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TaleSpire News

TaleSpire Guest Edition & Seats ship on Monday 27th

In just five days, we ship a whole new way to bring people into your adventures!

TaleSpire Guest Edition is a free-to-download version of TaleSpire, with the only restrictions being that people using Guest Edition (who we call guests) cannot create new campaigns or buy seats. Everything else, like community-made creatures, Symbiotes, and HeroForge are all available. Guests can even become GMs and help build the campaign!

For a guest to join a campaign, a "Seat" must be available for them.

Seats are a completely optional, infinitely reusable "plus-one" to a campaign. Any person who has a full copy of the game can purchase additional seats for guests to use. Using seats, a party of one GM and four players can play TaleSpire for 60% of the cost of everyone buying full copies.

It's not just about saving money, though. Seats are not tied to specific guests or campaigns, so they can be used across as many different parties as you like. This means you could GM for a hundred parties, each with four guest players, and you'd only need four seats for all four hundred of them!

We are delighted to be getting ready to ship this feature. A big thanks to you all for your patience as we wrestled this thing into existence. We've tried to make something just as useful to professional GMs as casual players. The design came directly out of your feedback, so thank you, and we hope you find it useful.

As always, we are reachable on the Discord server and socials, so feel free to ping us with any questions. We have at least one more patch shipping before the weekend, so perhaps we'll see you there.

Either way, have a great weekend. Monday is going to be fun.

Bug Month Patch 5

Hi again, we come bearing more fixes!

Today, we finally make sure that the creatures that have been knocked down show that state properly when placing.



We also fixed the “rename campaign” dialog so that pressing the “return” key will apply the change in the same way as clicking the button does.

See you in the next patch.

Bug Month Patch 4

Fresh out of the national holidays, we have another patch. This one tackles the following:
  • Entries in the unique-creature panel should be ordered alphabetically. Previous they would go out of order in certain situations
  • Minor performance improvement: avoid re-sorting the unique-creature panel on every change to a unique (such as changing position)
  • Fixed an issue where the first use of the 'sample' tool did not properly focus the entry in the asset browser.
The war on bugs continues in the next episode of Bug Month!

Bug Month Patch 3

Hi folks,

In this release, we are tackling a single bug.

TaleSpire would sometimes place the prop slightly lower than it should when using attachment points. This was cumulative, so over the length of a fence, each piece would be sunk slightly lower into the ground.



This patch fixes this, so subsidence is no longer on the menu!



We will keep finding and fixing more annoyances like this throughout the month.

Until next time,

Ciao.

TaleSpire Dev Log 432 + Patch Release Notes

Heya folks,

Good news from Steam. They gave the “seats” feature the go-ahead. So now we continue setting up the production servers and getting ready for a release. I will get you the release date as soon as the team has had the next seats meeting.

So that’s great, and we also have another few bug fixes for you:
  • We have fixed a case where returning to the main menu broke the build grid.
  • We’ve fixed a potential issue with the “cut region” toggle not working right after returning to the main menu
  • Updating a unique-creature’s position or values no longer collapses its entry in the unique-creature panel.

Have a great day!