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TaleSpire News

Patch Notes: Various Fixes

Here is a patch with some fixes related to the HeroForge Release and Unity version update.

[h3]Changes:[/h3]
  • A fix for HF minis with transparency failing to convert. We don't support the feature, but we now handle the lack of the metallic texture
  • Fixed cases where the mouse cursor jumps to seemingly random places when dropping creatures or while placing tiles.
  • Movement speed now scales properly with cursor speed while carrying Creatures
  • Fixed scroll speed in Library
  • Workaround Unity bug causing users to get stuck on the main menu if their computer's name contains non-ASCII characters
  • Fixed case where Creatures could go flying off when being picked up after swapping monitors.



BUILD-ID: 8371540 - Download Size: 18.0 MB

Welcome to the HeroForge Integration Beta

Hi everyone!

Despite the flu's best efforts to stop us, we are finally opening the Beta for the HeroForge integration. You can now take any of your purchased, digital HeroForge minis and bring them into TaleSpire with only a few clicks.

Please check out https://heroforge.talespire.com/ for our video and text guides to this new feature (or see the bottom of this post for the video).

The Beta has the same features as the final release, barring the known issues mentioned below. We are holding off announcing on social media until the community has had the chance to kick the tires. We expect there to be bugs, so please do let us know at https://feedback.talespire.com/ if you find a good one!

Here are some known issues to start us off:
  • HeroForge "packs" are not yet supported. This is being resolved by HeroForge, and we expect to have an update for you about this soon.
  • As a player, you can't track the download progress of other people's minis, so it can feel like the conversion process has hung.
  • Once a mini has been downloaded, the second or two it takes to process is accompanied by low frame rates.
  • Creature ghosts don't update line-of-sight (we are still deciding what the correct behavior should be and how to communicate it well).
  • We have seen one machine where the first HeroForge download takes a long time to start.
  • Machines with lower specs (especially low RAM) can struggle with large numbers of linked minis. This is because HeroForge minis have significantly higher resource requirements than TaleSpire's.
  • In rare cases, a mini that fails to convert doesn't give the option to unlink.


Thanks so much for all your encouragement and patience as we have been building this. The engineering that surrounded this has set us up well to make a bunch more exciting features, and we are stoked to get started on them.

And with that, all there is left to say is, have fun!

[previewyoutube][/previewyoutube]

Early Access Content Pack 12: Monster Mash



Q: What do a Dracolich, Drider, Owlbear, and Black Pudding have in common?

A: They’re in this release pack!


Hello again! We didn’t want to leave you hanging for too long without an asset release, so we scrounged up these denizens of darkness for you in this small content pack we’re calling Monster Mash. We hope these creatures find a warm home in the guts of your adventuring party!

As for Cyberpunk development, we now have two full tilesets finalized, a handful of new minis, and some new atmospheric elements in progress. But that’s just scratching the surface of this giant pack, so work continues and we'll have some more updates in the coming days.


Thanks again for your amazing support!
BouncyRock Team


BUILD-ID: 8545928 - Download Size: 78.9 MB

Early Access Content Pack 11: Hellfire


Bubbling up from the abyss with new lava caverns tiles, vengeful demons, defenders of the heavens, and atmospheric elements to bind it all together is our latest Early Access Content Pack: Hellfire!


Included in the pack are the following assets:

A 35-piece Lava Caverns tileset

23 props of devilish design

10 minis, including:
  • Hell Hound
  • Kozra the Goatspawn
  • Blade Demon
  • Razgora the Seer
  • Fire Giant
  • Klojin the Cutter
  • Succubus
  • Kiroterror the flying skull


2 ambient SFX [Lava, Abyssal Winds]

1 battle music track [The Broken Circle]



Oh, and heads up - while your party is busy driving back the hordes of hell, the TaleSpire art team will be working on our largest Content Pack to date… the Cyberpunk/Sci-fi release! No doubt some of you have already seen what’s in store and we’re super excited to get this content into your hands. That being said, there’s a lot more work we need to do before we can ship it out, so we’ll be going dark on assets for a bit. But don’t despair - the next time you see us, we’ll be reloading pulse rifles, jamming on cyberdecks, and sporting cool sunglasses under a neon sky!


BUILD-ID: 8371540 - Download Size: 867.8 MB

Patch Notes: ˢᵐᵒˡ

Hey folks. This little patch does two things:

  • Fixes an elusive bug causing some animated props (like tesla-coils) to not render properly
  • Replaces the Steam build-id with our own, which is more useful to us when tracking down bugs

We have lots more brewing, but we didn't want those things to delay getting these fixes to you. So a small patch it is!

p.s. As always you can find the latest news on what we are up to on our dev-log over here: https://bouncyrock.com/news/