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TaleSpire News

Pushing short-term workaround patch for ongoing Photon Network issues.

We have pushed the first patch to begin working around the Photon issues.

This will be available to you on Steam shortly.

This first patch is a short-term workaround, but we will follow this up with more robust solutions as soon as we can.

Once again, thank you for your patience.

Server connectivity update

It has been 6 hours since the last reported outage on https://www.photonengine.com/status, so we are tentatively assuming that we are out of the woods for now.

If you are still experiencing connection issues that began with the outages over the last two days, then please reach out to us at Discord or [email protected]

Thank you for our patience through this, and let's hope we didn't just jinx it.

Server connectivity issue report

Hi everyone,

Due to "DDoS related issues" against a 3rd party service, TaleSpire has been experiencing connectivity issues across several regions.

These areas include Russia, India, South Africa, South Korea, Canada, and intermitantly across the EU.

So luckily, it's only affecting people in *checks map*... the world.

We use their service for real-time connectivity, so this is hitting TaleSpire pretty hard. Also, thanks to some very early-access coding, TaleSpire often isn't handling this loss of connectivity in a graceful way.

Our apologies for this. We are already looking into what we can do to improve this.

You can see the current status of the service we use here: https://www.photonengine.com/status

We'll keep you posted



TaleSpire Dev Log : An update on Cyberpunk



TLDR: While we are still more than a couple of months away from being ready to release the Cyberpunk content, we really wanted to show you what's coming!

Some time has passed since our previous Asset update. Although we do have another couple of Medieval Fantasy packs in the works, today, I'd like to talk a bit about our Cyberpunk Stretchgoal.

Although it might not yet be entirely self-evident, TaleSpire is returning to the screens with Dimenion20's next full-length season. We had a blast working with the crew on "The Seven" and eagerly jumped at the opportunity to work with them again. There were some initial considerations, however: "Dimension20: A Starstruck Odyssey" is (not surprisingly) set in the Starstruck comic universe, which has plenty of "Punk" but falls more on the "classic sci-fi" end of the spectrum.

We didn't have plans to lean into pure sci-fi for a while, but in fact, their project helped us outline our initial approach to Modern, Sci-Fi, and CyberPunk. There are many different versions of Cyberpunk out there, and quite a few could easily fit into the world of Starstruck. The approach became, start with some Space stuff, then bring it down to modern Earth. Sprinkle in some grit and body mods to bring it together, and if our calculations are correct, the junction of all this should be something Cyberpunk'y.

The new season differs a bit from "The Seven" in that Dimension20 created a lot of custom art, things more unique to the setting of Starstruck. They then tailored the rest of the season based on the more general cyberpunk/sci-fi assets we wanted to create.

The result was quite a few Tiles and Props:

(some of these will change, some will be added, and some might be removed for official releases)



Even if we have a good amount of content already done for our Cyberpunk release, there are still a lot of sets that need to be fleshed out. We also need to create a basic set of miniatures and ready the client to more easily sort assets based on the type of setting.





Again, we're more than a couple of months out before we're ready to release the Cyberpunk content, but we are delighted to finally show you how it's all taking shape.



Thanks for checking out the update!


PS: We still have a LOT of packs we want to make for Medieval Fantasy. More on that later

A couple of bugfixes

Hey!

Yesterday’s update, unfortunately included a lighting bug we just had to fix before the weekend.

We had also received reports about the fog slider being accessible to players. It turned out to be an easy fix, so we’ve slipped that one in too.

Have a good one folks!