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Shogun Abode - Hotfix #2



Greetings!

The Shogun Set's release included the Shishi-odoshi with a bugged animation. It worked fine when playing inside the Unity Editor but not on the build. It took a while to figure out, and I'm not entirely sure which sequences of events fixed the issue. Which is troubling... BUT! it should work now.



Thanks for checking out the set!


BUILD-ID: 15920241- Download Size: Win / Linux 5.6 MB/ Mac OS 8.3 MB

Early Access Content Pack 31: Shogun Abode



Greetings all!

Today, we're bringing you the long-teased Shogun Palace, or Shogun Abode, as it has been named. It features approximately 85 pieces across Tiles, props, and Creatures.

Some of which are:
  • Set of roof pieces
  • Wooden floors
  • Floor mats
  • External wooden walls
  • External stone walls
  • White plain plaster walls
  • Paper walls
  • Multiple lanterns
  • A torii-like
  • Cherryblossom tree
  • Gong
  • Samurai Armor Display
  • Katana Display
  • "Lion Statue"
  • Bamboo fence
  • Bonzai tree
  • shishi-odoshi
  • moniments/graves


Creatures
  • Two Samurai
  • Golden Dragon
  • Crane



This set results from the feedback given on our Asset Request board over at feedback.talespire.com We frequently consider this when choosing what to make next, so we appreciate everyone posting and voting!

Hope all these new pieces will help create venues for new adventures and exciting builds.

Thanks for everyone's continued support!

Happy adventuring


(The above shot was provided by Istallri, one of our community members)







BUILD-ID: 15894872 - Download Size: Win 247.9 MB/ Mac OS 251.1 MB

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HotFIX: BUILD-ID: 15899077 - Download Size: Win 10.4 MB/ Mac OS 13.4 MB
  • Fixed Creatures not having Display Names
  • Fixed 2x1 Paper walls texture glitch.

TaleSpire Release - Hide Plane Patches

In this release we're tweaking the new hide-plane placement logic to be more consistent and preserve more of the details and verticality you all build into your maps. A huge thanks to all the people who gave feedback and examples of places the last iteration produced suboptimal results, your input is invaluable!

We'll of course keep monitoring for your feedback on this.

Additionally this release includes:
  • Fix the hide plane for flying minis, the checks are now being made from the minis' position (including fly-elevation) instead of from the floor.
  • Increase resolution of the initial Bouncyrock logo splashscreen on load.


See you in the next release!

TaleSpire Release - Hide Plane Improvements

This release improves the automatic placement of the hide plane.

It does this by taking into account more of the surroundings of a mini to make better decisions of where to place the hide plane, which should result in more consistently being able to see inside of buildings without manually adjusting the hide plane.

See here for a few before/after comparisons. In these comparisons the hide plane was automatically placed by moving a mini:



Also in this release are some minor fixes and quality of life improvements:
  • Teleporting a creature or group moving several creatures now trigger the automatic hide plane placement (unless the hide plane is locked of course).
  • In turnbased mode players cannot click on mini portraits to be moved to their location if said mini is not visible to them.
  • Renamed anything related to "mod" to use more fitting verbiage like "community content" or "community creations" in the game's UI. This includes a minor restructure of the community content (previously "modding") section in the settings.


See you in the next release!

TaleSpire Release - AoE Initiative Leaves Beta

The AoE Initiative Beta has been running for about a week and a half and now it's time to get it out to all of you!

This new feature allows you to add AoE markers to initiative lists making it easier to track some of the long-term effects that may occur during combat.

Here's how to use it and what to expect:
  • While in Initiative Edit mode, left-clicking on an AoE handle adds it to the initiative list, while right-clicking removes it again - just like with creatures.



  • Once added to the initiative list, the name and color of the AoE will automatically update.

  • After applying changes to the initiative list, you're able to click on the AoE entry in the list to move your camera to it.



Thanks to everyone who voted for this on our feedback platform!