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City Game Studio News

The Express Update: Bug Fix 2

Hey everyone!

A quick update today, but one that fixes some rather... annoying issues!

[h3]Bug Fixes[/h3]
We had two sneaky bugs playing hide and seek in the code:
- Sometimes, games were being released before their rating was computed! As a result, they were lost in limbo, with no sales and impossible to discontinue. It's like sending someone to a job interview without a resume!
- Similarly, some games were retiring before their lifetime was calculated. Result: even more backstage chaos. That's now a thing of the past!

That's all for today! As always, if you find any other bugs, don't hesitate to let me know.

Happy gaming!
Xavier aka Binogure

Operation Stability

Hi everyone!

Today, big stability update! The game had a tendency to crash a bit too often for my taste, so I spent quite some time fixing all that.

[h3]Bug Fixes[/h3]
The game had some issues with random crashes:
- When making a game sequel (as if making a game wasn't stressful enough!)
- When releasing a game for your future console (looks like the game doesn't like time travel)
- And when porting a game as a publisher (that one was just to annoy you)

I also fixed some other stuff:
- Czech translations have been reworked
- The company logo creator had a silent error on first launch. The kind that makes the game act weird without telling you why. That's fixed!
- Added a one-frame delay for game updates. Basically, this prevents information from displaying incorrectly or the game from crashing

[h3]Misc[/h3]
- Improved Steam integration (because we like it when things work well with Steam)
- Brought back the old company/studio button (sometimes, better is the enemy of good!)

[h3]Known Issues[/h3]
There's still that small issue with online games where the number of units sold includes retention figures. I haven't forgotten about it, I'm working on it!

[h3]What's Coming Next[/h3]
I'm still working on:
- Reworking studio furnishing (with those copyable templates)
- Reducing console manufacturing costs based on sales

That's all for today! As usual, if you find any other bugs, don't hesitate to let me know.

Have a great gaming session!
Xavier aka Binogure

Small Fixes, Big Plans

Hi everyone!

A quick update today, with some bonus info about what's coming!

[h3]Bug Fixes[/h3]
Fixed a crash that occurred when buying out a competitor. Let's just say the game wasn't too fond of hostile takeovers!

[h3]Game Name Generator[/h3]
Added two new variations to the generator. Nothing fancy, but it should give you a bit more diversity in your titles.

[h3]Known Issues[/h3]
There's currently a small issue with online games: the number of units sold includes retention figures, which isn't really what we want. I'm working on it!

[h3]What's Coming Next[/h3]
For those wondering what's cooking, here's the plan for March/April 2025:
- I'm reworking studio furnishing. You'll be able to create templates and copy/paste them from one studio to another. No more setting everything up from scratch every time!
- Consoles will become cheaper to produce the more you sell. Just like in real life!

That's all for today! As usual, if you find any other bugs, don't hesitate to let me know.

Have a great gaming session!
Xavier aka Binogure

Meet Fortune Avenue!

Hey folks !

My other game, Fortune Avenue, just got a major update! For those who haven't heard about it yet, imagine Monopoly reinvented with modern twists that keep the game fresh and exciting. You can take planes to zip across the board, escape melting ice floes, vote on game-changing rules every 12 rolls, and even organize the World Cup to multiply your hotel's rent tenfold!

As someone who loves management games (like you all!), I designed Fortune Avenue to be deeply strategic while keeping that fun party game spirit. Instead of a boring jail, you might find yourself on a luxury cruise. And if you're falling behind, watch out for the helicopter that chases down the poorest players!

The new update brings tons of improvements and new features that make the game even more enjoyable. Plus, it's very affordable at just $2.99 - less than a cup of coffee! If you enjoy City Game Studio's mix of strategy and management, I think you'll have a blast with Fortune Avenue too.
Come try it out and let me know what you think! I'm always around to chat and improve both games based on your feedback.

Take care,
Xavier aka Binogure

P.S. There's also a free demo available if you want to give it a test drive first!

https://store.steampowered.com/app/2515100/Fortune_Avenue_Demo/

Back from Vacation

Hi everyone!

Quick update to fix two rather... interesting bugs!

[h3]Bug Fixes[/h3]
The studio director got his knuckles rapped. He wasn't always respecting exclusivity contracts and was making games for other console manufacturers. Let's say he was taking a bit too much liberty with contracts! That's now fixed.

And finally, some of your employees were going on vacation... and never coming back! The worst part is that you kept paying them. It was like permanent paid vacation. Nice for them, not so much for your wallet! That's fixed too.

That's all for today! As usual, if you find any other bugs, don't hesitate to let me know.

Have a great gaming session!
Xavier aka Binogure