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TaleSpire News

Bug Month Patch 10 - The patch that already happened

This is going to be more of a dev-log than a release post. It turnsout that, along with the assets we shipped yesterday, I had alsoaccidentally pushed the fixes I was in the process of testing.

Luckily, the fixes have passed the tests, so I’m putting this outthere to let you know what they were.

If you updated yesterday, then good news! You already have thesefixes. If you didn’t… GOOD NEWS! You’re getting them in your nextupdate!

The fixes in question were.
  • We have fixed a shadow bug that would manifest if there were morethan 500 of a single kind of prop in a 16x16x16 region
  • We wait a little longer before retrying the pinging of Photonservers
  • We removed the slight hover that props had during placing. It madeit really hard to line up props accurately
  • We now snap the position of the prop you are placing to hundredthsof a unit while in your hand. The snapping is always done when the propis placed, so this change ensures that you are seeing what you will getwhen you place the prop.
  • Unity wasn’t showing some lower frame-rates, so we tweaked settingsto show lower frame rates if they are integer multiples of validframe-rates. This is a hack, but should help some folks who want to setTaleSpire to 30fps

Lastly, Mac users may have noticed that, on macOS, we now savescreenshots to the desktop. This is because the old location was superugly and tricky to get to. We will replace this with a path you canconfigure in the future.

Alright, I’m gonna get back to work and see if I can get somethingready for tomorrow.

Peace.

Asset Patch

Some lovely folks spotted a couple of issues in the asset release, so we've just fixed them.

The issues were:

- Some kitchen work surfaces were scaled incorrectly
- The colliders on some new props weren't working correctly

Thanks once again to the community members who let us know about these.

Happy building

Early Access Content Pack 30: ... and the Kitchen Sink



Hello again, TaleSpire community!

This pack release contains 29 assorted community-requested assets, so the theme is somewhat chaotic, but hopefully, you'll find something useful or cool to add to your builds.

This pack contains the following assets:
  • Cliff-face rocks (3)
  • Counter and Cabinet set for a modern kitchen (8).
  • Archway set for MegaDungeon (2)
  • Orange tabby cat mini
  • Sandbag set (3)
  • Barbed wire coil
  • Tank Stopper
  • Individual modern weapon props (7)
  • Item bins for shops, storage, etc (3)

It also contains a few small fixes:
  • Some doors would be referred to as "thing" when people interacted with them.
  • The cactus group wasn't casting shadows.
  • The cactus group wasn't pickable once it had been placed.


“Any news on the MegaSector?”

This is still in progress, and we’re hoping to get some screenshots to show off in our upcoming Dev Stream this Friday. If you’re interested in checking that out, head on over to our Discord channel for the details on the date and time.

Bug Month Patch 9

We are back with the second patch of the day.

In this release, we:
  • Fixed a bug where props in the hand would animate constantly.
  • Fixed a bug where props turned into creatures would animate constantly.
  • Fixed a tutorial where the keybinding information was not responding to settings changes.
  • Minor fixes to wording in tutorials.
  • Add help bar hints to assist with rotating tiles and props

For those who hadn’t seen the first two bugs, this is how dumb it looked.

Really kills the space survival vibe when a crate is going full muppet!

We have another release going through testing now, so come back tomorrow for new goodies.

Ciao.

BUILD-ID: 14438443 - Download Size: Win / Linux 2.8 MB / Mac OS 8.8 MB

Bug Month Patch 8

This patch didn’t make it out last week, so we are kicking off with it now.

It fixes a single but confusing bug where tiles are seemingly hidden by a hide-volume but not actually inside one.

This is what the bug looked like when it showed up.


And now a very boring pic of it working :P


We will be back very soon with more fixes.