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TaleSpire News

Waiting on the Steam Build review

Cross posting from: https://bouncyrock.com/news/articles/waiting-on-the-steam-build-review

Hi everyone, the release is almost upon us, and one of the last things we are now waiting on is the Steam Build review.

On Sunday, our initial application to get TaleSpire approved for release failed, coming back with notes on things we needed to address. We had a new application out within 12 hours addressing all the raised issues, and we are now waiting on the word from Steam.

We did have the initial application submitted in the specified time frame, but we lacked knowledge about the Steam Review Process and what exactly it entailed. Let's hope that isn't about to bite us.

We are still hopeful that all will be well, but as release time draws near, we felt the need to let you know that there is a chance that the review will not be completed in time.

We are crossing our digits and hoping that the review passes and that we're able to release on time. It looks like it will be a nailbiting twenty-four hours.

TaleSpire Bug Fix Patch 9

UPDATE: Pushed a hotfix for some assets that should not have gone in. new Build ID is: 6523159

In this patch, we did the following:
  • Party line of sight
  • Fix that stops multiple GMs all trying to sync when in the same board
  • Fixed input system from going into a spiral of death (sometimes caused crashes)
  • Changed colliders on shelves etc to make it easier to place things inside (more fixes to come)
  • Fixed radial menu for dice and interactive objects not working.
  • Fix bug where campaign owners could not publish boards created by other gms


See you in the next one!

BUILD-ID: 6523159 - Download Size: 413.4 MB

TaleSpire Bug Fix Patch 8

In this patch, we did the following:

  • Fixed a bug in the scripting system that was causing incorrect animation of lights
  • Fixed two crash bugs in copy/paste
  • Fixed a bug causing creatures to vertically shift into the wrong location on intersection with tiles/props
  • Improved the performance of boards with lots of creatures


See you in the next one!

TaleSpire Backend Patch

NOTE: This patch was applied to the backend and, as such, there is no new update in Steam for you to download.

Until now, there has been a nasty bug that affected published boards once they are imported into a campaign. If the state of objects (doors, chests, etc) were changed, but no tiles were added, moved, or removed, an entire region of the board could be lost.

With this fix, published boards are safe to use again.

If you have a board damaged by this bug, that copy of the board is not recoverable, but you can reimport the board from the published URL to recover the entire board.

Thanks to everyone who has been beta testing that feature and reporting the issues they found. It was instrumental in helping us reproduce, and ultimately tracking down, this bug.

On to the next bug!

TaleSpire Bug Fix Patch 7

This patch fixes a bug where, on some boards, people joining an ongoing session would get an error and not be able to join.

More bug fixes are already in the works, but this one felt worth rushing out.

Thanks to the community for sharing their discoveries via excellent slabs and published boards. It has helped us find things that have eluded discovery for months.