1. TaleSpire
  2. News

TaleSpire News

TaleSpire Bug Fix Patch 1

Hi everyone, thanks for checking out Chimera and reporting the bugs so thoroughly.

This patch fixes a bug affecting the loading of all boards which contained hide-volumes. It was responsible for numerous crashes and graphical glitches, so it's a good first one to get cleared up.

This patch also fixes a bug where it would try and upload creature data even if you weren't the GM. It is not too visible during play but paired with a server fix earlier today, connection stability is improved.

We also have the first tweak to improve line-of-sight. Creatures are still visible on load, which is a problem, but we will be tackling that soon.

Warmest regards from the whole team, and thanks again for bearing with these initial issues.



p.s. Just something to add, in yesterday's patch we included a fix for creature names not showing on tab

Chimera Beta release!


The time is here for backers to start playing around with the Chimera build. It does feature some new things, such as :
  • Asset Library, for better tile/prop/creature discoverability
  • New iteration on building tools allowing for better placement and clipping.
  • Prop system, for more granular placement of objects
  • Board Copy Publishing, to share a copy of your boards.
  • A nicer-looking Chat/Event History Tab, replacing the History tab.
  • Experimental In-Game-Chat
  • Key Binding
  • Tutorials (Work in Progress)
  • HelpBar (Work in Progress)
  • Chimera Miniature!


Coming within the next couple of weeks:
  • Party Line-of-Sight
  • Experimental Fog of War
  • Final Tutorials
  • Final HelpBar


Chimera is a pretty massive update for us, it might appear a bit more trivial on the surface, but TaleSpire has essentially been rewritten to accommodate future scalability and stability. We were reaching the ceiling with what could be done with GameObjects in Unity when trying to scale up to the type of content you folks were creating. Moving away from this meant changing how the game draws its graphics as well as how physics works. (Dice and moving creatures etc.)


Please keep this in mind when launching TaleSpire after this update. Some things will feel quite different, and there will be bugs in places where there previously wasn't, and stuff like controlling creatures and building, might feel a bit janky at times.

These bugs will be addressed within the next couple of weeks as we get ready for the Early Access release. We will also finalize things like Tutorials and UI feedback during that time.

We're thrilled with the direction Chimera has taken, and we hope you all bear with us in the time leading up to the Early Access as there will be more bugs than usual as we patch the final things together.


Please allow a while for us to work out the most pressing bugs that will occur when the new beta goes out.


Our kindest regards,
The Bouncyrock Team

Scheduled 24-hour server Maintenance

(8 pm GMT Tuesday 30th to 8 pm GMT Wednesday 31st of March)

With the release of Chimera onto the Beta Live branch at 8 pm GMT on Wednesday 31st of March, we need to take the servers down 24 hours prior, starting at 8 pm GMT Tuesday.

Because of the significant changes to the server structure, we need some time to make sure everyone can move over to the new version, hence the 24 hours.

Once Chimera is available, the next couple of weeks will be heavy on the bug fixes, and final usability touches before the release of the Early Access on the 14th of April.

We're incredibly excited to get everyone into Chimera to get more hands-on feedback on the upgrades.

I know we say this a lot, but thanks again for all the fantastic support. This community is amazing!


Best regards,

The Bouncyrock Team

Click here to find your localized timezone

Early Access Release Date and Pricing


We're at a point with the Chimera build that we're comfortable announcing the TaleSpire Early Access release date. The date is the 14th of April 2021 and will be made available for purchase on Steam for 25USD(24.99) (with regional pricing as per Steam's standard conversion)


The plan is to get the Chimera-build out to all out Kickstarter backers on the 31st of March. Us having two weeks before the Early Access release will allow us to test some of the more critical systems with more people to make sure it is ready for new players to enter the boards.


Once the Early Access is out, we will continue with the regular update schedule with new miniatures, tiles, props, and features. These will be separate from hotfix patches as they're likely to be frequent during the first few weeks post-release.


We're also going to start work on finishing Kickstarter-specific rewards once the Early Access bug swapping pressure is off. So expect to hear more about those in the coming months.


Thank you for all your support in making TaleSpire a reality!


Best regards,
The Bouncyrock Team

The Shambling Bog Expansion Set



Many new dangers lie hidden within the Shambling Bog. Sprawling roots conceal moss-covered horrors. Giant maws await beneath still waters. Barbed spears sway among the whistling reeds and blood-sucking monsters nest high in the trees.

The new Shambling Bog Expansion set Includes:
  • Swamp floor tiles
  • Bog Trees
  • Various Reeds
  • Lilly pads
  • Water Flowers
New miniatures:
  • Crocodile
  • Giant Snapper
  • Croaker Warrior
  • Fenfolk Druid
  • Stirge
  • Ratfolk Warrior
  • Shambler
And:
  • A new music track “Battle Formations”


We hope you have some great adventures with the new pack. We look forward to seeing what you build with it!



We're working hard to get a playable version of the Chimera Build up for testing. The art team will be helping out with some cleaning upon existing assets, tagging, and setting up props. More on that soon.

Thanks again for all the support!

Best regards,
The Bouncyrock Team



BUILD-ID: 6242950 - Download Size: 109.6 MB