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TaleSpire News

Fixes: Four more

[p]Hello again![/p]
[p]We have another update focusing on the little things.[/p]
[p]This patch includes:[/p]
  • [p]A fix to the settings panel so that using the escape key takes you back to the in-game menu (just as escape does elsewhere).[/p]
  • [p]Tooltips for the ruler icons.[/p]
  • [p]Fix creature names so they don't lag behind the camera.[/p]
  • [p]A fix for a bug where players could be shown the board list even when their GM had set it to be hidden.[/p]
[p]Until next time. Happy adventuring.[/p]

A beta for modders

[p]Hello there folks,[/p]
[p]We have a new Beta up, and it's a hard one to pitch, as regular GMs and Players should see almost no change. Behind the scenes, however, we have made a number of tweaks to how content loading works in preparation for us enabling more third-party integrations.[/p]
[p]We have an active community of folks who mod the game via code injection, and these changes may affect them.[/p]
[p]So, if you develop or use those mods, I'd recommend kicking the tires on this Beta![/p]
[p]Switching to the Beta branch takes a few clicks, and the guide to doing so can be found here: https://talespire.com/welcome-to-the-content-handling-changes-beta[/p]
[p]Leaving the Beta will clear some cached files, so community content will be re-downloaded on subsequent use (either automatically or when prompted based on your settings).[/p]
[p]This Beta will last one week, and then the changes will be shipped to everyone.[/p]
[p]Alright! That's all the important stuff for this post.[/p]
[p]Hope you all have a good week, and we'll see you in the next patch.[/p]

A smattering of improvements

[p]There are big bugs that ruin your day, but then there are also all the little things that just make things suck a little more than they need to. Today's release is about the latter. We have four fixes for problems that have been hanging around for a while.[/p]
  • [p]Hide invite codes by default on the main menu.[/p]
  • [p]Don't show interaction cursor on dice if you can't interact with them.[/p]
  • [p]Fixed an error that occurred when trying to process certain malformed dice rolls.[/p]
  • [p]A fix for a case where community content would not show properly in the browser if it had certain tags[/p]
[p]Next up, we have a beta for some internal changes to support new community and third-party content features. More on that later this week.[/p]
[p]Until then folks![/p]

Early Boarding: Feature Release

[p]Today's update is a small quality of life addition.[/p]
[p]Previously, published board URLs only worked once you were already in a campaign. Now they also work from the main menu.[/p]
[p]If you attempt to import a published board from the main menu, you will be prompted, and a new campaign will be created with your chosen board inside. The prompt allows you to choose a name for this new campaign.[/p]
[p]Alright, back to the feature forges we go! See you in the next release.[/p]

Alt: The Return

[p]This bugfix is a simple one; we've made alt-enter work again so that you can use it to toggle fullscreen mode.

We have more things in the pipeline, but it felt important to get this one out there now rather than wait to bundle it up in a bigger release.

Have a good one folks![/p]
[p]BUILD-ID: 18268405 - Download Size: Win / Linux 5.3 MB / Mac OS 10.1 MB[/p]