1. TaleSpire
  2. News

TaleSpire News

Patch Notes: ˢᵐᵒˡ

Hey folks. This little patch does two things:

  • Fixes an elusive bug causing some animated props (like tesla-coils) to not render properly
  • Replaces the Steam build-id with our own, which is more useful to us when tracking down bugs

We have lots more brewing, but we didn't want those things to delay getting these fixes to you. So a small patch it is!

p.s. As always you can find the latest news on what we are up to on our dev-log over here: https://bouncyrock.com/news/

Early Access Content Pack 10: Aberrations



Steel your thoughts, tether your mind, and brave the cosmic chaos of an alien world in TaleSpire's latest Early Access Content Pack - Aberrations.

[h3]This Content Pack contains the following:[/h3]
  • Writhemind Lair Tileset (29 pieces)
  • 18 new props
  • 5 minis (Writhemind, MindCrawler, Dread Observer, Igril, Slaagoth)
  • 2 music tracks (Writhemind, Battle - Skirmish in the Deep)
  • 1 ambient sfx (Writhemind Lair)




We hope this pack brings you many joys and horrors.


BUILD-ID: 8258097 - Download Size: 325 MB

HotFix: Build Plane

A couple of bugs related to the Build Plane made it in with the last patch but should now be fixed.

Fixed Build Plane not showing
Fixed some issues with sampling for the build plane using the BuildTool buttons
Happy building.

BUILD-ID: 8103966 - Download Size: 2.5 MB

Patch Notes: Bug fixes, PhotoMode and TurnBased

The Camera Refactor created some new bugs when dealing with PhotoMode and Cinematic Mode. In addition to that Dice no longer collides with Hidden creatures and even though the TurnBased mode is due for a future refactor a couple of things were added.
  • Stopped dice colliding with creatures when they are hidden
  • Fixed Depth of field settings not working on default camera mode in PhotoMode
  • Added ability to use height slider to set Camera Height in Freemode Using PhotoMode
  • Fixed Depth of field Settings not being applied when the game first starts
  • Fixed Cinematic Shots not syncing to players
  • Fixed Chromatic aberration not being available in PhotoMode when turned off in settings. It also now remembers previously set values.
  • Fixed Vignette value resetting when leaving and entering PhotoMode
  • Fixed where the PhotoMode FreeCam looks down when transitioning above ground level.
  • Hid Indicator in the Middle of board
  • Camera root indicator now hides when PhotoMode UI hides
  • Added Clear List in TurnBased Mode
  • Added ability to remove Creatures from TurnBased Edit Mode by right-clicking the Creature Icon
  • Added Outlines to the TurnBased Mode Creature names

Thanks for reporting all these!

Till Next time!


BUILD-ID: 8086015 - Download Size: 3.1 MB

Patch Notes: Bug fixes and some tweaks

This patch features a few bug fixes, tweaks, and changes but also pushes some internal code refactoring making it easier for us to expand on the Camera Controller.

  • Photo size multiplier in PhotoMode removed (it has been broken and didn't actually upscale)
  • Right-click drag from Asset library into Asset Inventory.
  • Moving between photo mode and game mode is now less jarring.
  • Changed Torch, Flying, and Hide buttons in Radial Menu to be toggle buttons.
  • Added "H" hotkey for Hiding Creature while holding them
  • Fixed so you can pick Creatures through openings revealed by the Cut Volume/Box

There is a DevLog that goes into a bit more detail here


Till next time!

BUILD-ID: 8041055 - Download Size: 30MB