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TaleSpire News

Feature Release: Dice in inventories

[p]In this release, we've added the ability for GMs to stash dice rolls in their inventory for later.[/p][p]Simply prepare your roll in the dice tray, hold the right mouse button, and drag the roll to your inventory.[/p][p][/p][p]To put the roll back in your dice tray, just left-click on it.[/p][p][/p][p]This works with all rolls, whether made using the dice buttons, a symbiote, the chat bar, or even a URL. If it appears in the dice tray, you can keep it.[/p][p][/p][p]This is GM only for now, as only GMs have access to the inventory bar. This, historically, was because the only thing you could stash there was stuff from the library. This is now changing, so expect to see player inventories soon™ (and after that, per-creature inventories!)[/p][p]We are already on the home stretch for the next release, so we will be back in your feeds very soon with that.[/p][p]Until then, Happy adventuring![/p][p][/p][p]Community creations in the clips:[/p][p]https://mod.io/g/talespire/m/forest-road-encounter[/p][p]https://talestavern.com/slab/underwater-facility/[/p]

Patch - Fixes and foundations

[p]Hi folks,[/p][p]Today's update contains some small changes and also the groundwork for an upcoming feature release.[/p][p]First off, the smaller stuff:[/p]
  • [p]We fixed a bug where message popups could appear behind other things (like the settings window) making them unreadable.[/p]
  • [p]We have added a tool to allow users to gather information that can be helpful in bug reports. You can find the button to open it at the bottom of the settings window.[/p]
  • [p]We fixed a longstanding bug where TaleSpire can hang on exit if you've had multiple copies of the game open simultaneously.[/p]
  • [p]We've changed the order of community content tabs. It's now creatures, then slabs, then symbiotes.[/p]
  • [p]Support for the next version of creature mods and content filtering[/p]
[p]That last point is an interesting one. We are soon releasing the ability to filter community content based on specific content flags (such as AI, unpainted, nudity, etc).[/p][p]This requires a change to the creature format and so we are shipping support for that now. That makes TaleSpire ready for us to ship the next version of TaleWeaverLite, allowing creators to add those flags to their creations.[/p][p]As some of you have hundreds of creations, we have made tools to bulk-apply these flags to your existing assets. Doing that by hand would have been painful![/p][p]This also includes most of the groundwork for full tag search. We will be exposing this once we have a few more things done\[0].[/p][p]That's all for this, but we'll be back very soon with more.[/p][p]In fact, if you fancy you can join us Friday, June 13th at 20:00 UTC for our bi-monthly community hangout. We'll be on Twitch taking your questions and discussing the latest news behind the scenes. twitch.tv/bouncyrock[/p][p]Until then. Have fun![/p][p][/p][p]\[0] One of those things being the rewrite of the library search system to make full use of the tagging.[/p]

Slab positioning fix leaves Beta

[p]Just over a week ago, we asked for help testing a potential fix to a long-standing bug that could misalign slabs when they are pasted.[/p]
[p]Today, thanks to the sterling work of community members, we are releasing this fix to you all.[/p]
[p]As always, you can find us on https://feedback.talespire.com/, our discord, and you can read what kinds of things we are up to on our dev blog, here.[/p]
[p]See you in the next release.[/p]

Patch: Walking the path

[p]It turns out the path issues were not over.[/p]
[p]In our testing, we missed that the changes we made to fix Windows's issue with long paths caused a knock-on effect that stopped many community creatures from loading.[/p]
[p]If you've seen increased instability in the last few days, this patch should help.[/p]
[p]This patch fixes the aforementioned bug and also:[/p]
  • [p]Gives you the ability to rename published boards[/p]
  • [p]Allows box AOEs to be added to the initiative list[/p]
  • [p]Various small fixes to content loading[/p]
[p]Cheers to all the community folks who helped us track these issues down.[/p]
[p]Until next time. Have fun![/p]

Patch: The paths go ever on and on

[p]This patch is somewhat of a follow-up to the last one in that it fixes more places where Windows could have issues with long file paths.[/p]
[p]Along with that, there are a few little tweaks:[/p]
  • [p]We've widened the summon players button so it looks better[/p]
  • [p]We added better error logs to help us track down a specific dice bug[/p]
  • [p]We now allow you to drag new morphs to creatures even if their radial menu was already open.[/p]
[p]It's back to the forges with us now, so until next time, happy adventuring.[/p]