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City Game Studio News

Patch v1.25.0-rc0

[p][/p]
[p]Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.

Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’. The Unstable branch should now be available for you to choose from.

Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.

As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.

Please make sure to make backups of your save files before playing.[/p]

[h2]Changelog[/h2]
[h3]Optimization[/h3]
  • Studios with more employees now generate fewer visual particles to maintain smooth performance. Larger studios will no longer suffer from performance issues due to their size.

[h3]Interface[/h3]
  • Expanded the released games panel
  • Reworked the game charts (removed the fanbase chart)
  • Reworked the platform charts (removed the catalog size chart)

New Record: 644 Simultaneous Players on City Game Studio!

Hey everyone!

I'm running a few days behind on the usual devlog, but that's totally understandable, the Steam Daily Deal absolutely drained me! And honestly, you folks are incredible. We had 644 players playing City Game Studio simultaneously! That's an insane number that beats our previous record of 635 (if I remember correctly).

[h3]Week Recap[/h3]
More players means more feedback. And that's fantastic because I love reading your thoughts, and it shows you care enough about the game to want to see it grow! Thanks to all of you for your feedback, whether positive or negative, I take everything you throw at me. Speaking of feedback, tons of you have been asking to revamp the right-hand menu that lists published games, and that's great, that's beautiful even. Because it means I'm starting to get to know you all. The next update, v1.25.0, aims to completely overhaul the right-hand menu to make it more readable. I'm not sure exactly how I'll tackle it yet, but I've already sketched some concepts and I'll see which one works best in-game.

Well, v1.25.0 isn't just about the right-hand menu, it's also about redesigning the Game of the Year system. Visually, it's not amazing right now. You can see the game names clearly, you understand what's happening, but it could be more vibrant. And for selecting candidates, the game should assist you better with filters when needed.

I'm also planning to add some new themes and maybe a genre (gacha games). Let me know what you think in the comments. In case you're wondering, this week was all about game design rather than actual development, which is why there's no unstable version available right now.

[h3]What's Coming Up[/h3]
As you know, I've started working on City Game Studio 2, and I'm also working on Fortune Avenue alongside City Game Studio. So juggling 2 games while developing a third requires some serious organization. And I want to break that down for you now.

Over the coming weeks, I'll be splitting my time 50/50 between Fortune Avenue and City Game Studio. Once the next Fortune Avenue update is ready, I'll switch to 50% City Game Studio and 50% City Game Studio 2. On average, it takes me just over a month to prepare the next major Fortune Avenue update, since that game's scope is much smaller than City Game Studio's.

This means you should get the first unstable version of City Game Studio next week, which should tweak the right-hand menu a bit. But it won't be the final form, I plan to make changes gradually so you can tell me if you like the direction we're heading!

That's all from me, thanks for reading
Take care of yourselves
Xavier aka Binogure

Massive Bugfixes + Still 65% OFF!

Hey everyone!

Just pushed a bugfix update that's going to do the game a world of good! All these fixes come from two sources: my work on City Game Studio 2 (yes, it's progressing!) and especially all your valuable feedback since v1.24.0 released. So many of you reported bugs and stability issues, and I took the time to fix everything.

This update tackles a ton of problems: save corruption, silent crashes, interface issues, studio director malfunctions, you name it. The game is now infinitely more stable than before. I even fixed performance issues that appeared when competitors were buying each other out - you know, that new v1.24.0 feature that's been causing chaos!

And good news for those still hesitating: City Game Studio is still on sale at 65% OFF! It's the perfect time to dive into a freshly stabilized game. Thanks to everyone for your feedback, keep reporting anything that's not working right - it helps me tremendously to improve the experience for everyone.

[h3]Bugfixes[/h3]
  • Fixed multi-texture rendering issues that could cause visual glitches
  • Resolved broken release panel when acting as a publisher
  • Fixed panel refresh issues that prevented proper UI updates
  • Corrected animated toggle components not refreshing properly
  • Fixed platform negotiation logic that could malfunction when refusing offers
  • Resolved performance degradation when competitors acquire other competitors
  • Fixed data loader inconsistencies that could corrupt static game data
  • Prevented silent crashes when exiting the game from the city map view
  • Fixed studio selection issues during game creation process
  • Resolved mod loader problems affecting the "Famous Game Developer" mod functionality
  • Fixed Studio Director not displaying the correct selected game genre
  • Fixed save game corruption caused by missing producer data
  • Fixed critical save corruption where studio data would be lost, preventing the game from loading


Xavier aka Binogure

Biggest Sale Ever: 60% OFF for One Week!


Hey everyone!

I just put City Game Studio on sale at 65% OFF for a full week! This is the biggest discount I've ever offered, and honestly it's the perfect time to discover the game. With v1.24.0 that just released and completely transforms the experience with competitors creating their own consoles, you're going to have content for dozens of hours.

Why such a big discount? After 9 years of solo development, I want as many people as possible to discover this little universe I've created. City Game Studio is my passion, and seeing new players build their gaming empires always makes me just as happy. And let's be honest, with everything happening in the world right now, we all need a bit of escapism!

So if you were still hesitating, or if you know someone who might enjoy management games, this is really the moment! The promotion lasts exactly one week, and after that, back to regular price. Thanks to everyone who's been supporting the project since the beginning, and welcome to the newcomers joining us!

Xavier aka Binogure

Competitors Declare War!

Hello everyone!

Here we go with a massive update that fixes tons of little issues and adds plenty of challenge! An update based on your feedback and experiences. I'll be honest with you, with every City Game Studio update I tell myself: "That's it, this time it's the perfect update, there's nothing left to add." And every time an update is released, you give me new ideas. And I already know what version 1.25.0 will contain!

But before talking about that, it's high time to discuss what v1.24.0 brings.

[h3]Competitors[/h3]
Yeah... So far, competitors in City Game Studio were there to bring some life to the game. You see the games you've released, but you can compare them with your competitors'. Then gradually, competitors evolved. They could buy studios. Then they could use your game engine. After that, I added the ability to crack their games or even spy on them to unlock new game genres. A bit later still, I added the ability to steal their employees and even sign contracts and send them devkits when you create your game console. After that, I gave them the ability to defend themselves and come pirate your games.

And today, this update brings a new facet to competitors. They can now create their own game consoles. By default, they'll only create consoles after 2025. But you can check the option when creating the game that allows them to create consoles as soon as they have the means. And that changes everything. Because they'll create games from the 80s onwards, sometimes they'll even come to dethrone the Wataggi 2600. That's how much these changes bring content to City Game Studio.

But to allow them to create consoles, I had to boost them. From now on, buying out a competitor will be much more complex. They'll buy each other out, and especially become very powerful very quickly. And they'll even snowball. For those who are here to have a good time, competitors will simply make your life easier at the beginning of the game. But for those who want to dominate the market, you now have real competition.

Oh and your actions directly impact your competitors. Publishing a game engine to earn revenue will allow them to grow faster. Working with them by publishing games too. Well it's win-win since you'll also grow faster thanks to these agreements.

[h3]The Interface at Large[/h3]
Some players reported to me that their money wasn't changing. Once they had reached more than $1,000,000 for example, they couldn't see their income changing. So I added your exact money in the financial panel, down to the penny.

But I also added two panels that I'm sure you'll love. The first concerns game engines. You'll be able to see how much a game engine has earned you throughout its life, and how much it cost you too.

Regarding your game catalog. Important information was missing, like game ports. From now on, your game catalog contains all the ports you've made. A small addition that I think will please you.

Among other less important changes, there's the pause animation that's been redesigned to be a bit more readable, and also being able to filter games published by the studio director (right panel).

[h3]The Studio Director[/h3]
Since we're talking about them, might as well list the changes concerning them. Indeed I've added some small features to this position. First of all, it's possible to rename games that are made by the studio director. To do this, just click on the game in development and select the "Rename" button. It's quite simple.

The second change concerns their ability to update games. They can now either update the games they make, or update all games that can be updated, or not update anything at all. This feature was requested, and I think it will considerably reduce micro-management in City Game Studio (I tested it, it's awesome).

And now a limitation appears. You can't have more than 16 studio directors. Knowing that a studio director can manage up to 5 studios, and that a studio can contain more than 200 employees, that makes a total of 16,000 potential employees, which is well beyond the limit of what the game can support without lagging.

[h3]Other Changes[/h3]
I just added an option that allows keeping the game always on top. Some people asked me for it, and it was quite simple to do, so there you go. Along with that I worked on optimization. When you develop several dozen games at the same time, it tends to make the game lag. I took a few days to review how this panel works and now it's much better.

Among other changes, all the cases of consoles you can manufacture have been redesigned. The reason is simple, I optimized the shader that allows you to customize it, which meant I also had to update the cases. And visually, it looks much better. And since I worked on shaders, I took the opportunity to remove a good portion that were no longer used.

I took the opportunity to correct certain consoles, like the Skylight 1.0 and 2.0 as well as the Grantendo Swap, whose end of life is now in 2028.

[h3]Bug Fixes[/h3]
No update goes by without fixes, and without introducing new bugs obviously (sorry about that). I balanced competitor sales, but also their ability to buy each other out. I also fixed the problem that allowed you to buy out a competitor for "free".

Other annoying little things, some Ukrainian characters weren't visible, it was a font problem. And one last bug concerns Twitch connectivity, nothing serious, their API changed behavior slightly, so I had to adjust so everything works at its best.

There you have it, I've listed the vast majority of changes. There are others I haven't talked about. Notably changes concerning the in-game email box, it's more stable and works correctly now. Or a problem with logs that were truncated too often.

Anyway, I invite you to start a new game, turn off "Story" mode and enjoy your brand new gaming experience. Because this update is a game changer!

By the way, the next update will be about Game of the Year awards. I plan to give them a little refresh and maybe also review updates and DLCs in City Game Studio!

Thank you for reading me, thank you also for supporting this project that has existed since 2016 on my computer and since 2019 on Steam, you are more and more numerous and it's thanks to all of you that I was able to make City Game Studio the game it is today.

Ah, City Game Studio 2, I don't have images to show you, but I'm making good progress.

Xavier aka Binogure.