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RAD October 16th Patch Update

Hello RAD fans!

We’re pleased to announce that the latest update for RAD on STEAM® has been released! This update includes some new items to allow your brave teenager to have more control over the mutations they receive in the Fallow, as well as seven new fun quirks that open up new playstyles!

Fix for issue that would allow a "lockdown" room to be triggered when the player isn't in it
Assist Features moved to Options screen for better visibility (used to be in Gameplay Options)
Altars can be used multiple times now. Each time they are used the chance of an offering being rejected increases. The eyes turn red when it will reject all offerings

7 New Quirks added!

Key Master: Increases the number of floppy disks that spawn

Meat Lovers: More meat spawns. Similar to Shark Style but without the speed boost and no damage is done when the player stops moving

Yeet Lovers: Increases the chances of getting ranged mutations

My Buddy: Increases the chances of "buddy" mutations (Death Roe, Teeny Bopper, Suck Face, Home Slice) and "buddy" items (Polyp Pal, Laser Pal)

Cheapskate: Lowers prices in all shops

Unstable: Taking damage will result in one of your exo mutations randomly changing

Devolution: The player starts with a full assortment of mutations. Over time, mutations are randomly taken away until the player is left with just their bat. New internal mutations can be gained but no new external mutation can be gained

New items and consumables - new mutation-based items can appear in the world. Discover them and figure out what they do!

New weather patterns and world tiles added to the variation of the Fallow!

Fixed an issue with the secret mutation that caused it to lose its upgrade when loading a new level

RAD Patch 4

Hello RADlings!

Here's your patch notes for the latest RAD update!

• Chronobellum Hyper cooldown changed from 4 seconds to 20 seconds. Can now be used when half full
• Altars can give a key when sacrificing a Diet Health Potion
• Cathode Raider task to hit antenna only requires one hit instead of three
• Soul Glow consumable now does double damage and damages more often
• W2-2 overall map size has been slightly reduced to help shorten run length
• Polyp Pal now has more health, will take damage from ground fire and will teleport back to the player if it falls off a cliff. The price has been adjusted as well
• W1-2 has fewer islands and will now try to only generate 1 underground area. This should create far fewer incidents of maps where multiple undergrounds make it confusing to navigate the level
• Symbiant targeting has been tuned
• Multiple crash fixes, most notably when using Mutation Swapper machines
• Mutation Leveler and Mutation Swapper machines no longer take health when used
• Anti-aliasing option added to Graphics Options. This allows the player to choose between Temporal (default, what the game has been using the entire time), FXAA or None. This is mostly for PC and Switch players who may not like the "softness" that Temporal AA creates
• Vampiric Hits can no longer be triggered by hitting Death Roe babies
• Daily Challenge scoring has been adjusted so that scores are generally lower. The score cap was being hit too often (9999 on leaderboards). Now it should be nearly impossible to hit the cap without cheating
• Enemies affected by Chronobellum Freeze can now take damage
• Death Roe babies are not affected by Chronobellum Freeze
• Chronobellum Freeze cooldown is now 3x longer. However it can be activated while the resource is half full now
• Mutation cooldowns are now properly affected by Chronobellum
• High ground pound does 2 points of damage instead of 1. It still has a wider AoE
• Warhead combos now have a proper cooldown
• The level seed number has been added to the upper right of the Pause menu. This should help with reproducing bugs in the future
• The boss chest at the end W3-1 now contains a Split Heart instead of a health potion
• Bummer Head mutation changed to not be a super powerful projectile with no cooldown. Now it does 1 damage instead of 4, has a proper cooldown, and leaves a puddle that will slow down enemies but not damage them
• Bad Legs mutation can no longer be used infinitely
• Corrupt Endo mutation machines can now grant the Mutation Power buff
• Shermie's shop will refresh items every time the Town level is loaded so she won't be selling the same items every time
• Apply button on Graphics Options moved to be more obvious
• Sorted resolutions high to low, so native is listed first
• Leaderboards can be "scrolled" with the mouse wheel

RAD Final Closed Beta Extension - June 24th

Dear Beta Testers,

As we are eager to get player feedback on our latest build for RAD, so we will be extending the closed beta session until June 24 at 5pm. We will be sending out many more Closed Beta invites for the final week and we encourage any participants to join Double Fine’s UserVoice and let us know what you think.

New additions to the most recent build include:

- Official Bandai Namco arcade cabinets
- More secret areas
- More side quests
- Combat tweaks for fluid combos
- Bug fixes

Final RAD Closed Beta Announce

Thank you all for taking the time to let us know your feedback on RAD! We will have one final Closed Beta until June 19th. We highly encourage that if you have played in one of the earlier sessions to return and see all the changes made.

Build Notes below:

* New music has been added to every level!
* Compendium and Equipped have been renamed to Tome of the Ancients and Notebook, respectively
* Fixed issues with interior level generation that was kicking people back to the Main Menu
* NPCs can be found in new places. They might appreciate some conversation
* Home Slice can now be thrown in a particular direction if aiming when deploying the turret mode
* Stink Eye should persist across levels and weather transitions now
* Burrower thieves have been added to W2
* Maxotaur variants have new names: Beefmaster and Longhorn
* Ground pound timing has changed a bit. The character will now do a little flip before landing
* Fixed a bug that caused the Elder to say “Loading!” twice on loading screens
* Insulator added to pool of mutations the player can gain from mutation machines
* Fixed the unfair damage radius of the alpha land louse spin attack
* Hiding the UI on the Pause screen will also disable to CRT filter - great for screenshots!
* Fixed the issue where sometimes low terrain caused the player to take fall damage
* Feculord is now a boss for W1-2 and Dividulous is a boss for W2-2
* Firestorm no longer has toxic pools, only lava pools
* Toxic Dump has been tweaked so that it can no longer be stacked in a single spot
* NPC text that requires interaction can be skipped by pressing the interact button a 2nd time
* Daily Challenge will now show time elapsed on the results screen
* One way teleporters will sometimes appear at dead ends in interiors to help reduce backtracking
* Timed buffs will no longer run out when the player is mutating
* Missiles from trapped chests have a lower arc so they hit the ground faster
* Increased the range a NPC will see the player performing a trick to make it easier to complete the task
* Fixed a bug where it was possible to exit a boss room before the doors finished closing, shutting the player out of the encounter
* Fixed the bug where mutating while in fire resulted in the fire continuously damaging the player until death
* Using Gnarly to trap a mutie and then setting the vines on fire will damage the mutie
* Fixed some world generation issues in W3
* Added clarification on the Assist Features screen to note that selecting a Quirk will override assist features
* Bodacious and Heinous now affect Altar and Mutation Machine outcomes
* Asset optimizations to increase overall performance
* Many bugs were squashed in the creation of this build

The Steam Closed Beta is scheduled to end on June 19 at which point we'll look at the collected data to determine any final changes we want to make to our Day 1 patch. The game will continue to improve before release so the state of the game on June 19th won’t be the final state of the game. This is the final chance to play and give feedback to the development team.

Thank you!

RAD Fan Art Graffiti Contest

We're kicking off the RAD fan art contest, where our community can submit their rad graffiti designs that best represent the game! Entries will be evaluated by the development team, with the winning design being featured in the game itself, and the grand prize winner receiving additional limited swag items, including a skateboard, glow-in-the-dark action figure, lunch box and floppy disk. Two runner up winners will also be chosen to receive the limited swag items. Those interested in entering and finding official rules and regulations can visit: www.RADArtContest.com.

Good luck!