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TaleSpire News

A single fix

We kick off the week with a small fix. With this patch, TaleSpire now correctly handles UI scaling when Alt-Enter is used to toggle fullscreen/windowed mode.

Now to see what else we can fix this week.

The bug squash-athon continues!

This time we went after five annoyances:

  • We fixed a case where you couldn't change vsync or windowed mode without also changing resolution
  • The scroll speed of the screen resolution dropdown was too high
  • Dice thrown by other players would judder rather than come to a complete stop
  • Master volume is now a percentage
  • Fix the fps settings, so they are now applied correctly


It's very easy for small things to fall by the wayside with all the big features that need writing, so getting a handful of these fixed feels good.

Ciao

Three little fixes

We are back again with three more fixes based on user feedback and logs sent to the servers.

Firstly, we now force an auto-saves every 10 minutes regardless of building activity. Previously we waited 30 seconds after the last build action; however, many of you are marathon builders, and we were not saving your work often enough. This made some bugs far more painful when people lost work.

Next, we found and fixed a bug causing creature-related errors when switching boards. This one probably flew under the radar, but it's good to get it fixed.

And lastly, editing the initiative list in turn-based mode is much easier as picking creatures is now pixel perfect.

And that is all for this patch. There is always more to fix, so you can expect us to be back with more in the coming week.

Windows 7 Hotfix

This patch fixes a bug related to monitor scaling that affected people on Windows 7.

The next Windows-specific bug we are going after affects people running Windows 11. We will keep you posted.

We also are sneaking in a little fix that stops ruler keybindings from trying to do things when not in a board.

Stability patch the third

It's been a couple of weeks, but we are back with the fixes for the next set of most common errors (according to the servers).

We have:
  • A fix for a case where joining a board during certain operations could cause an error
  • Code that handles cases where 3rd party library was delivering messages at unexpected times
  • A fix for a selection of bugs where certain combinations of delete and undo/redo could result in incorrect board states.
  • A fix for a nasty bug that resulted in random crashes during copy/paste


We also added the tiniest user-requested feature. Clicking the build-id now copies the id to the clipboard.

A big shout-out to you as well! There is no way that we would find and fix all these issues without the incredible help we have received. Thank you!

See you in the next patch :)