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TaleSpire News

Bug squashing adventure: Patch Six

What a week, let's wrap up with a few simple bug fixes.

This patch includes:

  • A fix to the line ruler where other players would see a trailing handle when the person using the ruler finished the operation
  • A fix to a bizarre bug where the window would randomly become tiny on startup
  • A fix so that the campaign name for newly published boards shows correctly


These have been around for a long time, so it's nice to tick them off.

This wraps up this big bug-fixing week.

Until the next patch, happy adventuring!


p.s: Check out today's dev log for a little bonus content

Bug squashing adventure: Patch five

Ready for more bug fixes?

Well, we have some. Three long-standing bugs fall today. They are:

A case where the line-of-sight state wasn't cleared when switching boards. This resulted in random creatures being visible
A bug where removing the last creature from the party wouldn't update the line-of-sight
The issue where hide-volumes didn't hide lights

Lastly, we are adding a bug back in! I know that sounds strange, so let me explain. Players being able to teleport creatures was not intended. However, the feedback we got yesterday taught us that people have been using it and, in fact, it has become important to the play style for some people.

We do not want to mess with this until we have and proper solution, so we are restoring this bug. We will then incorporate this into the improved player controller coming next year.

And that's it for today. Tomorrow, we will be back with one last patch in our Christmas bug-fixing marathon.

Until then, happy adventuring!

Bug squashing adventure: Patch four

The festival of bug fixing continues!

Today the changes are that:

  • Dice no longer collide with hidden tiles or props
  • Double right-click ignores hidden tiles & props unless in gm-mode
  • There are significant performance improvements for large boards
  • The flashlight no longer interacts with hidden creatures in ways that give away their location
  • Players can no longer use the GM's creature teleporting tool
  • We now verify the hash of downloaded creature and sector files before deserialization (this fixes several cases where boards could appear corrupted)


That's all the fixes for today. Let's see what tomorrow brings!

Bug squashing adventure: Patch three

Time for some more bug fixes. This time we bring to you:

- A fix to cases where tiles and props that crossed zone boundaries were not hidden correctly by hide-volumes.
- An improvement so that pasting a slab, transitioning to another campaign, and pasting again now works as expected.
- You no longer get a unicode heart in the clipboard after pasting (the optimization that used to use this fact is no longer required)
- A fix to a case where exiting with un-applied campaign edits could cause an exception.
- A tweak to make the music and ambient drop-downs wider so that track names aren't cut off (we will make a robust solution in the future)

We'll be back tomorrow with more fixes.
Have a great day!

Bug squashing adventure: Episode two

Let's kick off this week of bug fixes with three more serious bugs and three smaller ones.

We have:

- Fixed an error that can occur when switching between boards with markers (this probably fixes some bookmark name issues too)
- Fixed a case where water and fog settings were getting mixed up
- Fixed status emotes (like knockdown) not persisting for unique creatures
- Fixed how bubble tails were not being cleared up if the talking creature was deleted while the chat bubble was visible.
- Fix bubble tails not updating their screen position if the creature who was talking was deleted
- Decrease the scroll speed of the music drop-down lists, so it doesn't skip over tracks

We'll be back tomorrow with another patch,
See you then!