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TaleSpire News

Update 19

Hey again Beta peoples! It's time for an update.

This time we have:
  • Two new board mat colors
  • A fix to a bug that caused attempting to open one object to open a different one
  • Customizable names for the four creature stats
  • A brand new post-process for cold atmospheres called 'Frozen'


Note that we have gained a player panel on the left to make room in board/campaign settings for the stat-names. This is not final and was just done to allow us to ship.

Hope this finds you well.

Ciao!

If you're curious about previous patches or other updates we have a DevLog over at: https://bouncyrock.com/news

Beta Asset Patch 03: "Summoning of the Harbor Beast"



Time for another Asset Patch. This one is a bit of an eclectic collection we've decided to call "Summoning of the Harbor beast." We ended up merging two separate packs into one, mainly because many of the harbor assets were already created. There is no water in this update (terrain system is being prototyped at the moment), but we've added a way to tint the board surface blue.


Art Content:
  • Creature: Boar
  • Creature: Ghoul
  • Creature: Giant Sea Creature
  • Creature: Tentacle
  • Habor Set: fishing net, docks, etc.
  • Harbor props: fishing rod, staked fish, giant clam, and more.
  • Large metal/wooden spike floors
  • Bear Trap, Mine/plate, Stationary Crossbow
  • Bone piles.
  • Rope Ladder, Wooden Ladder


Other Changes/Fixes:
  • Added ability to switch Board Surface Color in the Board/Campaign Settings.
  • Clicking on portraits in the initiative list now focuses the creature.
  • Add UI to let player end their own turn.
  • Allow the player to clear dice when not their turn.
  • Added summon players to board


Thank you all for making asset suggestions as well. We've tried to incorporate some of the requests in this update.

Have fun!

Till next time.

BUILD-ID: 5206248 - Download Size: 692.6MB

Update 17

This is a small update to just fix one thing. In the last patch, a mistake in the line-of-sight code meant it was calculating what was in view from the base of the creature instead of the head.
This patch fixes that and also ensures that scale is taken into account.

Thanks to everyone who reported this bug!

If you're curious about previous patches or other updates we have a DevLog over at: https://bouncyrock.com/news

Beta Update 16

We've added a small section in the Settings Panel for Test features. The only one available at the moment is Creature snapping. Creature snapping still needs work and has bugs. But we figured it still might be useful for some players in its current state.

A small update today with a couple of bug fixes.
  • Using the drag-create tool on walls etc, now place them correctly as indicated by the drag volume.
  • There is now an option under the setting menu to enable creature grid snapping. This is not a finished feature. And it is only local (not enforced for other players).
  • The green lock icon on the hide-plane diamond now disables its automatic setting in any case not explicitly requested by the GM.


Cheers!

Summary: BUILD-ID: 5124991 - Download Size: 4.5 MB

Beta Update 15: Creature Scaling



This update features creature scaling and general improvements to the Creature Controller.
  • Added Radial Menu for Scaling Creatures.
  • Screen-shake and custom "feel" added to Large Creatures.
  • Creatures now avoid getting stuck in walls when dropping on top of other Creatures.
  • Carried Creatures now has an indicator for where it will drop.
  • Moving Creatures with the keyboard should yield correct results at higher and lower framerates.
  • ALT to Rotate Creature is now more forgiving.
  • Creature Rotation at lower framerate no longer twitch horribly.
  • Double Clicking on a Creature now transitions to the base of that Creature.
  • Moving the camera with the right mouse button while holding a creature now works.
  • Camera rotation and zooming is now Frame independent.
  • Mouse getting locked and spasming should be addressed when holding creatures.
  • Added some new icons in the radial menu.
  • Unique Creature is no longer held once placed from the Unique Creature List.
  • Spawning Creatures no longer puts you in Build Mode.


Have fun with larger and smaller Creatures alike!