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TaleSpire News

Board Folders Released

After a week in Beta, we are happy to release board folders to you all! With this new feature, you can now group your boards using folders, making it easier to manage your campaigns.

Here is a quick video showing how it works.

[previewyoutube][/previewyoutube]

That is all for this release, but behind-the-scenes work is progressing on allowing you all to add your own creatures via modding. If you are curious, you can follow along on our dev logs.

Have fun folks!

Board Folders are now in Beta

It's Beta time again! A chance to check out something that is coming down the pipe and also to find the things we broke!

This time, we are adding the ability to group boards in folders.

[h3]How to join the Beta[/h3]

The guide explaining how to join the Beta is here: https://talespire.com/welcome-to-the-board-folders-beta

Be sure to read the "Critical Warnings" section before diving in.

[h3]How it works[/h3]

Here is a quick video showing how it works. The guide linked above has some more details if you are curious.
[previewyoutube][/previewyoutube]
[h3]Next up, even more![/h3]

Thank you for coming to check this out. We will keep this feature in Beta for one week to give enough time for some real testing.

We have more features and assets coming before the end of the year, so keep an eye out for those!

We hope you enjoy the Beta. And we'll see you in the bug reports!

TaleSpire Release - Voting and fixes

In today's release, we bring one new feature and some fixes. Let's get into it!

It has been a blast seeing how the community has taken to the slab-browser. So, we've given it a little upgrade and added the ability to vote on mods from within TaleSpire.



As we were already meddling in the browser code, we took the opportunity to fix a couple of bugs.

The first was that we were making too many requests to mod.io, and for some of you, that meant you got temporarily rate-limited. Sorry about that. We have significantly reduced the number of requests without impacting any of the functionality.

The second issue was that the overlay panel only worked for subscriptions if you were authenticated with mod.io. This was definitely not the intended behavior, so we've fixed that.

Lastly, and in keeping with the modding theme, we have a fix allowing Symbiotes to play music in the background as intended (assuming they have the "runInBackground" permission). Soundboards, here we come!

All right! That is all for today. We will return very soon with another Beta for the adventurous to try out.

TaleSpire Release - The Slab-Browser Leaves Beta

After a week and a bit in Beta, we are happy to be shipping the slab-browser to all of you!

With this new feature, you can search for community-made slabs from inside TaleSpire and even publish slabs to the world right from your campaigns.



We have some quick guides to get you started:

This is just the start of the integration. We believe that community-run repositories are critical to the longevity of projects like TaleSpire, and, as such, we aim to make a specification so that anyone can make their mod repository browseable natively inside TaleSpire if they so choose.

We'll keep you posted as that develops.

Next up on the road to modding: Creatures!

Have fun folks.

TaleSpire Patch Release - Linux out of box experience

We have had Linux support via Proton for a long time, and it's been almost ideal. The one problem has been that talespire:// URLs did not work unless you did a bunch of hackery to set them up yourselves[0].

This release fixes that.

While testing on all distros and window-manager combinations is not practical, we have done basic testing on Gnome, KDE, and Cinnamon desktop environments across Ubuntu, an Ubuntu derivative, Fedora, and Manjaro.

If you are installing for the first time, the URLs should now just work. For those who are updating an existing install of TaleSpire, you may need to "verify files" for the fix to apply.

If you still have issues after this patch, please file a ticket on our bug report page, and we'll see what can be done.

Cross-platform play is something we love. We are delighted to be knocking down one more barrier that was getting between you and your games.

Next stop, the slab-browser release!

See you then.


[0] The Linux bods out there are probably saying, "You just need a .desktop file," and yes, that was part of it. But some edge cases introduced by wine/photon make it a little less trivial.