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QoL Update

Hello gamers!

It's Friday and I hope you're having a good day. It's already one week after the last big update v1.8.0, and it is nearly a habit to release an update one week after a big one.

Therefore we jump straight to this 1.8.2. But, where is the 1.8.1? Don't worry, I'll cover all the changes since v1.8.0.

First of all some additions to the negotiation with the console manufacturers. Negotiating with Grantendo can leave a bitter taste. Would you feel more comfortable if you had an ongoing relationship with the console manufacturers? There is now an indicator that lets you know your relationship with the console manufacturers. It goes from friendly to unfriendly as well as neutral.
The more you work with a console manufacturer, the easier it will be to negotiate with them. And the opposite is also true.


It was most important part of this update. However, alongside this update there are new tooltips for the marketing campaign management panel, to help you understand how it works.

Otherwise, it's mostly patches that improve the stability of the game and allow you to play for long sessions without crashing.

That's it for today, we'll see you soon for new content.

Kisses to all.
Binogure

[h2]Changelog[/h2]
[h3]Platform negociation[/h3]
  • Add a relationship label (friendly, neutral, unfriendly)
  • Add a tooltip explaining how relationship works in City Game Studio

[h3]UI[/h3]
  • Add more tooltip to the marketing panel

[h3]Stabilization[/h3]
  • Refactor scene loading algorithm to give more time to the engine to get everything loaded.
  • OSX: Defer scene loading to prevent missing resources error
  • OSX: Replace preload by load of dynamic path

[h3]Bugfix[/h3]
  • Game might crashes when using autosave on long run (Windows only, uncommon)
  • Mods: creating anew game with a mod's difficulty might raise an error
  • In-game creation: Updating a remake, game, or a trade-published game might raise an error

[h3]i18n[/h3]
  • Improve ko translations (thanks to graycasio)

Ultrawide monitor support

Hello tycooners!

I hope you've been enjoying the dark mod update I pushed back in March. I know you're eagger for more City Game Studio content, which is why today should be particular interest to you as I officially launch the v1.8.0.

[h2]Ultra wide monitor support[/h2]
Since February 2019, when City Game Studio release in early access, you keep asking me for new features. One in particular frequently comes up, the support of ultra wide screens.
City Game Studio uses Godot Engine, a very powerful Open Source game engine. This engine does not handle resolutions in the same way as Unity3D or Unreal Engine. Lacking experience with Godot Engine I thought that supporting ratios other than 16:9 would be impossible.

Nevertheless, I decided to implement this feature. One week later, I manage to create a functional version, yet very experimental. I will have to recreate most of the assets of the game, but also rework all the scenes of City Game Studio. Icing on the cake, by adding the support of ultra wide screens, the camera algorithm of City Game Studio has been simplified.

Getting this feature in place helped me to better understand how to handle different screen ratios with Godot Engine. One thing I can say is that it really is well thought out, much better than some other game engines. Thanks Godot Engine!

[h2]Other changes[/h2]
While I was working on the ultra-wide screen support, Diminatsis, a modder from City Game Studio, brought up a point. If you publish an online game, then that game stays on the market as long as you don't take it off the market. Unfortunately, when you sign an exclusivity contract with a console manufacturer, you lose the right to remove a game from the market. Therefore, you cannot remove an online game for which you have signed an exclusivity contract from the market.
For now on, after one year, you can pull out of the market any title that is exclusive to a console manufacturer.

tht014, another player from City Game Studio also pointed out inconsistencies while launching an advanced game by shifting the start date to 2014 ( for instance).
In such a configuration, when creating a new game, development costs indicated by the interface did not correspond to the real costs of City Game Studio. Therefore, I looked into this problem, and I noticed several inconsistencies regarding game development costs. I corrected the license costs of some consoles while fixing the bug. On top of that I tweaked the quality of the game reports. Game reports quality, i.e. number of tips they contain, is proportional to the difficulty of the game.

[h2]Changelog[/h2]
[h3]Feature[/h3]
  • Game exclusive: Can cancel a game exclusive after 1 year
  • Add Ultra-wide-support

[h3]UI[/h3]
  • Improve main menu icons
  • Rework several icons to add colors

[h3]Bugfix[/h3]
  • Game development: Show the right development costs

[h3]Balancing[/h3]
  • Re-balance post-mortems result ratio per game

Tiny update

Hey fellow gamers!

I'm still working on my new game, but I won't be able to tell you more at the moment.

Let's go back to City Game Studio. This patch is tiny and only contains fixes. I watched you guys playing on Youtube/Twich that's how I found out those bugs and then fixed them!

Have a nice day
Thank yo ufor playing City Game Studio
xoxo

[h2]Changelog[/h2]
[h3]UI[/h3]
  • Dark theme: Fix build mod decoration button

[h3]Bugfixes[/h3]
  • HR Panel: When assigning a new HR, it doesn't udpate the studios capacities
  • Trade publishing offers: Instead of getting 15% of royalties you were having 85%, fixed.

[h3]i18n[/h3]
  • Improved pt translations (thanks to Menguele)
  • Improved pt-br translations (thanks to Menguele)
  • Improved th translations (thanks to dreamzataliban)

City Game Studio - Simfest Hobby Edition 2022

Hey everyone,

Good news! City Game Studio will be taking part in the SimFest: Hobby Edition 2022.

So I spent an afternoon playing City Game Studio to produce a high quality silent playthrough to let you discover what's in the game! It is not a 100% feature coverage but you'll get a nice preview!

Join our discord for more informations

Cheers,
Binogure
https://store.steampowered.com/app/726840/City_Game_Studio_a_tycoon_about_game_dev/

An awesome community that makes awesome mods

Hello to all,

I spent a few days to prepare this post to present you the most complete mods. The community around City Game Studio is effervescent and continues to produce quality content. There are more and more mods available, so there is something for everyone!

[h2]The most popular mod[/h2][h3]Beahl Megapack : Complete Edition[/h3]
  • Add more than 20 new competitors
  • Add more than 40 indie studios
  • Add more than 40 new platforms
  • Add more than 60 themes
  • Add a lot of new events
  • Add new game engine components
  • Add new game conventions
  • Add new map sizes
  • Add new game speed
https://steamcommunity.com/sharedfiles/filedetails/?id=2279919656
[h2]Most complete mod[/h2][h3]CGS Mega DLC[/h3]
  • Add more than 600 competitors
  • Add more than 25 platforms
  • Add more than 100 game engine features
  • Add new events based on real life events
  • Add new catch phrases and magazines
  • 2 new maps
  • 2 new game speeds
  • 12 new conventions
  • Original names for the competition and platforms
https://steamcommunity.com/sharedfiles/filedetails/?id=2661428590
[h2]Most recent mod[/h2][h3]Accurate Naming[/h3]Accurate Naming renames all conventions, competitors, and platforms with their real-life counterparts. It also adds 32 competitors, 4 new conventions, and 3 map sizes. https://steamcommunity.com/sharedfiles/filedetails/?id=2735681298
[h2]Hand picked mods[/h2][h3]Multi Map Sizes[/h3]Add a lot of new map sizes, 100% compatible with all other mods https://steamcommunity.com/sharedfiles/filedetails/?id=2501402095
[hr][/hr][h3]Real Competitors & Platforms[/h3]
  • 40 real competitors (with clean logos)
  • 40 real indie studios
  • Real platform names
  • Bigger map sizes
https://steamcommunity.com/sharedfiles/filedetails/?id=2585504232
[hr][/hr][h3]II Hitman 47 II MEGA MOD PACK 1.8.2[/h3]
  • Add 14 new features for the dematerialized store
  • Add 33 new modules for the game engine
  • Add 2 new SSD and NVME hard drives
  • Add 4 new processors
  • Add 10 new memory
  • Add 4 platforms
  • Add 4 screens
  • Add 5 conventions
  • Add 56 competitors
  • Rename conventions, platforms, competitors, indie studios, new maps...
https://steamcommunity.com/sharedfiles/filedetails/?id=2587154070
[hr][/hr][h3]Engine Features 1.8[/h3]
  • Add 97 game engine features
  • 10 new indie studios
  • 3 themes, 2 map size, 2 events and 1 convention
https://steamcommunity.com/sharedfiles/filedetails/?id=2434673028

[h2]Most active modders of City Game Studio[/h2]
[h3]Beahlbsmf with 6 mods[/h3]
[h3]Chronosuniverse with 6 mods[/h3]
[h3]GianluPlay with 5 mods[/h3]
[h3]DarkNeov with 4 mods[/h3]
[h3]Gorzuk with 4 mods[/h3]
[h3]Folio_Nov9m with 3 mods[/h3]

[h2]Special thanks[/h2]Special thanks to O3O with this Korean mod of City Game Studio that's now part of City Game Studio:
https://steamcommunity.com/sharedfiles/filedetails/?id=2525983747

Thank you for reading me, and for playing City Game Studio. There are still a lot of mods to discover, I invite you to have a look on the Steam Workshop. And if you ever want to contribute, you can use the tool that allows you to create mods for City Game Studio, the ModMaker.

Good day to you all
xoxo