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Vigil: The Longest Night News

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Patch Two: Controller Update and Bug Fixes!

Hello Vigilants,


We are happy to announce that the next update for Vigil: The Longest Night is live now. This patch continues to stamp out pesky bugs and address some of your biggest concerns! The Glass Heart and Another Indie teams are continuing to go through your feedback and improve Vigil: The Longest Night! If you have feedback, questions, queries, or complaints, you can always reach us at in the Steam Forums or in our Discord!

This update is small in terms of content but big in terms of bug fixes and polish and addresses the controller issues that have plagued us since launch! We will have more news about upcoming content over the next few weeks and months. But rest assured, Leila’s journey isn’t over.
If any players have issues with gamepads, please check our Steam Forum for fixes. People who changed their Steam settings previously may need to take a few extra steps! We’ve got you covered 😊

You can check out the patch notes bellow but beware, there are SPOILERS within:


[h3]Major Update[/h3]
  • Lower lowered enemy attributes (HP, EXP, Attack, etc.) in NG+ and further rounds of NG+.
  • This caters to the needs of hardcore players and story/quest lovers! A round 20 enemy's power is roughly equal to previous version's power at round 6. We welcome hardest-core players to challenge Vigil for 100 rounds!
  • Now Character's Arcane attribute will increase more Arcane spell damage and mana.
  • Increased the Flaming Magpie's basic damage.
  • Vigil: The Longest Night now uses Steam Input to read gamepad inputs.
  • For older players - you need to revert to your Global Steam Input Settings


[h3]Map[/h3]
  • Fixed - Bug that allowed player to see the closed path using Glowing Orb.
  • Fixed - Bug that when in 5:4 resolution screen, the player will be blocked by an air wall after entering the Brood Mother area.
  • Added - A hint of light to the entrance of the cave to reveal a hidden path.
  • Optimized- Map fog clearance improved
  • Deleted - Incorrect treasure chest at the Peak of Weep.
  • Fixed- A bug that allowed player to pass through walls in the Cemetery.
  • Adjusted - BGM in the Forest areas.
  • Optimized - Lowered the brightness in certain scene
  • Fixed - A bug that the map won't show player's location when checked inside the Giantwood
  • Optimized- Moved the teleporter's location to the Shadow Disaster to the entrance
  • Optimized - Lowered the sound effects of the ice cube attack in The Frozen Realm
  • Adjusted - Location of the Elevator Lever and enemies in the Secret Trail.
  • Fixed - Clear the last teleport place before starting new game +. You can't use Owl's Feather before interacting with another Owl Statue
  • Fixed - An issue that after completing the Mine Pit, sliding backward on the ramp causes the player to fall out of the scene


[h3]Monsters[/h3]
  • Optimized- Removed the Craving Terror's jump-oppressing action
  • Optimized - Removed the Brood Mother's falling rock attack after her ground attack.
  • Fixed - The bug that allowed the players to get behind the Brood Mother.
  • Optimized - Kelpie's overall actions.
  • Reduced the delay between Lord of the Misty Lake Boss intro and combat.
  • Fixed the damage triggering issue of Erupting Flesh Cluster's fire attack. Can no longer be burned once the flame attack is finished.
  • Optimized - Scholar of the Sacred Wood's special effects.
  • Optimized - Extended the AI search distance of certain bosses.
  • Tara's jump height has been increased.
  • Optimized - Strengthened the Mutated Flesh enemies in Maye Sewer.
  • Added - A few Explosive Old Man enemies to the mine
  • Adjustment - Earth Spider can be attacked while hiding
  • Adjustment - Raised the height of the event frame in the Lord of the Misty Lake's boss fight so players can't move behind it anymore.
  • Fixed - Poison damage no longer stuns enemies for long periods but does interrupt their actions.
  • Adjustment - Tweaked the animation of the Hammer Miner. It's easier to interrupt his movements now.


[h3]Main Character[/h3]
  • Optimized - Two-handed weapon's charging action, trigger timing and animation.
  • Optimized - Minor modification to the trigger timing of "Comet Strike" skill.
  • Fixed - Bug where the player couldn't stun an enemy after learning "Foresight" skill
  • Optimized - All sword's special effect and sound effect.
  • Fixed - bug that after exhaustion the gasping animation failed to trigger.
  • Fixed - The issue where air-dash cannot be used immediately after falling while running.


[h3]Equipment[/h3]
  • Fixed- A bug that uses Arcane items twice while airborne
  • Adjustment - Fishbone Bow's weapon action now has an area of effect
  • Added - Curved Daggers now have a unique weapon action - Cross Slash
  • Optimization - Increase the attack range of the Golden Hammer.
  • Optimization - The appearance and pictures of weapons and armor.
  • Optimization - Increased the Spiked Reaper's weapon action damage.
  • Optimization - Lowered the stamina cost of the following weapons:
  • Saw Blade
  • Excellent Saw Blade
  • Blood-Stained Shovel
  • Sacrificial Sword
  • Obsidian Daggers
  • Optimization - Strengthened the below weapons:
  • Wakizashi
  • Raven's Halberd
  • Thorn Axe
  • Fixed - Bug where the Stray Ring didn't actually increase experience gained
  • Fixed - Bug where the Wrath of the Holy Six item will ignore the direction thrown and destroy one-way destroyable obstacles
  • Modified - The Blacksmith sells all Vigilant gear at the start of the game.
  • Fixed - Enchantment effects of Blood Shards (HP%) and Amber Sparks (Backstab)
  • Fixed - A bug that using the Breath of the Ancient Guard will override the last Arcane Item used.


[h3]Attributes and Statuses[/h3]
  • Optimization - Adjusted the calculation of Lightning Elemental damage, won't trigger error due to low Lightning Resistance.
  • Adjusted the calculation of Poison Elemental damage, now all poison effects last longer and deal more damage (including those afflicted on monsters).
  • Adjusted the calculation of Bleeding Affliction, now will interact normally with the monster's poise value. Damage value has been increased.
  • Fixed - Bug that will occur after the value of "Reduce Debuff Duration" goes above 100


[h3]Other [/h3]
  • Modified - Side menu can be closed using Option (PS4) or Start (Xbox) buttons.
  • Optimize - The item/equipment descriptions in both Chinese and English.
  • Fixed - "Great Arcanist" and "Acrobat" achievements now trigger correctly.
  • Optimized the death sound effects of certain bosses.
  • Adjustment/Added - Can now use Fledgling's Blood Soul in the Unknown Space, and added a teleporter at the beginning section so player can return to the Catacombs.
  • Fixed - The bug that can't enter Leila's new home. (The one she bought in game)
  • Fixed - Hilda will repeatedly re-appear
  • Fixed - The bug that Tangerine can't receive the necklace.
  • Now talking with the Foreman Edward after defeating the Mine Pit Boss will immediately update the "Rescue The Survivors" mission.


[h3]Quest (Spoilers Alert!)[/h3]
  • Now players can find 30 Mysterious Manuscripts in below locations:
  • Empty Library
  • 2
  • Secret Cave
  • 2
  • Catacombs
  • 2
  • Professor's Home
  • 2
  • Library
  • 2
  • Shimmer Church
  • 2
  • Maye Hall - Workshop
  • 2
  • Sunken Queen Anne's Revenge
  • 2
  • Bufonitte Lake
  • 2
  • Doctor's Home
  • 2
  • Bishop's Room
  • 2
  • Inside of the Giantwood
  • 2
  • Upper Underground Hall
  • 2
  • Middle Underground Hall
  • 2
  • Adjustments of "Placebo" Achievement
  • Now Pierre won't take out Clay until Chapter 3
  • Now the Fisher will be counted in this achievement. (But only count as 1 person)
  • Now Hilda will wait in the Outskirt of Maye after received the Research Report.
  • Now the Doctor will be in Asylum after Leila submit the Research Report.
  • Adjustment: getting the Golden Slime's Plasmodium and not returning will now fail the Gold Rush quest in chapter 3.
  • Fixed - Minor bugs when talking to Stein.
  • Fixed - The bug where Tangerine can't receive the necklace and won’t give the Ruby Ring.
  • Fixed - Talking to Shabbir and returning to Captain Carl will initiate a discussion about the Blood of the Sacredwood.
  • Fixed - Passing the Blood of the Sacredwood to 3 pagans can complete the "Addict" quest.



https://store.steampowered.com/app/720560/Vigil_The_Longest_Night

Slaying Wretched Bugs and Building Terrible Worlds!

Hello Vigilants!


First, thank you for making the launch of Vigil: The Longest Night such a wonderful experience. It’s been years of work by a small team and the response has been overwhelming. We’ve been reading through all your comments and feedback and are working on fixing, polishing, and updating.

This first update is just the beginning for us, we are already working on a major polish of the English text, adding a whole bunch of requested features and a substantial content update! We cannot wait to share more with you all.

[h3]Below are the Patch Notes WHICH CONTAIN SPOILERS!
[/h3]

Major Fixes

  • Can now open storage at save points
  • Fixed “Dephil's Will” achievement and final ending not showing issues.
  • Placebo Mission now unlocks achievements
  • Arcane Items are no longer broken when completing “The Draft in a Bottle” Quest


English translation updated - more English polish incoming

  • Improved saving system that writes immediately to disk to prevent data loss.
  • All skill points can now be reset on Cat Isle
  • Classic Incense Burner can be found in a locked room in the Sewer on the Estuary
  • The Raven's Helmet can be found in the Mountain Cave after defeating the Lord of the Misty Lake


Control Optimization

  • D-pad can be used to select the number of items to sell in the store.
  • In the option menu, you can now select either D-Pad or Analogue Movement


Mission Fixes

  • Fixed incorrect walking animation when talking to bridge guard
  • Doctor now shows in the correct location after the meeting in the Town Hall
  • Shabbir won't disappear after talking with the Gram
  • Guard Storage room will be closed after the investigation
  • Maye Hall believers’ dialogue fixed
  • Clarified the mission description for "Eliminate Skeletons."


Item Issues

  • Tara will now drop their weapon


Balance Adjustment

  • Optimized following monster stats: Spike Wolf, Crawling Miner, Creeping Skull, Young Poison Toad
  • Reduced stamina costs of dual blade skills: Crescent Spin and Full Moon Spin
  • Owl Claymore: increased attack damage by 15% and -30 stamina cost
  • Golden Hammer: +40 stamina cost
  • Increased the stamina cost of air dash
  • Reduce the Fallen Eyeball's cooldown



Mini Map Issues

  • Fixed Secret Trail’s save point not matching map pin location


Level Issues

  • Removed hittable cages in first chapter’s Catacomb and Miner’s Path
  • Decreased the height of the first stone wall at game opening, you can now jump with normal jump
  • On the lower left side of The Frozen Realm, the wind-blown cube will no longer cause a dead end
  • Players can now break a barrier from the other side of the Limestone Way to the Mine
  • Catacombs: Increased one-way destroyable obstacles


Added breakable boxes to Spider Lair

  • In the Upper Underground Hall, obstacles to secret passages have been removed


Map Through Issues

  • Map fall through in Miner's Dining Room fixed
  • Fixed the stock issue of the breakable cube in the Middle Underground Hall
  • Now players can’t jump out of the map from right corner of the Wasted Town
  • Sealed all opened areas, players can no longer air dash off the map



Effects Issues

  • Adjusted the effect size of the mechanical bow when using Elemental Enchantments
  • Adjusted the effective position of the Evading Slash skill
  • Entrance to the ship, the Mary Rose, has a hint to help guide the player
  • Fixed bug where certain effects are too bright.



https://store.steampowered.com/app/720560/Vigil_The_Longest_Night/