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TaleSpire News

Feature Release - Builder Presence

With this release, we start showing GMs what other GMs are building. This increased ‘presence’ helps you know who is working where and on what. It brings a little of the naturalness of building together, which can be lost when moving to a digital space.



As always, let us know what you think. This is not the last iteration of this tool, and your stories help us find what we need to build.

See you in the next release!

Attachments Patch Release

Heya folks,

Today, we’re adding attachment points to a slew of modern props. Props such as:
  • Fire escape ladders
  • Fences
  • Deco Strips
  • Flag Strand
  • Assorted Furniture & Shelving
  • Industrial conveyor belts and ladders
  • Some kitchen cabinets and sinks.
  • Office desks
  • SciFi consoles

May your props be aligned this fine weekend.

See you in the next release!

Bug Fix Release

Heya folks,

Today we are shipping a few fixes that touch both the server and the game.
  • The default board indicator now updates immediately in response to other players’ changes
  • Importing a board now immediately updates the board lists of other players.
  • Deleting a unique-creature from the panel now removes the unique-creature from the board. Even if you aren’t currently on that board
  • To work around several issues we’ve seen reported, we no longer allow rebinding the primary mouse (usually the left mouse button) [0]

See you in the next release.

[0] This may return in future when we improve the keybinding system

Bug Month Patch 11

Heya folks, we are reaching the end of bug month. This is our eleventh patch over the last twenty-one working days. We will now be switching back over to our usual mix of features, bugs, and general improvements. We’ll be writing about what we are up to in our dev-logs, so if you are interested, be sure to follow us there.

The bug we are fixing today is the… uh… lack of folders for unique creatures?

Okay, okay, it’s a feature, not a bug release, but it’s still a fun one to wrap up the month with! It currently works the same way as the board folders do (including the limitations), and we will expand the functionality of both over time.

We hope you find this handy. We love building this game and can’t wait to send more stuff your way.

Do remember that we have a stream on twitch this Friday, June 14, at 20:00 UTC.

We have an event reminder set up on our discord here https://t.co/FH5HQ2iz78 . We hope to see you there.

Have fun!

p.s. The board in the gif the lovely “Guildhall” by PsiaBaba: https://talestavern.com/slab/townhall-guildhall/

Bug Month Patch 10 - The patch that already happened

This is going to be more of a dev-log than a release post. It turnsout that, along with the assets we shipped yesterday, I had alsoaccidentally pushed the fixes I was in the process of testing.

Luckily, the fixes have passed the tests, so I’m putting this outthere to let you know what they were.

If you updated yesterday, then good news! You already have thesefixes. If you didn’t… GOOD NEWS! You’re getting them in your nextupdate!

The fixes in question were.
  • We have fixed a shadow bug that would manifest if there were morethan 500 of a single kind of prop in a 16x16x16 region
  • We wait a little longer before retrying the pinging of Photonservers
  • We removed the slight hover that props had during placing. It madeit really hard to line up props accurately
  • We now snap the position of the prop you are placing to hundredthsof a unit while in your hand. The snapping is always done when the propis placed, so this change ensures that you are seeing what you will getwhen you place the prop.
  • Unity wasn’t showing some lower frame-rates, so we tweaked settingsto show lower frame rates if they are integer multiples of validframe-rates. This is a hack, but should help some folks who want to setTaleSpire to 30fps

Lastly, Mac users may have noticed that, on macOS, we now savescreenshots to the desktop. This is because the old location was superugly and tricky to get to. We will replace this with a path you canconfigure in the future.

Alright, I’m gonna get back to work and see if I can get somethingready for tomorrow.

Peace.