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CASE 2: Animatronics Survival News

PATCH 0.6.7

List of Changes:
Added:
A few small red lights in Episode 3.
A cactus decoration in Episode 1.

Fixed:
Police Station red card glass door being too low.
Incorrect walking sound for the Police Station dressing room.
AI pathfinding issues.
The ability to retrigger the Nitrous chase event in Episode 3.
A bug in Episode 1 where pressing "E" allowed players to stand up during the door jumpscare cutscene.
Emma camping or getting stuck in the warehouse after opening the yellow card door in Episode 1.
Emma spawning directly in the player’s path when loading a checkpoint in Episode 1.
Issues with Acoins and the Workshop (fixed today already).

Buffed:
Reduced Last Retar’s stun time by 1.5 seconds.

Nerfed:
Increased Emma’s anti-overload duration from 1.6 seconds to 3.6 seconds.

Adjusted:
Police Station glass door timer increased from 35 seconds to 1 minute and 10 seconds.
Police Station iron gate timer increased from 20 seconds to 35 seconds.
General quality improvements.
Multiplayer sound and music volume can now be adjusted.
A spacific Checkpoint in Episode 3.

A-Coins and Workshop works again!

Hello everyone!
Just a quick update: the Acoins and workshop issues have been fixed.
Enjoy and have fun! :D

Rollback because of Storymode bugs.

Hello Everyone,

If you're wondering, yes, we rolled back the version due to feedback about strange bugs in the story mode.

As for the multiplayer content, don’t worry—it’s not gone! It has been moved to a separate branch. To access it, switch to the Beta branch and select "new-multiplayer".

The "new-multiplayer" branch will continue receiving the latest patches until the story mode issues are resolved. Once fixed, the multiplayer content will return to the default branch, and the "new-multiplayer" branch will be removed.

Thank you for your patience and understanding!

PATCH 0.6.6

List of Changes:
Added:
More FPS options.

Fixed:
Main menu settings slider now has a textured appearance (previously appeared white).
Reviving Box now disappears if a player leaves the game.
House floor in the Forest near the animatronic spawn.
Forest exit issue where the generator online sound wasn’t audible from far away.
Kestrel’s legs in Episode 1.
Episode 4 stones.
Episode 4 cutscene dialogs.
Episode 3 Nitrous walking sound.
Breaking boards during the Nitrous chase in Episode 3.
AI behavior in Episode 3.
Bug in the Police Station where Last Retar’s gas could go out of bounds.
Graphics settings resetting when starting a new episode.

Buffed:
Damage of the gas grenade; it now kills in 3 seconds instead of 4.
Gas spray duration for Last Retar, which now lasts 5 seconds longer.
Running speed for Last Retar to better catch walking survivors.

Adjusted:
Removed the cooldown for Last Retar after jumping.
Reduced Last Retar’s jump cooldown from 20 seconds to 15 seconds.

PATCH 0.6.5

Happy New Year, Everyone!
We hope you’re all enjoying the start of the year!

Today, we’re excited to release a new patch for both Story Mode and Multiplayer.
We’re also aware of an issue where Acoin is not functioning as intended. Rest assured, our team is actively working on a solution, and we appreciate your patience and understanding while we address this.

List of Changes:
Added:
New startup image.
"Start Match" button for public matches (appears when more than one player is in a session).
Nitrous multiplayer Ears.
Emma A-1 multiplayer Jaw .
Icons to the waiting screen.


Fixed:
Jaw issues in Episode 1 that cause a softlock.
Achievements, including Kestrel Hat and the Acoins.
Issues in the Forest, Police Station, and Bunker maps.
Nitrous board collision bug.
Anti-overload issue for Emma A-1.
Kestrel Hand texture bug.
Last Retar Hand texture bug.
Pointer Radar bug in the Forest (animatronics now visible at long distances).
Laggy movement caused by high ping.
Voice chat issues.
Emma A-1 Ceiling Ability that you get stuck sometimes when you land.


Buffed:
Emma A-1 Ceiling Ability; it can now be used in the Forest on things like Tree Plattforms.
Kestrel speed.
Last Retar speed.

Adjusted:
Kestrel’s eyes in multiplayer mode (made smaller for aesthetics).
The Nightvision for Animtronics, it does not has fog anymore.