1. TaleSpire
  2. News

TaleSpire News

TaleSpire Patch Release

Just a little patch for you today. We have:

  • Fixed a bug in Symbiotes that was causing input issues for some folks.
  • Made some improvements to how TaleSpire handles server maintenance.

The Mac release took it out of us for a moment there, but work is going well behind the scenes.

See you in the next release!

TaleSpire maintenance has completed successfully.

The maintenance all went according to plan, but we'll keep a closer eye on things for a little while to ensure all is shipshape.

If, instead, you prefer stories of things going wrong, you might enjoy yesterday's dev log about the Mac release: "TaleSpire Dev Log 411 - The Steam UI choice that is war crimes."

Have fun folks!

Scheduling TaleSpire downtime for maintenance

Hi folks.

Tomorrow at 11:00 a.m. UTC, we will be undertaking a significant upgrade of our backend infrastructure. This will be our biggest one for a long time, so we are scheduling four hours for the maintenance.

Click here to see the time in your timezone

As mentioned, this is a big one for us. Behind the scenes, we’ve been working on the changes we would need to not only scale the game to much larger numbers of concurrent players but to improve our uptime while doing so. Tomorrow, we land a chunk of those improvements. With these changes, we’ll be able to perform backend upgrades just as significant as tomorrow’s one, with zero downtime.

See you on the other side!

TaleSpire Dev Log 410 - Mac launch later today

Well, we are just about there. Depending on where you are, we are shipping Mac support today or tomorrow. I've just signed a release candidate build and have it primed on our pre-release Steam branch.

Here's a fun shot from our recent testing. TaleSpire running on Windows, Mac, and Linux, side-by-side and in the same board.



And here's a slightly clearer shot



Alongside the mac release we also have:

  • Updating the cut volume to work with all tiles and props
  • Tweaks to improve reconnection behavior
  • Allowing Symbiotes to subscribe to creature selection changes.

So even the purely Windows parties will get something out of it :)

That last one can potentially allow some very cool Symbiote integrations as creators can now react to the player switch between their characters in real-time. It's pretty speedy with group selections too.



Right, I best get ready and rested for the release.

Have fun folks!

Disclaimer: This DevLog is from the perspective of one developer. So it doesn't reflect everything going on with the team