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City Game Studio: v0.34.1

Hey folks,

I've been busy reading your feedbacks and working on the very next update. However, I also receive few bug reports, so this update is about fixing them all while improving a bit of the UI (it is a very light update).

[h2]Changelog[/h2]
[h3]Bugfixes[/h3]
  • Can open the digital store even if it is not yet available
  • Can publish an update for a trade publishing game
  • Cannot list all the controllers available for the custom platforms
  • Mod: mod without custom icons throw an error


[h3]Misc[/h3]
  • Improve hold to click button rendering


[h2]What's next?[/h2]
First of, I want to thank you all, because you sent me a lot of suggestions about how to improve the console manufacturing and also how to improve the game overall.

[h3]Console manufacturing[/h3]
The next update will be the v1.0.0, and I plan to implement the mod support for console manufacturing. You will be able to design your own console cases and import them thanks to mods. I think this is really important because you will be able to make your dream console.

Currently, it misses an end of life panel for custom platforms. I think it would be better to have a panel that shows some basic information like: unit sold, catalog size, refund rate... Also, I plan to add a notification to announce when a new component is available. Because currently you have to check from time to time to see if there is a new component.

Besides that, you will be able to hire an other studio while you are working on your console, so they are going to make games for your console. You will be able to spend 1 million for 2 games, 5 millions for 10 games or 50 millions for 100 games (I'm still balancing that part atm). So you will have a great catalog for your console when you release it.

Some of you requested the ability to see all the games that have been published on your console, and it is coming, I'm working on it right now. It is not hard to do, but it takes time to do.

[h3]Other improvements[/h3]
I plan to work on other improvements, I don't want to spoil anyone, so I'm going to keep that part secret until its release.

That's all for today, I hope you will enjoy that tiny update
Regards
Binogure

City Game Studio: Make your own consoles

Hello everyone!

Thank you for joining us, for purchasing and playing at City Game Studio. Thanks because it's been two years now since I can work full time on City Game Studio, thanks because it's been two years since many of you have been coming to play and sharing your ideas and suggestions.

I'm not going to go through all the features that have been added over the last two years, you probably already know them. However, I'm going to tell you about the many new features that come with v0.34.0.

[h2]When is v1.0.0, and the end of early access?[/h2]
I know you're all wondering when v1.0.0.0 will be released? Well it's coming soon, and to give you more details, here is the list of stuff I have to finish before releasing v1.0.0.
  • Mod Support: Add/rename component for custom platforms
  • Custom platform: Add a discontinue panel
  • Custom platform: Add a notification when a new component is available
  • Digital store: Rework the feature panel
  • Game creation: Add a button to see previous game mades (same genre)
  • Competitors: Add the ability for a competitor to buys out other competitors


[h3]So what happens next?[/h3]
Once these features are implemented, City Game Studio will leave the early access and I still publish updates to add new features. Game support is going to continue for months and after that it depends greatly on the outcome of its official release.

Back to the matter at hand and let's talk about v0.34.0 in detail.

[h2]Let's create game consoles[/h2]

This is a feature that wasn't planned in City Game Studio, but considering your enthusiasm, I had no choice but to include support for video game consoles. Frankly, I thought it would make the gameplay cumbersome and boring to play because it would make the game too complicated, but you guys were right. Making consoles is a good way to enhance the gameplay, once the 2000's are reached, making your own console and popularizing it becomes a huge exercise.


In designing a console, you have to first select the type of console, whether it's a handheld or a home console. Next, you have to carefully choose the electronic components that make it up to customize its case, choose its color and pick the controllers that come with it. Finally, you can determine the price of the console in proportion to its manufacturing cost, which is greatly influenced by the design quality of the console. To maximize revenue while minimizing costs, use an accountant.


When the console is ready, you still have to wait, because you should develop a dozen of games for the console to meet its public. And then maybe you'll hit the holy grail with a console that reaches 5% market share so that your competitors begin to publish games on your console.

[h3]What happens if you fail to launch your console?[/h3]

There are marketing tools available, you can arrange sales, or drop the price of your console. Since the price of the console has a great influence on buyers, selling a console at a discount at first might be a good idea if you want to appeal to competitors.

[h2]Revamping the digital store[/h2]

The old panel was dull and colorless, with the addition of the consoles the time came to dust it off. Of course you will be able to publish games on the consoles you make via the digital store, both features are compatible. Just imagine the possibilities.


Make your own digital store, make it Skilight compatible and also compatible on your game consoles.

[h3]Server load[/h3]
The server load calculation algorithm has been extensively revised. With a dozen servers you can already support nearly a million users. No more bankruptcy because of the digital store!

[h2]Additional changes[/h2]
Difficulties have all been revised and corrected, it goes from very easy to a mode that is really hard. Obviously there's a whole world between these difficulties, and I'd advise you to start with the lowest difficulty in order to understand the inner workings of City Game Studio.

Important notifications are shown immediately so that you don't miss them. That means when someone applies for a job, or when there's a salary increase or a crash in the video game market, notification appears. You still have the possibility to flag it as spam, so this type of notification is not displayed anymore.

There are a lot of other changes, a lot of fixes, I suggest you either read the complete changelog at the end of this announcement, or you can directly enjoy this update by launching City Game Studio, be aware that it will be a real change for you!

Good day to all of you!
Binogure

[h2]Changelog[/h2]
[h3]Features[/h3]

City Game Studio: Convention rework

Hello,

You were expecting v0.32.4 and not v0.33.0. Well I am sorry if I disappointed you but this update is way to big so I had to call it v0.33.0!

[h2]Convention rework[/h2]

No more annoying pop-ups that interrupt each September! Now conventions are bundled, which makes the result not bad at all.
Allocating a game to a convention impacts on its rendering, I think it's so cool that I'm thinking of adding illustrations to other panels for upcoming updates.

[h2]Game balancing[/h2]

As you will notice, the game is more challenging. I created a tool that helps me to monitor the different game modes and to forecast the income generated based on the game type, the rating, fans... Thanks to this tool and also to the gamers of the unstable branch I could balance the game. The Easy mode remains almost as it is. On the other hand the other levels of difficulty greatly evolved.

[h2]Game interviews[/h2]

City Game Studio is more challenging. But interviews are there to help you get through it better.
I want to make it clear that any resemblance with real characters is completely fortuitous.

[h2]Closing words[/h2]
Many things have changed in the game, and it will continue to do so. In the next version, v0.34.0, you will be able to make your own game console.
Meanwhile, I invite you to take a look at all the mods available on the Workshop. Many thanks to all of you for your great mods.

Thanks for your great mods,
Binogure

[h2]Changelog[/h2]
[h3]Feature[/h3]
  • Add interviews about your games

[h3]Balancing[/h3]
  • Game is more challenging overall
  • No limit for AAA games
  • Balancing game sales according to the score and the game size
  • Adjust contract difficulties
  • Indie games stays less longer than AAA on the shelves
  • Competitor: Won't buy out all the available studios, will spare 1 to 4 studios accordingly to the difficulty
  • Rework GOTY, publishing offers and gameports note computation (less random, more profitable)
  • Balance game engine creation
  • Contracts: shows only manageable contracts
  • Balance game engine profits

[h3]UI[/h3]
  • Add a button to edit conventions from the right panel
  • Bottom menu: Add keyboard shortcut to the tooltips
  • Bottom menu: Add animation when a button is updated
  • Staff panel: Add the number of employees
  • Game creation: Add fanbase requirement for every game size
  • History panel: Improve the tooltip about capacities produced
  • Game creation: Release panel has been re-organized (better animations and sound effects)
  • Staff panel: Add a "Hire & Assign" button
  • Staff panel: Add studio capacities of the selected studio
  • Platform panel: Re-organize the panel while porting a game
  • Rework the gaming conventions
  • Contract: Reward panel reworked
  • Contract: Offers panel reworked

[h3]Misc[/h3]
  • Optimization, the game should load faster and should run smoother overall
  • Linux: Improve launcher (better logs)

[h3]Bugfix[/h3]
  • Digital store/Platform unit sold ratio was wrongly computed
  • Cannot update/discount a trade-published game
  • Repair all the items button was not refreshed properly
  • Game engine: Fix issue with development costs
  • Mod support: Game might crash if loading too many mods

[h3]Mod[/h3]
  • Can manage multiple Steam branches (default, unstable and oldstable)
  • Validation: Translations keys cannot get more than 64 characters

City Game Studio: Events bugfix

Hello fellow gamers,

Yesterday the better mod support version has been released, and I can tell events needed a better validation. With the v0.32.2, some of the mods won't load anymore because of the validation.

[h3]What does it mean?[/h3]

If a savegame used a mod that doesn't pass the validation anymore, you won't be able to load it. No worries, it doesn't mean that the whole savegame is dead or corrupted, it means the mods needs an update. So I reached the mod creator and we are working on a new version of the mod that will solve everything (even 2020).

Sorry about that, if you experience any crash like those, please join the discord server and DM me.

Cheers,
Binogure

[h2]Changelog[/h2]
[h3]Bugfixes[/h3]
  • Improve mod events validation
  • Fix crash for random notifications
  • Improve mod translations validation

City Game Studio: Better mod support!

Hey folks!

I hope everything is alright! You know how 2020 is already, so I'm bringing some good news.

[h2]Improved mod support[/h2]

Are you bored about the conventions names? Let's rename them so, and add new ones! Yup you can add new conventions and rename existing ones! Also, you can add new events that impacts your studios.
Many of you want more feature for the game engine and the digital store. You can now add more feature to the game engine and also more features to the digital store. If you want to, you can add a VR Voxel feature for your game engine.

[h2]Improved save games[/h2]

The load game panel has a Copy button, and you can also add new mods to an existing savegame. Also, when y oucreate a logo for your company, it is saved, so for the next game, you will be able to reuse the very same logo. Isn't it great?!

Last week I submitted v0.32.0, and this update already contains a lot of improvements. So launch City Game Studio and start discovering them all!

Thank you for playing
Binogure

[h2]Changelog[/h2]
[h3]Feature[/h3]
  • Mod: Add events
  • Mod: Add mods to an existing savegame
  • Mod: Add feature to game engines
  • Mod: Add digital store feature
  • Mod: Add/rename conventions
  • Duplicate savegame
  • Save old logos


[h3]Misc[/h3]
  • Manufacturer: Add Linux Avatar
  • Manufacturer: Add Robinet Avatar
  • Adjust VBox series V unit sold
  • Top selling game panel: Show only the first 100th games
  • Rework the Leaderboards
  • Employee: Add a hire all button
  • Validate continue button


[h3]Bugfixes[/h3]
  • Theme panel: No more sliding over the screen
  • Mail box: "Empty message" no longer appears when there is one message left
  • Old savegame: Games and events were not loading properly
  • Mod: Throw an error when there is no mod while creating/loading a game


[h3]Optimizations[/h3]
  • Postpone the mod loading
  • Postpone the last save game loading