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TaleSpire News

Bug Month Patch 5

Hi again, we come bearing more fixes!

Today, we finally make sure that the creatures that have been knocked down show that state properly when placing.



We also fixed the “rename campaign” dialog so that pressing the “return” key will apply the change in the same way as clicking the button does.

See you in the next patch.

Bug Month Patch 4

Fresh out of the national holidays, we have another patch. This one tackles the following:
  • Entries in the unique-creature panel should be ordered alphabetically. Previous they would go out of order in certain situations
  • Minor performance improvement: avoid re-sorting the unique-creature panel on every change to a unique (such as changing position)
  • Fixed an issue where the first use of the 'sample' tool did not properly focus the entry in the asset browser.
The war on bugs continues in the next episode of Bug Month!

Bug Month Patch 3

Hi folks,

In this release, we are tackling a single bug.

TaleSpire would sometimes place the prop slightly lower than it should when using attachment points. This was cumulative, so over the length of a fence, each piece would be sunk slightly lower into the ground.



This patch fixes this, so subsidence is no longer on the menu!



We will keep finding and fixing more annoyances like this throughout the month.

Until next time,

Ciao.

TaleSpire Dev Log 432 + Patch Release Notes

Heya folks,

Good news from Steam. They gave the “seats” feature the go-ahead. So now we continue setting up the production servers and getting ready for a release. I will get you the release date as soon as the team has had the next seats meeting.

So that’s great, and we also have another few bug fixes for you:
  • We have fixed a case where returning to the main menu broke the build grid.
  • We’ve fixed a potential issue with the “cut region” toggle not working right after returning to the main menu
  • Updating a unique-creature’s position or values no longer collapses its entry in the unique-creature panel.

Have a great day!

TaleSpire Dev Log 431 + Patch Release Notes

Heya folks, After much gnashing of teeth, the "seats" feature is in for review with Steam. Now we wait and fix anything they decide needs tweaking. We’ll let you know as soon as it’s through review and ready for release.

In the meantime, I want to get stuck in our long-awaited “Month of Bugs,” where I just try and fix as much random stuff as I can.

I can’t guarantee it’ll be the specific bugs that you most want to be squashed, but there will (finally) be some visible work from me after a few months of quiet grumbling.

We are kicking off with a little patch courtesy of @chairmander, who fixed these while administering the public bug-reporting site.
  • Fixed a couple of cases where “Waiting on GM” was not updating to reflect changes in the player’s rights
  • Fix a case where clicking on client-portrait was not focusing the active creature
  • fix a couple of typos in an alert message and a tutorial
  • fix a log message

Alrighty, I’ll get back to work. I hope you’re all having a successful day.

Peace.