1. City Game Studio
  2. News

City Game Studio News

Patch v1.23.0-rc11

Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.

Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’. The Unstable branch should now be available for you to choose from.

Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.

As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.

Please make sure to make backups of your save files before playing.


[h2]Changelog[/h2]
[h3]Bugfixes[/h3]
  • When releasing a custom platform in the early 80s, leads to a silent bug
  • When making a game for a custom platform in-dev, genres are not computed correctly
  • When a game names is too long, it's automatically clipped

[h3]Interface[/h3]
  • When releasing a game, a gameport, a Goty, or publishing a game, rework the stars animation. It's smoother and doesn't use much computation cycle.
  • Increase the games' name to 96 characters

[h3]Staff[/h3]
  • Rework the staff panel to be able to select several employees at once and apply actions such as unassign or to fire them.

A Week of Fixes and Improvements

Hey everyone!

What a hectic week this has been, as I had to relocate temporarily due to ongoing construction work.
Everything should be back to normal by August, but in the meantime I won't be able to work from my usual setup!

So yeah, you can definitely see the impact on the recent changes.

[h3]Weekly Recap[/h3]
First up, the marketing research panel. This is a tool that lets you research consoles, genres, and target audiences. It's super handy if you want to master a particular console or genre inside and out. With the latest changes I made in the previous release candidates, I ended up breaking this tool.

Big thanks to Dookie, by the way, for bringing these various bugs to my attention. I took the opportunity to update the interface while I was at it. So now you've got a nice, clean console panel and a perfectly functional marketing research tool!

I also took some time to rework save file management. When you deleted a save file, it could crash the game. Pretty annoying, especially when you're like me and have dozens of saves that need sorting through. Anyway, save management has never been more stable with this new version of City Game Studio.

[h3]What's Next[/h3]
The current version is really stable, and I plan to keep making it even more stable through testing and your feedback! So if you've got 30 minutes to an hour to spare, come test this latest build – I think you'll love it.

I'm looking into reworking employee management so you can select specific employees to transfer to other studios with just a few clicks. You can already transfer all employees from one studio to another, but I'm talking about having a more precise and convenient option. I had planned to implement these changes for v1.24, but since I still have some time before releasing v1.23, I'll do my best to squeeze it in. But I also need to prepare the v1.23 release. And that's quite a bit of work. I need to prepare the build for Steam as well as GOG. Write announcements in French and English. Prepare posts for social media, including Bluesky, Discord, and the CityGameStudio Reddit community (r/citygamestudio). From experience, all of this takes me just over a week of work.

v1.23 will be officially released on June 26th, 2025!

Thanks for reading,
Take care
Xavier aka Binogure

Patch v1.23.0-rc9 & 10

Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.

Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’. The Unstable branch should now be available for you to choose from.

Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.

As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.

Please make sure to make backups of your save files before playing.


[h2]Changelog[/h2]
[h3]UI[/h3]
  • Rework the market research panel to use the latest platform interface

[h3]Bugfixes[/h3]
  • Marketing research was not working
  • Researching custom-platforms via the market research panel lead to a crash (fixed)
  • Removing savegames might lead to a crash (rare)

Interface Revolution: City Game Studio Gets a Complete Makeover!

Hey everyone!

We're kicking off a new week with some seriously intense content updates for City Game Studio!
I've completely overhauled a major part of the game's interface, and you'll likely feel like you're playing City Game Studio 2 ahead of schedule given how much has changed!

[h3]Weekly Recap[/h3]
A brand new button has just appeared in the personnel management panel! Human Resources will now help you balance your studio!
Have you been hiring like crazy and assigning employees without a second thought? Is your studio now completely unbalanced? No problem - just hire HR and tell them to balance the studio. And boom, with just two clicks, it's done! That's a pretty sweet promise I'm making here. City Game Studio is even easier to play than before, and personally, I love this new feature. In very difficult mode, it will help you achieve higher scores more easily!

And that's just the appetizer. Let's move on to the main course. A new panel has made its appearance. This panel summarizes your company at a glance. It shows you the number of game engines you've created, the number of games you've published, and how many employees you've hired. Added to this is a list of milestones your company has achieved - the date when you reached over 1,000 fans, or when you created your own digital store. Useful and always interesting information. But that's not all - it also includes two new top charts: the top 5 games that have earned you the most money, and the top 5 remakes that have made you the richest. This panel is available when you click on your money, and I'm sure you're going to love it!

And now for dessert. And this one is a real treat. I've wanted to redesign the panels for creating games, porting games, making remakes, engines, and contracts for years, and I've finally done it. Originally, this modification was planned for September, for v1.24, but I worked hard to include it in the June version, v1.23. And honestly, the result is fantastic. You can see much more clearly what's happening on screen. The elements are colorful, and personally, I love how the consoles are highlighted. Everything is much more visible now. In short, I love this change and I'd like to know if you love it too, so please share your feedback!

[h3]What's Next[/h3]
It's already the end of May, and v1.23.0 is almost ready. Normally, I would have continued working on this update for another 3 weeks. However, we're doing some renovations, and the studio will need to be "closed" during June. It won't be completely closed - I think I'll be able to work a few hours a day, but not enough to continue adding content to v1.23. That's why v1.23.0 is now in feature-freeze, meaning I'll only be making fixes based on your feedback.

I'll resume normal activities in July, beginning work on v1.24. And v1.24 already promises to have some great content, as I plan to revamp quite a few things in terms of interface and user experience!

That's all for now, thank you for reading
Wishing you a great day
Xavier aka Binogure

Patch v1.23.0-rc8

Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.

Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’. The Unstable branch should now be available for you to choose from.

Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.

As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.

Please make sure to make backups of your save files before playing.


[h2]Changelog[/h2]
[h3]Staff[/h3]
  • Add an auto-assignement button to the HR panel allowing the HR to balance your studio by assigning your staff to specific tasks.

[h3]Feature[/h3]
  • Add a company overview panel showing:

    • Company creation date
    • Company rating
    • Company logo & name
    • Number of game engines made
    • Number of conventions attended
    • Number of game ports
    • Number of games released
    • Number of remakes released
    • Number of Digital store's users
    • Number of employees
    • Number of studios
    • Number of consoles made
    • Best 5 top selling games of all-time
    • Best 5 top selling remakes of all-time
    • Custom achievements (first engine, first studio, 1 K fans reached...)

[h3]Interface[/h3]
  • Rework the game creation panel
  • Rework the gameport creation panel
  • Rework the contract creation panel
  • Rework the engine creation panel
  • Rework the remake creation panel
  • Rework the game edition/publishing panels