Devlog #007: A Roadmap to Release
[p]After taking far longer than I had intended, I finally have a good plan for ending Early Access. And it involves having 1 or 2 more updates in Early Access. If there's just one more update left within Early Access, then it's going to be the Modding Update (v0.3.x) followed by the Release (v1.0.x). If there will be two more updates within Early Access, then the first of these updates will be the Modding Update (v0.3.x) followed by the Multiplayer Update (v0.4.x) before finally getting to the Release (v1.0.x).[/p][h2]Modding Update (v0.3.x)[/h2][p]Currently, I'm working on the Modding Update. This update will give an official means for users to add their own content and game modes to the game, without changing the vanilla experience. And I am very close to having a solution for Solar Lander to load mods and make them playable. I will leave the details to future devlogs though. But here's what to expect if the Modding Update is the last update before release, and what to expect if the will be one more update after the Modding Update before release.[/p][p]Either way, here's the bare minimum of what to expect from the Modding Update, with the rest of the features I originally planned for the Modding Update being added eventually before release.[/p]
- [p]Create your own spacecraft and possibly non-spacecraft physics bodies.[/p]
- [p]Write your own game modes.[/p]
- [p]Publish your mod to the Steam Workshop or host it elsewhere.[/p]
- [p]Make mods that reference other mods.[/p]
- [p]Create control profiles that can be shared through the Steam Workshop or hosted elsewhere.[/p]
- [p]Add your own music to the game (I currently have no plans on adding any default music ever).[/p]
- [p]Built-in level timers for stuff like speed-running.[/p]
- [p]Write your own flight computer programs.[/p]
- [p]Write your own terrain generators.[/p]
- [p]Make complex scene graphs with animations and state switches.[/p]
- [p]Make multiplayer game modes.[/p]
- [p]Add your own planets.[/p]
- [p]Add atmospheres to your planets.[/p]
- [p]No ability to make any type of scene graph.[/p]
- [p]No multiplayer game modes.[/p]
- [p]Probably no planets with atmospheres.[/p]
- [p]Multiplayer game modes implemented exclusively through mods.[/p]
- [p]A mod will be added to the game featuring a couple of example game modes.[/p]
- [p]Possibility of using peer-to-peer and server-client architectures.[/p]
- [p]For servers, the ability kick and ban players, whitelist players and/or require passwords.[/p]
- [p]A built-in tutorial mode, with either a voiceover, popup boxes explaining things, or both.[/p]
- [p]A built-in sandbox mode that has menus for adding and removing objects from the scene, and changing object state.[/p]
- [p]A built-in story mode that's more complex than just landing on barren planets and jumping back into orbit.[/p]
- [p]A system to switch to/from "on-rails" orbits when it time acceleration to improve time acceleration performance.[/p]
- [p]Eliminate all unnecessary elements from the game's player loop, further enhancing performance.[/p]
- [p]A better Command Module AI that will make it much harder to crash the vehicle.[/p]
- [p]More levels in the progression mode.[/p]
- [p]Achievements for the Tutorial and Story game modes.[/p]
- [p]Possibly have achievements for multiplayer.[/p]
