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TaleSpire News

Asset Patch

Some lovely folks spotted a couple of issues in the asset release, so we've just fixed them.

The issues were:

- Some kitchen work surfaces were scaled incorrectly
- The colliders on some new props weren't working correctly

Thanks once again to the community members who let us know about these.

Happy building

Early Access Content Pack 30: ... and the Kitchen Sink



Hello again, TaleSpire community!

This pack release contains 29 assorted community-requested assets, so the theme is somewhat chaotic, but hopefully, you'll find something useful or cool to add to your builds.

This pack contains the following assets:
  • Cliff-face rocks (3)
  • Counter and Cabinet set for a modern kitchen (8).
  • Archway set for MegaDungeon (2)
  • Orange tabby cat mini
  • Sandbag set (3)
  • Barbed wire coil
  • Tank Stopper
  • Individual modern weapon props (7)
  • Item bins for shops, storage, etc (3)

It also contains a few small fixes:
  • Some doors would be referred to as "thing" when people interacted with them.
  • The cactus group wasn't casting shadows.
  • The cactus group wasn't pickable once it had been placed.


“Any news on the MegaSector?”

This is still in progress, and we’re hoping to get some screenshots to show off in our upcoming Dev Stream this Friday. If you’re interested in checking that out, head on over to our Discord channel for the details on the date and time.

Bug Month Patch 9

We are back with the second patch of the day.

In this release, we:
  • Fixed a bug where props in the hand would animate constantly.
  • Fixed a bug where props turned into creatures would animate constantly.
  • Fixed a tutorial where the keybinding information was not responding to settings changes.
  • Minor fixes to wording in tutorials.
  • Add help bar hints to assist with rotating tiles and props

For those who hadn’t seen the first two bugs, this is how dumb it looked.

Really kills the space survival vibe when a crate is going full muppet!

We have another release going through testing now, so come back tomorrow for new goodies.

Ciao.

BUILD-ID: 14438443 - Download Size: Win / Linux 2.8 MB / Mac OS 8.8 MB

Bug Month Patch 8

This patch didn’t make it out last week, so we are kicking off with it now.

It fixes a single but confusing bug where tiles are seemingly hidden by a hide-volume but not actually inside one.

This is what the bug looked like when it showed up.


And now a very boring pic of it working :P


We will be back very soon with more fixes.

Dev-log crosspost

Hi folks,

As we have some new faces around these parts, I wanted to let you know that we have a dev-log where we write a little about the stuff we are working on. Not as often as we'd like, but now that we are on fixes (and soon, features) again, we've been posting more frequently.

Following on from our the previous patch that had the experimental search for community mods, we've been working on tagging. Tagging should hopefully make searching for community-made creatures easier. We've had a few posts recently that touch on tagging, so I thought I'd share them here.


The first has a longer write-up on tags. The other two mention progress on tagging as well as news on bug-month.

Currently working on a fix for a bug in a very delicate bit of code, so it's going to take a few more days to ensure it's safe to ship.

Until then,
Peace.