1. CASE 2: Animatronics Survival
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CASE 2: Animatronics Survival News

PATCH 0.7.3 + Weapons Balancing

Hello everyone, we tested balance changes, and are sure that both sides are more fair now.
Survivor's gameplay is harder and more fun now, animatronics are harder to escape from.
You might have to change your playstyle as survivor characters, but don't worry, the changes are big only for pointer.
We recommend you to don't waste too much stamina while animatronic is not close! This might save your life.
If you think the game is still unfair, contact us through comments or discussions on steam, and tell us your problems with current balance.

Here are the new cooldown stats:

Support: 35s > 65s
Medic: 30s > 50s, she has five mines now instead of four
Pointer: 45s > 80s

Now you might ask: Why is pointer's cooldown so big now?
He has easier qte, 2 chances of escaping animatronic's claws, more stamina and an ability, so his big nerf is fair.
Him having more stamina pays out in dealing with LAST RETAR (wolf animatronic) which will let him escape him easier, while not having 2 chances of escaping him with qte minigame.

That's all we wanted to say, enjoy your BALANCED out experience:)

Multiplayer weapons balancing + apology

Multiplayer dev and testing team here, we heard your feedback about the current balancing of multiplayer.
We know that weapons being overpowered made players experience bad. We are sorry for releasing the update with this balancing issue, and are working on testing it and balancing it out as soon as possible! The patch is gonna be ready soon.
Thank you for your feedback, we are gonna try to make the multiplayer experience as good as possible.

PATCH 0.7.0 + New Multiplayer Map

List of Changes:
Added:
NEW MAP: Factory
Map Selection.
New Animatronic Selection.
Lobby Interaction Button Sounds
Last Retar now has an offline animation.
Police Station has now intractable wardrobes now.
Some decoration to the main menu and episode 1.



Fixed:
Emma A-1 being stuck after using the Ceiling ability.
Door being Open or Closed, while not being Open or Closed for the host.
Last Retar won't receive Acoins when he makes Claw kills.
The “RESCUE” Achievement has been fixed.
Workshop “You Got” got fixed and is back.
Workshop Raws amount could not be seen.
An issue where actions like Opening Exits, Revive Players or Enabling Generators would sometimes fail to trigger when the timer reached zero.
Workshop skin name won't be shown.
Hardcore not functioning right.
New Game resets Vsync, motion blur and other settings back to default.
Donut Story won't Fully reset when playing a new
episode 4 Key card Door can be triggered multiple times.
Kestrel Multiplayer hit box is now like any other character.
Episode 1 Fixed a floating Fuse.
Floating generator wires over a non-existing Generator in the Bunker map.
Acoins some save after a match has ended.

Buffed:
Acoin gaining has been buffed. For example for a stun you won't get 1 but rather 3 coins.
Early Crate Drop rate has been made higher. (it's been buffed for several days already if you didn't notice)
kestrel Bullets are 22% faster.

Adjusted:
Multiplayer flashlight is not foggy anymore for the Local player.
Animatronics can talk with Survivors per Voice chat now.
Workshop buttons are a bit darker now have sounds and new font.
New Kestrel Idle Animation.
Kestrel Bullet Shooting Sound Volume reduced.
Multiplayer Emma A-1 has the tail size of Story mode.
Removed the Max 100 Acoins cap from the Win/Lose screen (you would get 100+ Acoins anyway, and it was just the text itself.)

Optimized:
Episode 4 Computer screens have mouse cursor now when you go out of bounds on the Computer.

New Content on the January 20th

Hello Everyone.
Tomorrow on January 20th a new big update will be available for CASE 2: Animatronics Survival.
Prepare yourself, we'll see you tomorrow. :)

PATCH 0.6.8

List of Changes:
Added:
Wires to the Generator in the Bunker.
Toggle for motion blur.
Episode 3 Nitrous Ears.
Episode 2 Nitrous Ears.
Workshop item Icons to see what item is for who.
A Start button when fourth player joins in to the match, the waiting screen won't disappear.
Was made to prevent the fourth player being stuck in the waiting screen.

Fixed:
Workshop item counter when you scroll down in the inventory.
Weird collision at doorframes in the Bunker map.
Nitrous hands when he enables dereflection (his shield)