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City Game Studio News

Enhanced Interface and Refined Translations

Hi everyone!

This week I've been working hard on the game's interface, improving translations thanks to you, and fixing bugs! I want to mention that all changes come from your feedback.

You pointed out some interface gaps, so I continued working on improving it. I've refreshed the studio list design. Now, active studios have a blue icon while idle ones have a black icon next to their name. This makes it easy to see at a glance which studios are busy and which ones are slacking.

I've also removed another menu icon. This icon wasn't well explained and barely used, even by me. Now, from the studio list, you can directly update computers, servers, assign all employees to a studio, or remove all employees from a specific studio. These small changes greatly improve the gaming experience.

I also worked on the digital store interface to make it a bit prettier, but it's not worth dwelling on.
Another feedback was about translations, and as always, you were right. There were translation issues and you fixed them!

Many languages have been corrected, including English, Italian, Simplified Chinese, and Russian, to name a few. If you're interested in helping translate City Game Studio into your native language, join the Discord server - there's a button directly on City Game Studio's Steam page with all the information.
As for bug fixes, it's the same story. Thanks to your in-game feedback form reports, I've fixed quite a few. There was an issue with game console licenses, which should now be fixed. I say "should" because I couldn't reproduce the problem on my machines, so I had to inspect the code and believe it was a display issue.

Well, that's the work accomplished this past week. And I have great news for you - the current game version is almost ready for release. Version 1.21.0 will launch on December 9th, 2024. In just under 10 days. During these 10 days, I'll focus on fixing as many bugs as possible while also preparing for a festival.

City Game Studio has been selected for the Zero Carbon festival - I think it's the oldest game participating in this festival. And that makes me a bit proud. So I need to prepare many things: the update announcement, promotions (the game will be on sale during the festival), refreshing the Steam page a bit. The screenshots are somewhat dated. I'll probably make a new trailer too. The latest one uses a game version from 2021, and in 3 years, City Game Studio has evolved quite a bit.

That's all from me, thank you for reading,
If you have any comments, advice, or suggestions, don't hesitate - I always enjoy reading them
Take care,
Xavier aka Binogure

Patch v1.21.0-rc10

Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.

Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’. The Unstable branch should now be available for you to choose from.

Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.

As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.

Please make sure to make backups of your save files before playing.


[h2]Changelog[/h2]
[h3]Studio director[/h3]
  • Unlocked in 1985 only if you can already hire staff
  • Studio director can publish updates on game when it shouldn't be able to do so
  • Studio director don't take into account exclusivity deal

[h3]Bugfix[/h3]
  • Pause on auto-publish should not get triggered by the studio director
  • Studio director keeps trying to work even if they've been fired or quit
  • Pause / unpause sound is played even if the game isn't paused/unpaused
  • Studio button doesn't update from black to blue or to black again

[h3]UI[/h3]
  • Rework the custom platform game catalog (score is ugly, and show off our games better)

Patch v1.21.0-rc9

Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.

Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’. The Unstable branch should now be available for you to choose from.

Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.

As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.

Please make sure to make backups of your save files before playing.


[h2]Changelog[/h2]
[h3]Misc[/h3]
  • When closing the game, the game has 10 seconds top to close itself, afterward it kills itself.

[h3]UI[/h3]
  • Studio list sohw a black information icon if the studio is idle, it's blue otherwise
  • Add assign employees to the studio options
  • Add withdraw all employees to the studio options
  • Add fix everything to the studio options
  • Add upgrade computers to the studio options
  • Add upgrade servers to the studio options
  • Add send to vacation to the studio options
  • Rework the digital store cut slider

[h3]Bugfix[/h3]
  • Going through the marketing campaign panel without having any game to makret leads to a silent bug
  • Using the studio director before the 80s might create weird games
  • Fix an issue that shows the wrong tooltip when trying to make a game while having a manufacturer exclusivity that doens't match the selected platform

[h3]i18n[/h3]
  • Improve it translations (thanks to frankieorabona)
  • Improve en translations (thanks to kappasims and PwaDesu)
  • Improve pt-BR translations (thanks to menguele)
  • Improve pl translations (thanks to olsza)
  • Improve es translations (thanks to GianluPlay)
  • Improve ru translations (thanks to AftarNik)
  • Improve cz tranlsations (thanks to MasterStudioCZ)
  • Improve zh translations (thanks to caiyundc)

Towards v1.21.0: Simplifying to Better Captivate

Hey everyone!
The next update is moving forward by leaps and bounds, and I've already started working on other small things!

[h3]The Studio Director[/h3]
It's been months that I've been telling you about it, and if you're on the unstable branch of Steam, you've been able to test it and see that it's working pretty well.
Does the studio director make City Game Studio an idle game? Far from it. But does it make it a full-fledged tycoon? Certainly!

Moreover, in the latest version, release candidate 8, I added a tutorial to the studio director. I think this concludes the current version of the studio director.
Afterwards, once v1.21.0 is published to the general public, I'll review your feedback to know how to improve this feature. Then I'll move on to v1.22.0, which will be dedicated to studio furnishing!

[h3]The Interface[/h3]
With v1.20.0, I reduced the number of panels in City Game Studio, in order to make the interface more pleasing to the eye and less cluttered. This seems to have worked, but there's a small problem. Some information has disappeared, and I've barely started reintroducing it. I'm doing this gradually, to have a coherent and intuitive interface.

For example, in v1.21.0, a button is present at the bottom left, next to the studio names, which allows you to sell studios, but also to buy them, if you rent them, to destroy or rename them. I'm happy with this result, but an important piece of information is still missing: the summary of your company. This summary includes important information such as the total number of employees, the number of games produced, or the best game of your company.

Nevertheless, I think I have time to reintroduce this information before the publication of v1.21.0. However, I will surely not have time to introduce anything else for this version.
I want to dedicate a few days to creating a new trailer to celebrate the release of v1.21.0. Rest assured, v1.22.0 will continue to reintroduce important things, such as the reduction of console manufacturing costs based on the number of units sold.

There you go, thank you for reading me.
If you have ideas for the next trailer, don't hesitate, I'm all ears.
Meanwhile, see you next week.

Xavier aka Binogure

Patch v1.21.0-rc8

Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.

Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’. The Unstable branch should now be available for you to choose from.

Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.

As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.

Please make sure to make backups of your save files before playing.


[h2]Changelog[/h2]
[h3]Bugfix[/h3]
  • The studio director doesn't update games when there's a human resource attached to the studio
  • When having more than one page of released games (right panel), cancelling the last game, won't updat ethe pagination accordingly.
  • Windows only: Fix a crash when launching the game

[h3]Studio director[/h3]
  • Add a short tutoriel explaining how to activate / deactive the studio director
  • Add a short tutoriel explaining how it works

[h3]UI[/h3]
  • Improve the studio selling confirmation popup
  • Rework the studio list from the main menu (it has a brand new drop down allowing you to buy / sell and demolish the building)