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TaleSpire News

TaleSpire Update - Symbiote feature and Asset fixes

Today's update brings a new feature to Symbiotes and a bunch of asset fixes. It contains:

  • Fixes for various typos in tags and asset names.
  • Fixed asset thumbnails for Moorgoth floor tiles, which previously didn't match the actual asset.
  • A fix for the cases where "{thing}" appeared instead of a readable name when players requested to interact with specific assets.
  • Replaced thumbnails for sci-fi ship hull assets where a different angle made them more legible.
  • An optional popup mode for Symbiotes. This helps Symbiote creators handle logins for some sites.

Many sites use providers like Google, Facebook, or Twitch to handle logging in to their services. These login systems often pop up a temporary window where the user logs in before being handed back to the original web page. Previously, Symbiotes couldn't handle this, so using some online systems popular in the ttrpg space was impossible.

This is now fixed. Symbiote creators can now add a single entry to their project's manifest to tell TaleSpire how to handle websites trying to open a new window. It can be ignored, opened in the same view, or (the new addition) opened in a modal view over the Symbiote. Creators can find more info in the documentation here: https://symbiote-docs.talespire.com/manifest_doc_v1.html#link-new-tab-behavior



Seeing a steady stream of Symbiotes being added to the repository has been a delight. We are yet again excited to see what Symbiotes arrive now this critical shortcoming is being resolved. As always, big thanks go out to the community, especially those folks who reported this issue and showed us what they needed.

Until next time,

Happy adventuring

p.s. This is a surprisingly hefty update at 2.4GB. We believe this a side effect of build changes we had to make for mac support. Update sizes should be back under control soon.

TaleSpire Bug-Fix Release

The goal of this patch was to fix a bunch of tiny issues, but we snuck a bigger fix in there too.

  • Fix help text for AOEs as it included info only relevant to rulers.
  • Disable creature keyboard movement for players when in cutscene mode.
  • Allow scrolling over board bookmark items.
  • When using the rename keybinding, creature names had to be at least three characters long. This restriction has been removed
  • Fix case where our HeroForge model cache wouldn’t delete dirs that still contained files
  • Fix bug that stopped the installation of mods to different drives
  • If you remove your HeroForge account while in the HF browser we now switch to the mod-browser
  • Fix more UI reveal errors affecting players
  • Symbiotes: The rulerResult objects were missing the ruler id. This is now fixed.
  • Group Selection is working again

We are making good progress on the macOS release. We’ve had our testing session and are working through the bugs we found. Keep an eye on the dev-logs for more news!

NOTE: We have had to change our setup on Steam in preparation for the macOS release. This means that, even though almost no files have changed, Steam is forcing a full re-download. The next patch should be back to a sensible size. Thanks for bearing with these inconveniences during this transition.

TaleSpire Update - Fixing TaleSpire's dumbest bug?

Hey folks,

The title is only slightly clickbait. Today we are moving to a newer build of Unity. The major driver for this is that it fixes the bug that has stopped us from supporting macOS.

As a side benefit, it also meant we moved to a newer version of Unity's input library, and that means:

[h3]YOU CAN NOW BIND ACTIONS TO THE ‘E’ KEY![/h3]

This has been a thorn in our sides for ages. It’s super embarrassing to have to say, “Ah yeah, we can’t support using the letter E.”

But no more! Feel free to leave an E in the comments in respect of this fallen bug.

While this is an important update for the game, it’s not that tangible for players. We’re looking forward to bringing you more concrete upgrades soon.

Until then, have a good one.

TaleSpire Patch Release

Today we have a quick patch that:
  • Fixes a bug where clearing selections near the edge of the board caused hangs or crashes
  • Fixes tab visibility for players
  • Improves handling of requests for server info

Many more things in the works. Check out the dev logs to hear what we are up to!

Symbiotes are live!

[h3] The smith’s finally had their tools. Now, the work could begin.[/h3]

Symbiotes are our first supported way of modding, allowing you, the community, to make character sheets, fancy dice rollers, hand-out notes, and so much more!

With our new API, these Symbiotes can load data directly from the game enabling tight integrations. Additionally, you can load regular websites if you prefer, using your favorite online resource without having to Alt+Tab out all the time.



To make finding and installing Symbiotes easier, this release also includes the first version of the community mod browser. You can go from zero to using mods in just ten seconds:
From nothing to using a mod in under ten seconds



For devs looking to get started, we have full documentation, a repository of examples, and a video showing how to upload to our official mod repository on mod.io.

[previewyoutube][/previewyoutube]

For players, we have this little video showing how to enable and install your first symbiote and this written guide.

[previewyoutube][/previewyoutube]

Please note that while we are eager to see what gets created, we are not canceling anything from our roadmap in favor of Symbiotes. We are still firmly committed to building everything we have planned and finding the best implementations for the game.

So here we are, once again, at the start of something exciting. For us, this year is all about bringing broad modding support to TaleSpire. We’ve been building and are excited to begin landing all that work.

A final and hearty thanks go out to all those who tried the Beta and reported bugs. You folks make TaleSpire so much better!

We’ll see you all again soon!