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TaleSpire News

TaleSpire Dev Log 269

Hey everyone,

A lovely player on reddit spotted part of our EULA that concerned them. It was about how we could use section 14.2 to potentially police the community based on in-game actions (like chat).

This is clearly overly broad and needs revising. We will get that done. Also, we'd like to clarify we don't store your chat logs. The chat messages are sent via our servers but are never written to the DB or other persistent storage. The Lawyers went broad to make sure we were well covered. But we want to pull back on some of this, as it doesn't align with our intentions.

While we are on this topic, another use also worried about a EULA interpretation that would impact professional GM'ing. We are 100% in support of people using TaleSpire professionally and will look to clarify this in the EULA.

In our experience, the back and forth with the Lawyers is slower than just fixing bugs, but we will keep you posted with news as this develops.

We also want to natter about the EULA and its language in a future DevLog and potentially a DevStream.

Thanks a bunch to those who have reached out about this. It can be so easy to get lost in bugs and let other surrounding details slip by.

Have a great day!

TaleSpire - Early Access Release!





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[h3]Greetings![/h3]

It has been a long time coming, but we're finally available as Early Access on Steam. The next couple of weeks will likely see many bug patches as we get more players building on our servers, so bear with us while we get those sorted. The game is Early Access, after all, so expect changes and additions along the way. We're also restarting our regular asset drops next week, so keep an eye out for those.

Thank you to everyone who has been a part of TaleSpire so far, and to new players, welcome! We hope you'll journey with us through this Early Access development cycle.


Till next update!



Waiting on the Steam Build review

Cross posting from: https://bouncyrock.com/news/articles/waiting-on-the-steam-build-review

Hi everyone, the release is almost upon us, and one of the last things we are now waiting on is the Steam Build review.

On Sunday, our initial application to get TaleSpire approved for release failed, coming back with notes on things we needed to address. We had a new application out within 12 hours addressing all the raised issues, and we are now waiting on the word from Steam.

We did have the initial application submitted in the specified time frame, but we lacked knowledge about the Steam Review Process and what exactly it entailed. Let's hope that isn't about to bite us.

We are still hopeful that all will be well, but as release time draws near, we felt the need to let you know that there is a chance that the review will not be completed in time.

We are crossing our digits and hoping that the review passes and that we're able to release on time. It looks like it will be a nailbiting twenty-four hours.

TaleSpire Bug Fix Patch 9

UPDATE: Pushed a hotfix for some assets that should not have gone in. new Build ID is: 6523159

In this patch, we did the following:
  • Party line of sight
  • Fix that stops multiple GMs all trying to sync when in the same board
  • Fixed input system from going into a spiral of death (sometimes caused crashes)
  • Changed colliders on shelves etc to make it easier to place things inside (more fixes to come)
  • Fixed radial menu for dice and interactive objects not working.
  • Fix bug where campaign owners could not publish boards created by other gms


See you in the next one!

BUILD-ID: 6523159 - Download Size: 413.4 MB

TaleSpire Bug Fix Patch 8

In this patch, we did the following:

  • Fixed a bug in the scripting system that was causing incorrect animation of lights
  • Fixed two crash bugs in copy/paste
  • Fixed a bug causing creatures to vertically shift into the wrong location on intersection with tiles/props
  • Improved the performance of boards with lots of creatures


See you in the next one!