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TaleSpire News

TaleSpire Bug Fix Patch 8

In this patch, we did the following:

  • Fixed a bug in the scripting system that was causing incorrect animation of lights
  • Fixed two crash bugs in copy/paste
  • Fixed a bug causing creatures to vertically shift into the wrong location on intersection with tiles/props
  • Improved the performance of boards with lots of creatures


See you in the next one!

TaleSpire Backend Patch

NOTE: This patch was applied to the backend and, as such, there is no new update in Steam for you to download.

Until now, there has been a nasty bug that affected published boards once they are imported into a campaign. If the state of objects (doors, chests, etc) were changed, but no tiles were added, moved, or removed, an entire region of the board could be lost.

With this fix, published boards are safe to use again.

If you have a board damaged by this bug, that copy of the board is not recoverable, but you can reimport the board from the published URL to recover the entire board.

Thanks to everyone who has been beta testing that feature and reporting the issues they found. It was instrumental in helping us reproduce, and ultimately tracking down, this bug.

On to the next bug!

TaleSpire Bug Fix Patch 7

This patch fixes a bug where, on some boards, people joining an ongoing session would get an error and not be able to join.

More bug fixes are already in the works, but this one felt worth rushing out.

Thanks to the community for sharing their discoveries via excellent slabs and published boards. It has helped us find things that have eluded discovery for months.

TaleSpire Bug Fix Patch 6

Here is today's Patch with bug fixes.

Note: Because of having to rebuild the asset packs this patch is bigger than usual.
  • Fixed the duplicate chat messages
  • Improved culling
  • Upgrade no longer getting stuck on invalid boards
  • Fix bug causing some props to error and not be pick-able
  • Fix bug causing large boards to cause physics errors on load
  • Fixed where the radial menu would be difficult to open, especially on Small Creatures
  • Did another pass on the tutorials
  • Fixed animations not finishing (was causing doors to stay ajar)

More to come as the Early Access approaches.

Till next Patch!


BUILD-ID: 6492825 - Download Size: 763.4 MB

Bug Fix Patch 5

Recently we disabled the downgrader due to a bug in the upgrader, which was causing some boards to end up empty. We've fixed this bug in the cases we have been able to test, so we have enabled the downgrader again.

If you have boards made empty by the upgrade, please run the downgrade and re-upgrade them to restore them.

As before, the downgrade will revert all boards from back to their state before the release of Chimera. If you created a board after the release of Chimera, it will be unaffected.

This patch also fixes the bug where, if a board crosses a certain number of lights, all the lights go dark.

See you all in the next patch!