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City Game Studio News

The next update is on its way


Hello All!

I hope this announcement finds you in good health! Can an announcement tell the difference between a healthy person and another? Can an announcement find people?
This catchphrase isn't going as planned.

OK, now to City Game Studio this time, I'm very pleased with the response to the new update.
Many of you have left reviews on Steam, and it definitely helps me tremendously by posting reviews of City Game Studio and even my other games too for that matter.
There were patches that brought us to v1.18.3.

Since that update, I've been collecting your comments and feedback, so I've started work on the next update.
As usual, a first version of the next update is already available on Steam's unstable branch. It contains fixes and optimizations as well as a couple of additions.

So what's in Santa's bag for v1.19.0?
We're going to rework studio management and furnishings in particular. I'm not going to be more specific on that front, but I'll keep a few surprises in store for you.

In terms of interface, I'm going to add some useful information to the studio list (bottom left), so that you'll know if a studio is unhappy or not working.

I'm thinking of adding one last point: integration with Twitch. Allowing the streamer to rename employees according to who's in the chat room. By the way, if you have any suggestions for this part, let me know in the comments, and I'll be sure to read them!

That's all for today.
Xavier aka Binogure

Patch v1.19.0-rc0

Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.

Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’. The Unstable branch should now be available for you to choose from.

Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.

As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.

Please make sure to make backups of your save files before playing.


[h2]Changelog[/h2]
[h3]Misc[/h3]
  • Add 14 new logos for your company

[h3]Optimization[/h3]
  • Creating games with a lot of employees, over 1000 makes the game feels laggy

[h3]Minigame[/h3]
  • DDos protection: Can press enter or space to simulate a click (first click on the button you want to press)

[h3]Bugfix[/h3]
  • When unlocking a game engine feature it always says it's a design feature
  • Logos on the city might be too big
  • Logos in the studio can be cut if they are imported
  • Demolish a building (convention center or university) doesn't reset its land price
  • Universities and convention centre ain't taken into account to the company value

Custom platform fixes

Hey folks,

Today I'm pleased to announce the release of v1.18.3.
Many fixes, especially for console creation.

Well, first off, console creation could cause the game to crash. I'm very sorry about this bug, but it's now fixed.

Yet another change: creating portable consoles was easy, turning them into a profitable business was mission impossible. Because the game rated portable consoles too harshly. This part of the algorithm has been revised to make it easier for everyone to create portable consoles.

In addition, the magazine that rates your console will still display a score for the graphics part if your console has graphics capabilities, to help you better understand the rating of certain consoles, notably when there is no graphics card.

Regarding game creation, it has been pointed out to me that the number of points required in the various game creation panels should be shown at every stage of game creation.

Finally, notifications. From now on, new components will be announced twice a year. This considerably reduces the number of notifications. Furthermore, notifications will no longer be sent out when you purchase a console license, as this information is already available in the game creation panel, making the notification redundant.

That's all for today.
Enjoy the game
Xavier aka Binogure

[h2]Changelog[/h2]
[h3]UI[/h3]
  • Marketing panel was out of screen when using mod on very low resolution

[h3]Console creation[/h3]
  • Handheld consoles are imba, it's almost impossible to make a good handheld console in the early 80s, and quite hard afterwards.
  • Magazine reviews now show the GPU score if the console has PGU capacities (for handheld console before 1990)
  • While releasing a console, the game might crash

[h3]Game creation[/h3]
  • Add the required number of opint when making a game with a producer

[h3]Notifications[/h3]
  • Remove notification when you buy a platform
  • Group the custom platforms component notification


[h2]Upcoming games[/h2]
https://store.steampowered.com/app/1810050/Fortune_Avenue/

Bugfixes

Hello everyone!

Just like every update, many of you are coming back and giving me feedback. But as with every update, I'm introducing a small bug just to see if you're keeping up.
I'm sorry for Mac gamers who had the terrible experience of not being able to create multiple games - the game creation panel was all white.
I had to rework all the game panels to fix the bug, which was a poorly referenced nested scene. This should now be corrected.

Other bugs have been corrected concerning consoles, namely the console creation panel inverted the computing power with the graphic power. The reviews also had a little bug saying that consoles were Internet-compatible as early as 1970, amazing isn't it?

The Italian translations have been improved by frankieorabona, thanks to him!

Thank you for playing City Game Studio in such large numbers, and thank you for your valuable feedback.
Feel free to join the discord server to make things go even faster.

Have a good weekend!
Xavier aka Binogure

[h2]Chanlog[/h2]
[h3]Custom platform[/h3]
  • CPU and GPU was inverted from the creation panel
  • When releasing a console (under 8th gen), it always says the console is internet capable

[h3]UI[/h3]
  • Fix an issue with the close button of some panels

[h3]MacOS[/h3]
  • Cannot make more than one game, the game creation is blank

[h3]i18n[/h3]
  • Improve italian translations (thanks to frankieorabona)

The changes that were missing


Hello everyone!

It's been three months since the last update.
And you know how much you can do in that time?
Let me tell you.

[h3]Magazines[/h3]

To date, magazine reviews and websites have been used to show game scores and sometimes useful feedback. However, the idea behind these magazines is to provide useful feedback prior to making a game report.
That's why the magazines have been redesigned. More vibrant colors, and punchlines that adjust automatically. The fifth magazine gives useful information on the game you've just produced and on each of the gauges. In this way, you can find out which gauges are in the right place, and which need adjusting.

[h3]Game creation[/h3]
The development costs involved in creating a game are now displayed directly on the game creation page. Hover your mouse over them for more information.
Until you assign a producer, the number of points required to create a new quality game is now hidden. What's more, producers specialize in a particular type of game, and they'll give you clues to that type of game. Not to mention that if you make a game whose genre is the producer's specialty, then the productivity bonus will be doubled.

[h3]Console creation[/h3]
We're now getting to the heart of this update. It's easier and more enjoyable than ever before to create a console. Henceforth, to create a console, you'll need to select a manufacturer. This manufacturer is in charge of assembling the console, and therefore of its final quality. Making a good-quality console will cost more, but a console that costs nothing to produce won't necessarily need a quality manufacturer, and will therefore cost less.

The quality of a console impacts directly on the return rate. And when a console is returned, it costs you the price of a whole console. So, to help you set the right price, a selling price will be indicated in the game, which you are free to follow or not. Obviously, too high a price means zero sales, while too low a price means bankruptcy, but high sales.
When you publish your console, a specialized magazine gives you feedback on it. In this way, the magazine can tell you whether the console's graphics and calculation capabilities are sufficient, or whether it lacks power. The whole thing remains simple, but I hope it will add to the immersion, especially as this magazine rates the console. And this rating influences the sales of your console.
Other changes include the ability to see what game genres match your console before you create it. Games can also be created before your console is ready, but this is nothing compared to the changes in the console sales algorithm. As soon as your console starts to sell a little, more and more games will be published on it. And reaching 15% market share is feasible without micromanagement.

[h3]Notifications[/h3]

I know that the game tends to send you too many notifications. So I've taken the time to rework some of them. No more notifications when you announce a game, the information is visible directly on the game. I know that conventions also tend to send a lot of notifications, and now that's over. Conventions will no longer send notifications instead, they'll be displayed directly in-game via a little red bubble. I'm aware that there's still some work to be done on this front, but that's for the next update.

[h3]The interface and fixes[/h3]
A few years ago, employee capabilities were reviewed. Stars were replaced by circles. I thought it was better, but you told me you preferred the stars. And you know what, we're back on stars again, but prettier. The colors of the stars correspond to the different stages of development.

There are other visual changes, but I'd rather talk about fixes because they're numerous and important. The first is the Game Of The Year bug, which allowed players or competitors to win Game Of The Year more than once with the same game. Another visual bug concerned employees going on vacation for a micro-second, now fixed.

In this post, I've tried to cover all the changes, but there are too many, so I've only covered the most important ones. I strongly urge you to launch the game and have fun discovering what's new.

Enjoy the game!
Xavier aka Binogure

[h3]Upcoming game[/h3]
https://store.steampowered.com/app/1810050/Fortune_Avenue/