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TaleSpire Dev Log 410 - Mac launch later today

Well, we are just about there. Depending on where you are, we are shipping Mac support today or tomorrow. I've just signed a release candidate build and have it primed on our pre-release Steam branch.

Here's a fun shot from our recent testing. TaleSpire running on Windows, Mac, and Linux, side-by-side and in the same board.



And here's a slightly clearer shot



Alongside the mac release we also have:

  • Updating the cut volume to work with all tiles and props
  • Tweaks to improve reconnection behavior
  • Allowing Symbiotes to subscribe to creature selection changes.

So even the purely Windows parties will get something out of it :)

That last one can potentially allow some very cool Symbiote integrations as creators can now react to the player switch between their characters in real-time. It's pretty speedy with group selections too.



Right, I best get ready and rested for the release.

Have fun folks!

Disclaimer: This DevLog is from the perspective of one developer. So it doesn't reflect everything going on with the team

Early Access Content Pack 24: Monster Mash



[h3]Greetings once again![/h3]

Today we have a new update containing a Monster Mash and a revamped version of Dungeon01, which we've renamed Dungeon Cellar. The Cellar has been toned down on the "fluorescent yellow/green" and beefed up with more polygons, giving it more of a physical look. These changes need to be felt, so be sure to revisit any creations you may have that feature these tiles!



[h3]Content Pack 24 Contains :[/h3]
  • Unicorn
  • 2 x Sphinx
  • 2 x Troglodyte
  • Revamped Dungeon01


[h3]Other Fixes :[/h3]
  • Symbiote popup scale fixed (contents were 80% of the correct size)
  • The Prison Cage door is animated to open and close
  • Three old doors have been deprecated and replaced with re-sized versions for a better fit.


We hope you enjoy your time with these mythical beings and the new foundation for delving underground.

Till Next time!


BUILD-ID: 11988135 - Download Size: 105.2 MB

TaleSpire releases on Mac one week from today!

Hey folks!

The title says it all, we are shipping an official Mac version of TaleSpire seven days from now, on the 24th of August.

With that release, it will be possible to play TaleSpire on Windows, Mac, and Linux[0]. Naturally, Symbiotes, and the other modding features coming in the next few months, work across all three platforms, so nothing should stop us all from playing how and where we prefer.

As with our early Windows versions, the Mac build has its limitations. The big two of which are performance and architecture.

Apple has made it clear they are moving their machines to Apple Silicon. Due to this direction and the size of our team, we are sticking to only supporting that architecture.

While being very capable, we don't feel we have tapped into the power available in M1's GPU. We will be digging into improving performance in future updates, especially as we look into doing the same for lower-end Windows machines.

Thanks to all of you for stopping by. We are delighted to finally bring TaleSpire to all of you who have been asking for Mac support for so long.

This is far from the last significant announcement for the year. We will let you know as soon as the next one is ready to talk about.

Happy Adventuring.



[0] Linux support is via Proton, which has served us wonderfully so far.

TaleSpire Update - Focus and Effect

In this update, we have a fix and a feature.

Let's start with that feature. GMs can now right-click on rulers made by other players and turn them into AOEs.



We have also fixed a bug where switching back to the TaleSpire window could cause 'jumping' due to inputs that occurred while TaleSpire wasn't focused. Thanks to all the folks who provided info on this, it's been a long-term bug, and it's good to be squashing this one finally.

That's it for today. We've got lots more coming this year, but we'll save that for the dev-logs.

Ciao