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Solar Lander News

Linux Version Should Now Be Available

This game does have builds for Linux, but they couldn't be accessed until now. Sorry to all the Linux users who tried to play Solar Lander. I had known about the problem for a couple of months and tried unsuccessfully to search for a solution (couldn't find the right page in Steamworks). Finally, I contacted Steam support which pointed me to the correct page and I was able to implement the fixes in about 1 minute. Sorry it took me so long to fix the issue.

v0.2.9 - Progression Save Fixes

It has been brought to my attention via the forums that there are some issues when saving files. This build fixes these issues. Here's the full change log.
  • Fixed a bug where progression wouldn't save if there was a save file already present.
  • Fixed a bug where the save button wasn't greyed-out after landing.
  • Save files are no longer auto-deleted upon loading the game.


To save while playing progression, press escape on any level (except the first level) before you land and click "Save". Your level, score, attempts, and lander stats will be saved. To load this save, start a new progression game, and at any time during any level, press escape and click "Load". You will immediately start at the beginning of the level that you saved on.

v0.2.8 - Bug Fix

Change Log:
  • Patched-in a workaround for the input handler not fetching the planet's radius at the beginning of a level, which caused the new zoom-out feature to not work properly.

v0.2.7 - Update SteamAPI Version plus Bug Fixes

Change Log:
  • Updated Steamworks.NET version.
  • Fixed potential issue initializing the SteamAPI.
  • Fixed potential issue of running SteamAPI callbacks twice per frame (only supposed to be once per frame).

v0.2.6 - Fixing Some Mistakes

I made a couple of mistakes when implementing the suggestions in v0.2.5.

Mistakes Fixed:
  • The maximum possible zoom is now based on the planet's diameter instead of the planet's radius.

Other Changes:
  • Adjusted the queue boxes to guarantee that they are rendered on top of everything
  • except* UI elements.