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TaleSpire News

Early Access Patch 24: Filters for Hide-Volumes

We've added filters to Hide Volumes, which means you can choose which types of assets to Hide. The filters available are "Props & Tiles," Creatures, and Lights.

Check out the DevLog on the subject of Filters and the video from that DevLog showing how it works:
[previewyoutube][/previewyoutube]
There will be a usability overhaul on the Hide Volumes in the future, as they're a bit janky. That's for another time, however.

Thank you for all the continued support!

BUILD-ID: 7916259 - Download Size: 9.8 MB

Bug squashing adventure: Patch Six

What a week, let's wrap up with a few simple bug fixes.

This patch includes:

  • A fix to the line ruler where other players would see a trailing handle when the person using the ruler finished the operation
  • A fix to a bizarre bug where the window would randomly become tiny on startup
  • A fix so that the campaign name for newly published boards shows correctly


These have been around for a long time, so it's nice to tick them off.

This wraps up this big bug-fixing week.

Until the next patch, happy adventuring!


p.s: Check out today's dev log for a little bonus content

Bug squashing adventure: Patch five

Ready for more bug fixes?

Well, we have some. Three long-standing bugs fall today. They are:

A case where the line-of-sight state wasn't cleared when switching boards. This resulted in random creatures being visible
A bug where removing the last creature from the party wouldn't update the line-of-sight
The issue where hide-volumes didn't hide lights

Lastly, we are adding a bug back in! I know that sounds strange, so let me explain. Players being able to teleport creatures was not intended. However, the feedback we got yesterday taught us that people have been using it and, in fact, it has become important to the play style for some people.

We do not want to mess with this until we have and proper solution, so we are restoring this bug. We will then incorporate this into the improved player controller coming next year.

And that's it for today. Tomorrow, we will be back with one last patch in our Christmas bug-fixing marathon.

Until then, happy adventuring!

Bug squashing adventure: Patch four

The festival of bug fixing continues!

Today the changes are that:

  • Dice no longer collide with hidden tiles or props
  • Double right-click ignores hidden tiles & props unless in gm-mode
  • There are significant performance improvements for large boards
  • The flashlight no longer interacts with hidden creatures in ways that give away their location
  • Players can no longer use the GM's creature teleporting tool
  • We now verify the hash of downloaded creature and sector files before deserialization (this fixes several cases where boards could appear corrupted)


That's all the fixes for today. Let's see what tomorrow brings!

Bug squashing adventure: Patch three

Time for some more bug fixes. This time we bring to you:

- A fix to cases where tiles and props that crossed zone boundaries were not hidden correctly by hide-volumes.
- An improvement so that pasting a slab, transitioning to another campaign, and pasting again now works as expected.
- You no longer get a unicode heart in the clipboard after pasting (the optimization that used to use this fact is no longer required)
- A fix to a case where exiting with un-applied campaign edits could cause an exception.
- A tweak to make the music and ambient drop-downs wider so that track names aren't cut off (we will make a robust solution in the future)

We'll be back tomorrow with more fixes.
Have a great day!