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TaleSpire News

Early Access Patch 5

This time we have an update purely focused on fixing markers, which should now behave as expected.

Beta players should find that markers that were created before the release are accessible. For those of you who had new markers vanish since the release, you may also find that these have been restored.

In this patch, we also fix a sync bug where gm-blocks would not sync if that part of the board had been modified.

One known bug is that publishing a board does not include the markers. This will be fixed in an upcoming patch.

We have plenty more in the works, so stay tuned!


Early Access Patch 4

Hi everyone. It's update time again, and we have a few fixes and a small feature improvement:

  • The hide-plane region now always includes the camera. Things should no longer appear between the camera and the camera look-at-point when they should be hidden by the hide-plane.
  • We've fixed the knob controlling the sun to have the height of the day be upwards.
  • We have fixed some bugs in delete and undo that were causing corruption of parts of boards.
  • A bug in the hide-plane has been fixed, so it now interacts correctly with un-deleted things.
  • The range of Atmosphere fog has been expanded, allowing for less and more fog.


See you later in the week with more fixes!

Early Access Content Pack 1: Siege of the Cackling Horde



[previewyoutube][/previewyoutube]
Here is our first Content pack since the Early Access release. We're starting off with some city defenses and a group of suitable raiders!

[h3]Here is a list of added content, changes, and bug fixes:[/h3]

[h3]Creatures :[/h3]
  • Gnolls (Warrior, Archer, Alchemist)
  • Hyena

[h3]Tiles and Props :[/h3]
  • Palisade TileSet
  • Palisade Door
  • Palisade Various props
  • Abatis
  • Various stone and wood debris
  • Maple leaf piles
  • Animal Bones

[h3]Changes:[/h3]
  • Moved some creatures from Monsterious into Humanoid and Construct
  • The Moorgoth flat roof texture tweak

[h3]Bug Fixes:[/h3]
  • Fixed where compass would lose events once PhotoMode had been enabled once
  • Fix another initiative order issue when deleting creatures
  • Fixed where hidden creatures could create bright white shader artifacts

Thanks for all the wonderful feedback!

Onwards to our next Patch!
BUILD-ID: 6591993 - Download Size: 717.8 MB

Early Access Patch 03

This patch brings an assortment of fixes to issues reported by the community.

Thank you for all of the help we've received on the issue-tracker. Your pictures, videos, and step-by-step guides have allowed us to replicate and fix everything below.

  • Fixed a bug where deleting a tile or prop could leave behind the colliders
  • Line-of-sight dependency issue no longer causes other systems to not be initialized
  • Fix a bug where tiles that were moved, were then not interacting correctly with the hide-plane
  • Fixed a case where moved tiles were pickable when hidden
  • Fixed a case where the hide-plane can skip tiles at certain positions
  • Fixed the slab tool as it was not respecting the rebinding of the 'rotate 90 degrees' button.
  • Fixed a bug where interactable assets were using the wrong colliders if they had a mix of static of dynamic parts
  • Fixed a bug which could result in creature state not being saved
  • Fixed a case where leaving photo-mode while UI was hidden caused some UI to be invisible
  • Fixed a bug where the initiative list is cleared if you delete the creature who is currently active
  • Fixed an error when trying to respawn a deleted unique creature.
  • Fixed a bug allowing players to teleport creatures they don't own
  • Fixed spelling in the grid sample button tooltip
  • Improve region handling of tile size and ruler measurements
  • Fixed incorrect help bar entry for creature teleport
  • Improved stats and hp handling of large values
  • Fix significant lag when pressing the zero key in the main menu


More updates coming soon!

Early Access Patch 02

Our second Early Access Patch is a bit of a smaller one as we're working on some bugs that take up more time. But in the meantime, we wanted to push out a few other fixes.

Here are the fixes/changes in this Patch:
  • Fixed error when another player finishes using a ruler
  • Fixed where dice roller wasn't checking for props (causing dice not to hover on cliffs, for example)
  • Fixed where auto Move Hide Plane was not checking for props
  • Fixed where Rulers were not snapping to props.
  • Added ability to spawn creature as hidden by spawning them in the GMOverlay
  • Fixed where "Remove All Dice" wasn't showing on the Dice GM Radial Menu.
  • Fixed creature out of bounds error on load

Thank you all for the feedback so far.

Onwards to the next Patch!

BUILD-ID: 6572116 - Download Size: 7.2 MB