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City Game Studio News

Store progress!


Hello there!

It's been a wonderful week, and already it's time to tell you about the week's progress and what's coming up next week!

Granted, adding the Twitch integration wasn't easy. I've corrected the few bugs that came to my attention. Now, the integration is working well!
I intend to wait for your feedback before adding more features for Twitch!

[h3]A feedback that doesn't go unnoticed[/h3]
A player reported a curious bug. Some of the game's buttons weren't working properly. So I looked into the matter this week. And I discovered another problem: these buttons are used everywhere in the game. As a result, if that button has a bug, the game becomes unplayable.
Needless to say, I spent the time it took to understand the problem and to fix it.
It turns out to be a synchronization problem. Although the vast majority of us don't encounter any problems with the game's buttons, some less powerful or less fortunate PCs systematically do! So thanks to whoever pointed out the bug.
The algorithm for managing these buttons has been completely overhauled. And as an unexpected consequence, this fix has made the game a little smoother. So that's good news.

I've also started to revise the studio furnishings. It's now possible to exceed the game's recommended limit and put in more desks than the game suggests. This comes with a price - studio happiness - but it's a start. I know that the next feature that's expected is to be able to copy a studio. And that's what I've started to do, but haven't finished yet.

I hope to finish it by next week, and on top of that, I'll be adding components to the consoles!

Thanks for reading and see you soon!
Xavier aka binogure

Patch v1.19.0-rc8

Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.

Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’. The Unstable branch should now be available for you to choose from.

Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.

As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.

Please make sure to make backups of your save files before playing.


[h2]Changelog[/h2]
[h3]Feature[/h3]
  • Automatic furnishing to generate denser studios at the expense of happiness

Patch v1.19.0-rc7

Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.

Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’. The Unstable branch should now be available for you to choose from.

Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.

As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.

Please make sure to make backups of your save files before playing.


[h2]Changelog[/h2]
[h3]Twitch[/h3]
  • Twitch viewers ain't sync to their specialties

[h3]Mod maker[/h3]
  • Mod maker button is greyed out when first opening the mod menu panel

[h3]Bugfix[/h3]
  • Animated toggle button: Can make the game unplayable

Oops...


Hello everyone,

I'm rereading last week's devlog and I realize that I didn't do what I promised.
Instead, I fixed quite a few bugs. The most notable was the one that allowed you to create a new save slot, but renamed the company by adding +1 to its name.

I also worked on the game engines. You pointed out to me that engines became obsolete quickly, and that the penalty for updating an engine could be too severe. So I've revised this part and within Steam's unstable branch you can now, for engines that have a penalty, rewrite the existing code to cancel that penalty. Obviously, I want to do things right, so the cost of the rewrite depends on the difficulty. And of course, it's moddable. The mod maker has been updated and what's more, it's backward compatible. In short, I've taken my time to make something that's just right for you.

In terms of quality of life, I've also added two buttons when you close the game while you're playing. These are: return to main menu without saving, and exit the game without saving. Well, I should have considered it sooner, but it's done.

That's what I worked on last week, and next week I'll have to work on the studio part. In other words, improving the quality of studio life (generations, management...).

I've still got a few other things I'd like to work on to make the game nicer, but I'll tell you about them next week!

Until then, take care.
Binogure aka Xavier

Patch v1.19.0-rc5 & 6

Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.

Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’. The Unstable branch should now be available for you to choose from.

Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.

As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.

Please make sure to make backups of your save files before playing.


[h2]Changelog[/h2]
[h3]Twitch[/h3]
  • Add option to set the polling time (default 60 secs, 10, 15, 30, 60, 120, 300)
  • Add tooltip to twitch button
  • You cannot rename a viewer
  • Viewers can show emoji hover their head (heart or tears)

[h3]Misc[/h3]
  • Add a button to the exit menu to go back to the main menu without saving
  • Add a button to the exit menu to quit without saving
  • Game engine: Add a rewrite button to deal with legacy code. So you don't have to create a new engine.
  • Update the difficulty selection panel regading new difficulty options.

[h3]Mod maker[/h3]
  • Add a new parameter for the game engine creation

[h3]Bugfix[/h3]
  • Recruits were not generated correctly
  • Custom platform: might returns more unit than it sells.
  • Custom platform: there's a bug in total unit sold
  • Duplicating a save slot rename your company by adding +1