1. CASE 2: Animatronics Survival
  2. News

CASE 2: Animatronics Survival News

CASE 2: ANIMATRONICS SURVIVAL | EPISODE 05 | THE PUPPET JUDGE | TEASER-TRAILER

[p]Hello everyone! Our team presents the first teaser trailer for the final episode, which will conclude the storyline in CASE 2!

The teaser trailer Episode 05 will premiere today:[/p][p][dynamiclink][/dynamiclink][/p]

Patch 0.8.7.3

[p]Multiplayer :[/p][p]General:[/p]
  • [p]Fixed a bug related to players micro teleporting on high-ping servers[/p]
  • [p]Timing adjustment related to the Nitrous PM56-C's shield deactivation[/p]
  • [p]Fixed several collision spots in the police station[/p]
  • [p]Fixed a bug with wooden/metal cabinets related to survivors respawning inside them[/p]
  • [p]Fixed interaction with the wooden cabinet[/p]
[p]Animatronic Duo :[/p]
  • [p]Fixed a bug with Kestrel 0-2 related to her night vision after returning from "Human Form" to her normal form[/p]
  • [p]Fixed a bug with Kestrel 0-2 related to showing 2 survivors on the map when spamming the button for "Human Form"[/p]
[p]Story Mode:[/p]
  • [p]Fixed Jack's breathing (sound/animation)[/p]
  • [p]Fixed incorrect display of interference when viewing Owl[/p]
  • [p]Each New Game no longer resets FPS back to 60[/p]
  • [p]Fixed the moment with the lock in the Episode 1 finale related to spamming the interaction button[/p]
  • [p]Stamina has been increased in Episode 1[/p]
  • [p]Visual improvements for Kestrel in Episode 1[/p]
  • [p]The achievement "Wild West" can now be obtained outside of "Hardcore" mode[/p]
  • [p]The initial cutscene of Episode 1 can be skipped by pressing the space bar[/p]

Patch 0.8.7.2

[p]Changes:[/p][p]Fixes:[/p][p]Halloween lighting remains fix.
Dead pointer were able to activate the radar while dead.
PSE (Police Station Extend) Keypad door were able to pre-open without power.
FT (Factory) fixed a location were you able to be stuck.
Some Story mode fixes. [/p][p]Balance Related:
KESTREL 0-2: [/p][p]Changed Running speed from 620cm/s to 750cm/s (EMMA A-1 Crawl Speed.).
Changed Running Energy Wasting from 8/sec to 12/sec.
Changed Bullet Energy Wasting from 0.15 to 0.09. [/p][p]LAST RETAR:[/p][p]Changed Running Energy Wasting from 8/sec to 6/sec.[/p]

Future Plans of Multiplayer Team

[p]Hello everyone! The Multiplayer team is here to tell you about our future plans:

When is Episode 5? Why aren't the developers working on the storyline?


We've reiterated several times that we are the only ones working on multiplayer for CASE 2 – WE ARE A COMPLETELY DIFFERENT TEAM that is NOT INVOLVED with the storyline. That's the main team, which is CURRENTLY working on OTHER GAMES in the CASE universe.

Future plans for the Multiplayer team:

The Multiplayer team is currently working on another multiplayer project related to CASE: Animatronics. If you'd like to help us, please email us at [email protected] or send us a private message on Discord. (Be sure to provide your portfolio/resume and any game development skills you possess, such as 3D modeling, blueprints, and more.)[/p]

Patch 0.8.7 + Extendend Police Station Map

[p]Changes:

- Replaced Police Station with a new one.
- Animatronics are now allowed to Text Chat with Survivors.
- Fixed a Bug Related to the Items, they didn't show the Green outline anymore.
- Fixed a Bug with the Leaderboard that the Profile pictures were massive.
- Some Performance Improvements.[/p]