1. CASE 2: Animatronics Survival
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CASE 2: Animatronics Survival News

Patch 0.8.7.4

Fixed a bug in Episode 4 that was related to EMMA A-1 not following the correct path and killing the player from a long distance.

Patch 0.8.7.31

Storymode:
- Fixed EMMA A-1 being sometimes stuck behind pallets in the warehouse in episode 1.

Multiplayer:
- Fixed a bug related to KESTREL 0-2 that killed survivors with the hand cannon, resulting in a false death.

CASE 2: ANIMATRONICS SURVIVAL | EPISODE 05 | THE PUPPET JUDGE | TEASER-TRAILER

[p]Hello everyone! Our team presents the first teaser trailer for the final episode, which will conclude the storyline in CASE 2!

The teaser trailer Episode 05 will premiere today:[/p][p][dynamiclink][/dynamiclink][/p]

Patch 0.8.7.3

[p]Multiplayer :[/p][p]General:[/p]
  • [p]Fixed a bug related to players micro teleporting on high-ping servers[/p]
  • [p]Timing adjustment related to the Nitrous PM56-C's shield deactivation[/p]
  • [p]Fixed several collision spots in the police station[/p]
  • [p]Fixed a bug with wooden/metal cabinets related to survivors respawning inside them[/p]
  • [p]Fixed interaction with the wooden cabinet[/p]
[p]Animatronic Duo :[/p]
  • [p]Fixed a bug with Kestrel 0-2 related to her night vision after returning from "Human Form" to her normal form[/p]
  • [p]Fixed a bug with Kestrel 0-2 related to showing 2 survivors on the map when spamming the button for "Human Form"[/p]
[p]Story Mode:[/p]
  • [p]Fixed Jack's breathing (sound/animation)[/p]
  • [p]Fixed incorrect display of interference when viewing Owl[/p]
  • [p]Each New Game no longer resets FPS back to 60[/p]
  • [p]Fixed the moment with the lock in the Episode 1 finale related to spamming the interaction button[/p]
  • [p]Stamina has been increased in Episode 1[/p]
  • [p]Visual improvements for Kestrel in Episode 1[/p]
  • [p]The achievement "Wild West" can now be obtained outside of "Hardcore" mode[/p]
  • [p]The initial cutscene of Episode 1 can be skipped by pressing the space bar[/p]

Patch 0.8.7.2

[p]Changes:[/p][p]Fixes:[/p][p]Halloween lighting remains fix.
Dead pointer were able to activate the radar while dead.
PSE (Police Station Extend) Keypad door were able to pre-open without power.
FT (Factory) fixed a location were you able to be stuck.
Some Story mode fixes. [/p][p]Balance Related:
KESTREL 0-2: [/p][p]Changed Running speed from 620cm/s to 750cm/s (EMMA A-1 Crawl Speed.).
Changed Running Energy Wasting from 8/sec to 12/sec.
Changed Bullet Energy Wasting from 0.15 to 0.09. [/p][p]LAST RETAR:[/p][p]Changed Running Energy Wasting from 8/sec to 6/sec.[/p]