania, Rival Shores, Forest Island, Ancestral Plains, DM_Caldera, and canvas maps. The majority of world event nodes are accessible to both aquatics and terrestrials.

When a world event spawns, it will begin a count-down until it actually begins providing the benefits. This count-down is, by default, 30 minutes. Once the countdown finishes, it will provide its benefits for 45 more minutes. After that, it will despawn. World events have large, golden banners that show up when you use scent. The banners have a count-down until the event starts, and a count-down for when the event is over. They also show what benefits the world event will provide.

There are eight world event benefit types currently implemented.
[h3]List of World Event Benefits[/h3]
+Immune to Weather
-You are immune to the adverse effects of weather
-This includes lightning strikes, tornados, and discomfort associated with weather

+Slower Metabolism
-The rate at which your food and water deplete has been reduced by 33%

+Death's Blessing
-Upon death, you will automatically resurrect without any penalty to growth. This includes Life Cycle, Gauntlet growth creatures
-You will respawn at a randomly selected spawn point on the map when this creature is selected for play

+Bountiful Lands
-Increases AI spawner activity in the area, greatly accelerating spawn rate and max spawn count
-Dramatically increases rate at which foliage respawns when eaten

+Great Nesting Site
-Provides all buffs the Survival Deity Blessing provides. They do not, however, stack with the Survival

+Deity Blessing buffs
-Additionally, offspring will receive inherits as if the difference between your Good Parent talent and that of a creature with 5/3 invested has been halved

+Enhanced Growth
-Increases growth rate by 30%

+Favor of the Deities
-Provides a very powerful buff that corresponds with which deity you have pledged to
-With the power deity pledge active, you receive:
-45% more base damage. This does not increase injury or stamina damage.
-45% more bleed damge
-100% more intimidation
-50% further fall distance

-With the speed deity pledge active, you receive:
-25% boost to jump power
-35% boost to walking, sprinting, swimming, and flying movement speed
-20% boost to turn rate
-35% reduced injury damage taken
-35% reduced stamina damage taken
-Deal damage as if you have 3 additional points in Exhausting Bite

-With the survival deity pledge active, you receive:
-65% increased health. Note this also reduces incoming injury damage by 39%
-50% reduced bleed damage taken
-65% increased healing rate. This includes bleed, injury, and venom healing
-45% more injury damage

+Unlocked Skin Editing
-You can edit your skin at any time while in the event area

+Additionally, inside any world event, you receive the equivalent of the Power Deity Blessing, meaning when you die, 75% of the resurrection cost to resurrect the creature will automatically be met
-If you have the Power Deity Blessing as well, 100% of the cost to resurrect will be met, making resurrection free and incur no growth penalty on Free Roam. On Life Cycle, your resurrected growth will be the minimum value of your current growth and 1.32.
+While in a world event area, water can also not be further dirtied

[h3]World Event Server Configs[/h3]
World Events have several server config variables that allow server owners to control how these behave on their server. They go in the ServerGameInstance section. They are:

bSpawnWorldEvents
-If true, world events spawn on the server.

WorldEventPrepTime
-Defaults to 30 minutes. How long it takes for the world event to activate and provide its benefits, once it spawns.

WorldEventDuration
-Defaults to 45 minutes. How long the world event provides its benefits for.

WorldEventSpacing
-Defaults to 120 minutes. Time between each world event spawn.

WorldEventBuffsToNotUse
-Populate this array to disable spawning of certain event benefits on the server. If a benefit is disabled, world events will never choose to use this benefit and will choose others randomly instead.

Example:
!WorldEventBuffsToNotUse=ClearArray
WorldEventBuffsToNotUse=EVENT_WeatherImmunity
WorldEventBuffsToNotUse=EVENT_LowFoodWaterDrain
WorldEventBuffsToNotUse=EVENT_AutoResurrection
WorldEventBuffsToNotUse=EVENT_AISwarm
WorldEventBuffsToNotUse=EVENT_Nesting
WorldEventBuffsToNotUse=EVENT_GrowthBuff
WorldEventBuffsToNotUse=EVENT_PledgeAmplify
WorldEventBuffsToNotUse=EVENT_Reskin

[h2]World Event Console Commands[/h2]
World events can be spawned with the console as well, running the command SpawnWorldEventAt. You can provide the location, the benefits it provides, the radius, the prep time, and the duration. The event will handle itself and do everything else on its own. These world events are totally independent from the naturally spawned ones the game will generate on its own, and will not interfere with natural world event spawning. Multiple world events can cover the same area if you spawn two or more that overlap.

+The console command SpawnWorldEventAt has two input arguments for what world event buffs it will spawn. It expects a number from 1 to 8.

+Here is a list of all world events and their corresponding numbers:
1: EVENT_WeatherImmunity
2: EVENT_LowFoodWaterDrain
3: EVENT_AutoResurrection
4: EVENT_AISwarm
5: EVENT_Nesting
6: EVENT_GrowthBuff
7: EVENT_PledgeAmplify
8: EVENT_Reskin
+There is also a command, DestroyAllWorldEvents, which removes all events.

We designed this system to give players an optional, additional, occasional goal they can seek out on the map while playing and we hope it'll add to the gameplay experience!

[h3]Additional Notes about World Events[/h3]
+World Events now grant an "Event Pending" status condition while inside the event radius if the event is still counting down
+Two world events cannot spawn naturally at the same location
+World Events cannot spawn at the same world event location twice in a row
+World Events send green chat messages to global chat when they first spawn on the map, when they first begin providing buffs, when they despawn, and every 15 minutes leading up to the event. They state what buffs will be present at the event.
+When you exit a world event, the benefits fade out over 10 seconds and you receive a screen message informing you that you've left the event area
+When a world event despawns, the benefits from the world event now fade out over 30 seconds and you receive a screen message informing you that the event has despawned
+Events with a weather immunity buff also trigger a rainstorm when they start, so long as it's not already raining
+Added World Event Node to the foliage placement tool. The default event radius is 10000 UE units, and is further multiplied by the object scale. If a node exists, it may be selected by the world event system to naturally spawn events on its own and will be added to the regular map world event nodes. These save and load properly when the server restarts.
+The Favor of the Deities world event benefit now always pairs with the Death's Blessing benefit if it is selected as the first benefit and Death's Blessing is a valid benefit for selection (not blocked by server config). This means Favor of the Deities and Death's Blessing will frequently pair up during world events, but not always.
+World events provide immunity to necrophobia

[h3]World Events Webhooks[/h3]
Notes on the world event webhooks:
-They work the same as other webhooks.
-bUseEventsWebhook is the config variable to enable or disable them
-EventsDiscordWebhook is the config variable on which the webhook link should be placed
-EventsDiscordIconURL is the config variable on which a link to an image can be put (optional)

Example:
bUseEventsWebhook=True
EventsDiscordWebhook="123456/examplekey_dwdhwaowdawbdwaowdcic11938374-ce"
EventsDiscordIconURL=""


[h2]Mechanics Changes[/h2]
+Velo now tries to automatically latch if it falls from climb
-It still can't latch if the surface is not suitable for climbing due to it's shape or angle

[h2]Quality of Life Changes[/h2]
+QoL: Quick chat has new phrases: Thank you!, Sorry!, Help me!, Attack!, Fall back!, I need food/water
+QoL: Added frog critter spawners to Rival Shores, Rival Shores Canvas, Ancestral Plains, Ancestral Plains Canvas, Forest Island, Forest Island Canvas, DM_Caldera, DM_Caldera Canvas
+QoL: Moved the out of bounds duel message to the top-center of the screen
+QoL: Ai can now be seen while using scent regardless of whether the player is above or below the Ocean surface
+QoL: Added mini shrines of each type to each spawn point on DM_Caldera and DM_Caldera_Canvas
+Qol: You can now choose to preserve your skin when reincarnating.

[h2]Bug Fixes[/h2]
+Fixed (public): Krono's Lunge attack can now hit AI critters such as the Arganodus
+Fixed: Instances where Wiehevenator was still being referred to as Megalosaurus

[h2]Isla Titania[/h2]
+Palm Forest Creek no longer provides water satiation
+Added more combat music. Added one while flying, and one while swimming.
+Adjusted Arganodus spawn populations, added more spawners, split spawners which were large into many smaller spawners that add up to the same total area population (optimization)
+Fixed: smoothed out more reported terrain slopes
+Optimizations to Freshwater Plants


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[h3]Additional Patchnote Languages:[/h3]
Afrikaans

Titania QOL Hotfix

[h3]Isla Titania[/h3]
+Fixed up several areas with steep or jagged terrain. If more of these areas are found, they need to be reported so we can continue fixing them. Please join our official discord to learn more.
+Upped the value of all plant food on Isla Titania
+Added groves of fruit trees to several areas on Isla Titania
+Added additional static burrow cluster to the Outlands biome
+Updated the Spiral Island music track
+Several misc bug fixes or other issues reported on Isla Titania

[h3]Mechanics[/h3]
+Mechanics (public): Save files can now be migrated to Isla Titania
+Mechanics (public): The scaling on how much food plants give for larger growth herbivores has been adjusted such that it doesn't drop in value nearly as quickly as you get bigger
+Mechanics (public): The Winter Snowflake para snow overlay can now be applied to any para skin

[h3]Velociraptor[/h3]
+The Velociraptor will now continuously search for climbable objecst to latch onto if you're holdin the use key, rather than only the instant you press the use key
+Fixed an issue where the velociraptor would be unable to climb after falling off while it was previously climbing

[h3]Bug Fixes[/h3]
+Fixed: Velo now uses proper falling animation when it falls from a ledge after running instead of running in the air
+Fixed: Swapping maps no longer causes saved creatures to log in at their old save location on the other map
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[h3]Additional Patchnote Languages:[/h3]
Afrikaans

Titania Optimization Hotfix

[h2]New Content[/h2]
+Isla Titania's Spiral Island biome now has its own biome discovery soundtrack and its own looping biome soundtrack

[h2]Optimization[/h2]
+Titania no longer continuously consumes more and more RAM as the player moves around the map and loads more map tiles
+Titania should now load much more quickly for players have been struggling to connect to Isla Titania servers
+Various foliage LOD and texture resolution optimizations on Isla Titania

[h2]Admin[/h2]
+Admins can now remove groups from the group finder by clicking an admin-only X by the group in the group finder
+The admin observer camera's ability now shows player's breathbar, estimated attack damage, estimated sprint speed, and current speed

[h2]Mechanics[/h2]
+Megaraptor now continues sprinting if the sprint key is already held down when the player stops using Slash Attack
+Megaraptor now automatically cancels Slash Attack if the player jumps, rather than preventing the player from jumping
+Carcass legs now rot at the same rate as the parent carcass. This means legging carcasses no longer adversely influences how fast they rot or how much food value they're worth.

[h2]Quality of Life[/h2]
+The prompt that asks to view replays or record replays now has cancel button to close the prompt

[h2]Bug Fixes[/h2]
+Empty "Sand Attack" status condition icons getting stuck on the status display
+Quickly tapping the use key no longer gets you stuck in a drinking state, allowing you to drain water sources below their intended drink level
+The plant moving to mouth eating effect now works properly for plants that have a non-unity scale
+Megaraptor's Evasive Maneuver now properly fully cancels when you do a regular jump
+Teleporters no longer cause creatures to take fall damage, get stuck, or die
+Replay menu no longer gets stuck on screen after selecting view replays and hitting esc
+Emote wheel no longer can be opened in rare cases while replay UI is open
+Wie's identification now properly uses a word Air instead of Water when checking aquatic creature's stats
+Various Titania map issues
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[h3]Additional Patchnote Languages:[/h3]
Afrikaans

Winter Holiday Surprise Patch!


[h2]Added seasonal Parasaurolophus Winter Skin[/h2]
+This skin can be unlocked by growing a Parasaurolophus to Gauntlet age (1.32) on any server running the Life Cycle game mode
-This skin will no longer be earnable after December 31st! It's possible we will allow it to be earned again in future events
-When the skin is unlocked, an achievement for earning the winter skin will display, granting the player the ability to select and use this skin
-It will always be available to the player once it has been unlocked on the server they unlocked it on
-The unlock for this skin is server-specific, meaning it needs to be unlocked separately on each if a player wishes to have the skin on multiple servers
+The dusting of snow on top of the model can be toggled on or off in the character tab
+The skin is fully customizable, including the colors of the blanket


[h2]Frogs[/h2]
+Frog AI have been placed around the majority of water sources on Isla Titania. They are also present in some other swampy areas of the map as well.
-The frogs are a simple, easy to catch AI critter that provide about half the food value of an Auroraceratops
-The carcass spawn rate has been slightly reduced to accommodate for the addition of frogs as a new, additional food source for carnivores
-The frogs croak at night or when it is raining
+A frog AI spawner has been added to the foliage placement tool for servers to add frogs to non-Titania maps
+There is a secret shrine located somewhere on Isla Titania that allows one to play as the frog
-The playable frog has a jump similar to that of the Velociraptor when holding RMB
-The playable frog can turn in place while crouched, similar to Saichania
-The playable frog's LMB attack deals a very slight amount of venom damage

[h2]Toxic Death Messages DLC[/h2]
+Support for Toxic Death Messages DLC has been added. It will be released in a couple weeks on Steam
-The Toxic Death Messages DLC will replace the 'Come Back Stronger' death message with one of many comedic insults or toxic remarks directed at the player after they die
-While Toxic Death Messages is installed, it can be turned off by a new setting under Escape / Options / Gameplay Options / DLC



[h2]Optimization[/h2]
+Many LOD and render distance changes and optimizations on Isla Titania

[h2]Bug Fixes[/h2]
+Fixed: Elasmo can now properly interact with trinkets and shrines
+Fixed: Players who hatch out of eggs can now interact with nests properly
+Fixed: Players who hatch out of eggs no longer have issues with groups working properly
+Fixed: UI sound setting now properly affects the scroll sound in server list and dino list
+Fixed: The reduced health scaling from growth in the previous patch now is implemented on all creatures, rather than just the Acrocanthosaurus


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[h3]Additional Patchnote Languages:[/h3]
Afrikaans

Titania: Hotfix 2

+Fixed: Elasmo and Mosa can now struggle out of grabs
+Fixed: The talent Elusive now properly grants the effects stated in the talent's description based on how many talents + inherits you have in Elusive
+Fixed: Eggs no longer grow more quickly or more slowly based on the server's growth speed config
+Fixed: Trees no longer float towards your jaw and disappear if you knock them down
+Fixed: Acacia trees now properly can be eaten or knocked down rather than becoming infinite food sources
+Fixed: Auto-revives no longer work on Life Cycle, even though the server would say they were disabled
+Mechanics: Adjusted food scaling of fat plants and chinlea fish such that they provide more foods at larger growths than before
+QoL (public): Added a subtle field of view effect when you sprint, dart, or fly fast

Titania
+Added Portal to Spiral Island
+Placed more Blackberry in saltmarsh biome
+Adjusted mini-shrine placement locations
+Fixed various map issues
+Upped Food Value of Taro and Papaya
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[h3]Additional Patchnote Languages:[/h3]
Afrikaans