Bug Fixes and Sounds
Solar Lander has just been updated with working sound settings and a bug fix. I also noticed that the previous build didn't quite make it to the live state as I had intended. Don't know what happened there, but that issue is now fixed. And I double-checked this build just to make sure!
The sound system now saves your settings for whether sound is enabled, and the volume that the sound plays at. And it respects those settings in-game. Currently, there are only two sounds: One to warn you that you are about to crash into the terrain, and the other for when you switch the HUD mode.
More sounds are going to be coming soon. You may notice that the developer commentary settings can now be adjusted. I added that feature in advance so I won't have to worry about it when I start making the commentaries.
I traced a bug that would shut off the kill rotation autopilot to a block of code that was supposed to check your input to see if you were trying to rotate the vehicle while kill rotation was active. There was only one problem: There was no code available to help it perform that check.
When the player hits the kill rotation button, it's supposed to save your controller's current rotation input. But that didn't happen because I forgot to put in a single line of code. That oversight has been fixed. Now, the kill rotation autopilot will check to see if you are trying to override it and will deactivate if you are.
One slight issue you might come across is that you must hold your rotation axis on the controller perfectly still or the autopilot may inadvertently shut off. I may add an adjustable null zone in future builds to prevent that if it becomes too much of a problem.
Sound System
The sound system now saves your settings for whether sound is enabled, and the volume that the sound plays at. And it respects those settings in-game. Currently, there are only two sounds: One to warn you that you are about to crash into the terrain, and the other for when you switch the HUD mode.
More sounds are going to be coming soon. You may notice that the developer commentary settings can now be adjusted. I added that feature in advance so I won't have to worry about it when I start making the commentaries.
Bug Fix
I traced a bug that would shut off the kill rotation autopilot to a block of code that was supposed to check your input to see if you were trying to rotate the vehicle while kill rotation was active. There was only one problem: There was no code available to help it perform that check.
When the player hits the kill rotation button, it's supposed to save your controller's current rotation input. But that didn't happen because I forgot to put in a single line of code. That oversight has been fixed. Now, the kill rotation autopilot will check to see if you are trying to override it and will deactivate if you are.
One slight issue you might come across is that you must hold your rotation axis on the controller perfectly still or the autopilot may inadvertently shut off. I may add an adjustable null zone in future builds to prevent that if it becomes too much of a problem.