1. TaleSpire
  2. News

TaleSpire News

Early Access Patch 13

This patch is focused on startup time and bug fixes. We have:

  • Reduced startup time to less than half of what it was previously
  • Reduced the time taken to process and upload icon atlases to the GPU
  • Fixed a DNS related bug that caused some players to be stuck on the login screen
  • Improve message handling when initiating the connection to the backend
  • Better handling of server-side issues


If you or someone you know has had issues getting past the login screen, please try this update. If it still doesn't work, feel free to come to find us on Discord. Fixing these bugs is a priority for us.

Until next time folks!

Early Access Release Pack 05: Adventure for Charity (St. Jude Hospital)



Hail and harken, good folk of the land - it's time for another Early Access Release Pack!


This one is a bit unique. We recently ran an adventure on BlueBoxRPG’s St. Jude Charity Live Stream for some good ol’ fashion TTRPG fun while supporting a good cause - and of course, we used TaleSpire!

This Pack contains the minis, known as the Company of the Bounding Boulder, that starred in the adventure.

[h3]Creatures:[/h3]
  • Jonny Ree (BR) as Hubert Rocksocks (Dark Gnome Caster)
  • Jason Roy (BR) as Lok Rocksocks (Dark Gnome Warrior)
  • Demongund as Rahmris (Half-Demon Caster)
  • Istallri as Sand of the FordRiver (Human Warrior)
  • MadWizard as Baubard "Bobby" Fibbletor (Dwarf Warrior)
  • BlueBoxRPG as The Blue Wizard (Human Caster)
  • Plus, an added bonus - the most dreaded beast of the land - a Bunny Rabbit.


[h3]Fixes:[/h3]
  • Replaced reflection probe rendering with custom solution improving performance
  • Creatures with no name get asset name instead
  • Validate hash of sector files and non-unique creature data
  • Double right-click (move camera) is now pixel-perfect

[h3]Other:[/h3]
  • Added 4 new stat slots adding up to 8 total.


Until the next pack - have fun!

BUILD-ID: 7074049- Download Size: 46.8MB

Early Access Patch 12

It's time for some features and fixes! In this patch, we have:

  • Added a dialog for renaming the campaign
  • Added a setting to allow changing the username
  • Spaced out settings a little more than before
  • Added a tiny offset to static assets to reduce z-fighting
  • Fixed a bug where spawning a unique in a new board didn't remove the visual from the old board for players still in that old board
  • Fixed an exception on ui-scale changes after leaving a board
  • Ensured that changes to units now update the campaign settings panel for other GMs
  • Fixed a bug where players could paste slabs
  • Fixed an exception that occurred during shutdown when releasing light resources.


Hope this finds you well. See you in the next one!

Server maintenance completed successfully

Actually the title is all we had to say :)
Seeya

Server Maintenance - 3am PT

At 3am PT, we will be taking down the servers for maintenance (click here for the time in your timezone).

We are scheduling one hour for the work.

This patch will complete the changes we needed to make on the backend for upcoming creature features.

Ciao.