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TaleSpire News

Three little fixes

We are back again with three more fixes based on user feedback and logs sent to the servers.

Firstly, we now force an auto-saves every 10 minutes regardless of building activity. Previously we waited 30 seconds after the last build action; however, many of you are marathon builders, and we were not saving your work often enough. This made some bugs far more painful when people lost work.

Next, we found and fixed a bug causing creature-related errors when switching boards. This one probably flew under the radar, but it's good to get it fixed.

And lastly, editing the initiative list in turn-based mode is much easier as picking creatures is now pixel perfect.

And that is all for this patch. There is always more to fix, so you can expect us to be back with more in the coming week.

Windows 7 Hotfix

This patch fixes a bug related to monitor scaling that affected people on Windows 7.

The next Windows-specific bug we are going after affects people running Windows 11. We will keep you posted.

We also are sneaking in a little fix that stops ruler keybindings from trying to do things when not in a board.

Stability patch the third

It's been a couple of weeks, but we are back with the fixes for the next set of most common errors (according to the servers).

We have:
  • A fix for a case where joining a board during certain operations could cause an error
  • Code that handles cases where 3rd party library was delivering messages at unexpected times
  • A fix for a selection of bugs where certain combinations of delete and undo/redo could result in incorrect board states.
  • A fix for a nasty bug that resulted in random crashes during copy/paste


We also added the tiniest user-requested feature. Clicking the build-id now copies the id to the clipboard.

A big shout-out to you as well! There is no way that we would find and fix all these issues without the incredible help we have received. Thank you!

See you in the next patch :)

Midweek Patch

Hi again folks,

The last patch apparently did its job! Some of the most common bugs that TaleSpire was logging to the server have gone away. This exposed the next set of common bugs, some of which are definitely more tricksy.

This patch does fix a couple of things, but its main job is to add extra logs to help us solve those bugs that are putting up a fight.

This patch fixes:

  • Some bugs which allowed placing assets outside the current bounds of the board
  • The case where tiles and props were not rendering during disconnections


Until next time,
Have fun!

BUILD-ID: 8721790 - Download Size: 15.7 MB

Stability Patch

Hi everyone!

When we shipped the HeroForge integration, we also shipped a ton of other changes required for mods and polymorph.

With the change came bugs, and this patch aims to clear up a few of the most frequently appearing ones. We hope this will make general play a little more stable and let us see the less frequent bugs more clearly.

In this patch we:

  • Fixed a case where summoning the same unique multiple times could cause an error
  • Fixed a bug where pasting a slab whose length is the same as the slab in the internal clipboard would cause an exception
  • Fixed a bug where specific timing of picking up a creature and pressing the vertical move modifier could cause an error
  • Made sure it no longer freaks out in a case where a creature icon was missing from the inventory item
  • Fixed a case where GM request for a missing creature could cause an exception


We are in full swing working on the polymorph feature and hope to have something to show you soon!

Seeya in the next patch.

p.s. To those dealing with connectivity issues, we haven't forgotten you. We are tracking these issues and are in contact with the service we use for a lot of our traffic. This patch only deals with bugs in the game itself, but we will keep you posted as we get more information.