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Early access - v0.29.2

Hello folks,

A week ago the v0.29.0 has been released, and now comes the time of the v0.29.2. I did not make an announcement for the v0.29.1 because it contains only bugfix and optimization. But the v0.29.2 contains features!


You can now filter the released games to see which game is a money maker and which game is a money loser. You can also filter by fanbase, marketing campaigns and even updates, or a combination of all of those.

If you want to know all the changes, you can either read the Changelog or just launch City Game Studio and start playing.

Cheers
Binogure

Changelog

[h2]Features[/h2]
  • Add filters to the release panel


[h2]QOL[/h2]
  • Add score to the game tooltips
  • Add DLC score to the DLC tooltip
  • Replace Create by Update when updating a game engine
  • Resize the game engine panel
  • Optimizing chart renderer (about 5% faster)
  • Add more filters to the mailbox


[h2]Translations[/h2]Join the community, and come help us improving translations for City Game Studio
  • Improved ru translations (thanks to Fozehor)
  • Improved de translations (thanks to ekim1991)


[h2]Bugfix[/h2]
  • Can publish several sequel of the same game due to the game edition feature
  • Toggling a game engine item while creating a game might not update the GPU/CPU cost accordingly

Sales, online games, updates and DLC

Hello world!

City Game Studio is one year old. It's been released a year ago, and since then I kept working on it to deliver the best development tycoon game ever. And today, oh today, we are going to talk about the v0.29.0.

[h2]Joint studio project[/h2]

Let's say you want to make a AAA game. Now, you need at least 100 employees with one producer. How can you fit 101 employees in a single studio? You can't! BUT, you can have several studios working on a single project. That's right, you can have 10 studios to work on a game, or on a game port, or on a contract, or on a digital store's feature...

[h2]Game update (DLC?)[/h2]

So, you've published a AAA game. You are swimming in a pool of money, but you want more! Let's publish an update. Updating a game will boost sales and fans (more money indeed).

Do you want moar money?

Seriously, publishing a free update is already great, but I get you. You want more, so let's talk about Paid updates. A paid update is a DLC. Publishing a DLC makes more money than an update, but your fanbase won't be any bigger. So the choice is yours.

[h2]How to boost sales of a game?[/h2]

DISCOUNT! Discount your game of up to 95%. Nothing like discount to gather a maximum of fan around your projects!

[h2]Other improvements[/h2]

The game creation panel has changed. The workload currently provides better feedback, and it is more intuitive to make a game.

Advanced games have been reworked too. You can select the starting money and you can randomize the game creation sliders.

If you want to know all the changes, you can either read the Changelog or just launch City Game Studio and start playing.

As you can see, there is an update per month on average. I want to keep it that way because it is easier to me to balance and test the game between 2 updates.
I hope you will like this update, and join us on discord to talk about it!

Cheers
Binogure

[h2]Changelog[/h2]

[h3]Features[/h3]
  • Added game updates. Publishing an update improve the sales of a game, but not its score
  • Added DLC updates. Publishing a DLC make more money regarding the amount of the original games has been sold.
  • Added DLC/Update schedules to the HR management schedule
  • Advanced start: You can enter the exact amount of money you want to start with
  • Make a discount for published games
  • Randomize games' sliders (optional)
  • Improve online games. Can set a price and a subscription price


[h3]QOL[/h3]
  • Store will now show everysingle items, even the locked one, so you will be able to known when the servers are becoming available
  • Improving the history panel by adding more tooltips
  • Added a dynamic tooltip to the in dev panel hype container
  • Added a game engine name generator
  • GOTY panel: easier to select a game
  • Auto-organize conventions
  • Improve the release-game panel tooltip (price + discount is now shown and updated in real time)
  • Sort platforms by release date
  • Add Select All button to the studio panel
  • Add tooltips to the platform release panel
  • Add CPU/GPU to the game engine panels (tooltip)
  • Improved workload during game creation
  • No default theme for game creation


[h3]i18n[/h3]
  • Improved zh translations (Thanks to Mochongli)
  • Improved ru translations (Thanks to Riken and IraqLobster34)
  • Improved fr translations (Thanks to kiriflo)


[h3]Misc[/h3]
  • Spying on a competitor has a new steam achievement
  • Spying on a competitor has a better congratulation panel
  • Cracking a game has a new steam achievement
  • Cracking a game has a better congratulation panel
  • Optimizing staff management
  • Rework the studio panel
  • Add animation to the studio capacities


[h3]Bugfix[/h3]
  • Gameport sales don't take the marketing campaign into account
  • Set the default currency to 1 000 M$ for advanced start
  • released-game panel was not properly refreshing the game ports
  • Fix random crash
  • Cannot release a GOTY
  • Can port a game on an non-released console
  • Improve game engine and game publishing panels rendering

Ealy Access - v0.28.2

Hello,

This is a small version that optimizes and improves the stability of the game (and also the localization thanks to the community)


[h2]Localization[/h2]
Join the community, and come help us improving translations for City Game Studio
  • Improve fr translations (Thanks to kiriflo)
  • Improve de translations (Thanks to ekim1991)

[h2]Misc[/h2]
  • Optimize studio rendering

[h2]Bugfix[/h2]
  • Improve item placement in the studio
  • Employee can still be assigned to discontinued games
  • Employee can still work on games even if they've got no desk
Note
Feel free to send any bug or suggestion here

Competitors games engines

Happy New Year everyone!

The 0.28.1 version is, despite its name, a major version.

[h2]Rent game engines[/h2]

You can now make money thanks to your game engines or make them FOSS! (I'll let you find out what impact it has, you'll see how cool it is).
And now you can also rent your competitors' game engines! This is the little extra that should make you happy!

[h2]Better UI (another one)[/h2]

The UI has been slightly revised. Indeed with version v0.28.0, the game creation panels had been redone. To make everything consistent with the latest graphic overhaul, the rest of the game has also been revised.

[h2]Studios optimization[/h2]

The v0.28.1 also brings a lot of optimization. Savegames are 50% lighter and loading them is ~25% faster. To this must be added the studios optimization. Large studios tended to be CPU intensive, so after a lot of work, even the largest studios should no longer blow your fans.

[h2]Changelog[/h2]
[h3]Game engine[/h3]
  • Manage the game engine calendar for staff
  • Open source game engine gives you money or new free features
  • Can rent a competitor's engine
  • Competitors can use your engines if they are valuable / commendable
  • Competitors make their own engines
  • Add the engine name to the best game sales tooltips
  • Rework the engine selection panel
  • Buying a competitor gives you their engine


[h3]Miscellaneous[/h3]
  • Sort items in the shop by type
  • Add sound effects to multiple buttons (missing)
  • Attach / remove specialists from released games
  • Add Unique to the kinds of games that unlock success
  • Add the unit sold to the history panel (this is a tooltip)
  • Add animations to the price slider
  • Reduce the font size of the studio panel
  • Optimize backups (should save up to 80% of the disk)
  • Optimize studio rendering (use less CPU than before)
  • Add a button to fix everything (coffee makers)
  • Optimize the studios (should be able to increase the size of the studios)
  • Add the release date to the released games
  • Add FX sounds to the marketing panel
  • Increased server capacities: + 50%


[h3]Bugfixes[/h3]
  • The buttons on the server do not display correctly once they appear. Need to reload the game to get it right
  • Can buy a competitor even if it is not unlocked
  • Selling a studio with furniture doesn't give you the right amount of money
  • A competitor has an incorrect engine royalty value (it is zero)
  • Certain competing engines may have a “zero” charge
  • Cannot buy servers automatically
  • Unable to attend conventions manually
  • Unable to upgrade servers
  • Can wear a game on the same paltforms several times
  • Unable to upgrade a server

Early Access v0.28.0-3

Hello everyone!

I've been busy lately working on stabilizing City Game Studio and also optimizing its memory usage. It is another patch update, meaning still no new content, but a more stable and optimized game (and better de translations thanks to ekim1991).

Happy holidays

Bugfix
  • Logger might be used before initialized
  • Offload the minigames when used
  • Delay free of the loading-screen scene


Translations
Join the community, and come help us improving translations for City Game Studio
  • Improving de translations (thanks to ekim1991)




Note
Feel free to send any bug or suggestion here