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A brand new interface


Hello folks,

It's already the end of the week, and I've been working hard on the interface of City Game Studio all week.

It's also the end of the spring sale, I hope you took advantage of it, because as announced before I set the price of City Game Studio in different currencies. Don't worry, price remains the same in Euros/USD.

Let's talk about the upcoming changes. The assignment of specialists. Originally done quickly in 2019, this panel had hardly been reworked since.
Therefore, I've added some useful information and especially a more compact and condensed view. Before, you used to be able to see at most 3 specialists when the panel was open.
Now you can see a dozen, and only useful information is displayed. Colors have been added so that you can see at a glance who is available, who is busy and who is already assigned to the current task. In short, it's all good!

I also improved another part of the interface. It's the panel that lists the offices that are available for rent or purchase.
The original panel was done in 2017, and it was one of the first interfaces I had created. It was functional and got the job done. But today, I felt like improving it to make it more efficient. Several filters are available, one to filter by price, and another to filter by office surface. In addition, there are sorting by surface or by price. Once again, I want your game experience on City Game Studio to be smooth, and that the next version will blow you away!

Working on the interfaces takes time, and redoing these two panels took me the whole week.
So that's all for this week and we'll see you next Saturday.

Have a good weekend,
Xavier aka Binogure

It's coming along!


Hello everyone !

Just before talking about the update, I want to tell you about the Binogure Studio bundle which is on special offer right now!
A 42% discount applies on this bundle, take advantage of it while it's available!

How nice is this weekend? Nice weather, hopefully not too hot!
Great news for you, I made a lot of progress this week!

I'm telling you about it, as I do every Saturday of course.
Last week, I did not publish a version on the unstable branch of Steam. In fact, I couldn't do it all in one week.
So I'm happy to announce that the unstable branch of Steam has been updated yesterday. For those who are curious, here are the changes in this new version of City Game Studio.

Firstly, the major change. It is possible to create games by combining 2 game genres. So you can make Simulation/Space games, or even Action/Simulation games.
There are some limitations though. Some game genres cannot be combined. As you know in City Game Studio, there are genres like Action/RPG that exist without being a combination of genres. Well, these genres are not combinable. However, you can combine the Action genre with the RPG genre to make an Action/RPG game in your own way, that is possible.

I had to rework a lot of aspects of City Game Studio for this feature. So I took the opportunity to improve certain algorithms to make the game experience more pleasant.

Many players have told me that the interface of v1.11.0 is much more appealing to the eye. However, some aspects could clash with the rest of the game. That's why I continue to work on the interface of City Game Studio.

It's not over yet!
Well, for today, it's over, but we'll meet again next Saturday for the rest of the v1.12.0 progress.

Meanwhile, I wish you a great weekend.
Xavier aka Binogure

2 Genres for one theme

Hi folks,

I hope you are all enjoying your weekend like I am! I went on a weekend off to relax a bit and recharge my batteries. I have been working a lot and it's not going to stop so a relaxing weekend off will be healthy for me.

During this week, I worked on one thing and one thing only. Making a game with two genres and one theme. This is a huge feature, because it covers almost all aspects of City Game Studio. Starting with game creation, of course, but also game ports, remakes, games of the year, contracts, updates, DLCs...

Since it involves so many aspects of City Game Studio, it involves more work up front, thinking about how to do things so that it works well both in terms of the code, but also in terms of the interface. Currently, when you create a game, there is only one genre, and therefore only one texture to display. Being able to combine genres means that there are two textures to be displayed where there was only one originally, so it affects almost every interface in City Game Studio.

But it doesn't stop at aesthetics. Data also needs to be revised, where a simple game_genre field was enough, now it becomes an array. That's more things to change in the code so that everything connects well.

Besides all this, I want to make the old saves compatible with the new version of the game. I don't want the game to support two save formats, it would hurt the frame rate. Instead, I prefer writing a migration script to convert your savegame to make it compatible with the new version of the game.

As you can see, only one feature, but it's a big job.
I hope to finish all this next week to tell you more about it.

Until then, have a great weekend.
Xavier aka Binogure

Icons, icons, more icons


Hello folks,

A beautiful week has just gone by! With spring just around the corner, I'm locked in my windowless office working on City Game Studio!
It's amazing how productive you can be once you cut out all the distractions a window from the real world can offer.

In any case, there are a lot of new things for City Game Studio.

[h2]The icons[/h2]
We're talking about the tiny images that you might click on. All genre icons have been overhauled. They look much more meaningful and pleasing to the eye. It implies redesigning almost all of the game's icons. Meaning theme icons, or even target audience icons, have been redesigned. I still have a few icons to improve, and the end result is definitely worth it.

[h2]Mortgages[/h2]
The mortgage panel is my nemesis. I implemented it in a hurry when City Game Studio was released in early access, it really deserved a complete overhaul.
In other words, the new mortgage panel is much cleaner and more beautiful than before. The redesign also means optimization and stabilization. So contracting mortgages is now simpler, and especially more pleasant.

[h2]Other changes[/h2]
I've been told about a problem with balancing the online leaderboards. In fact, when you make a console, it ought to give you more points. So I revised the algorithm that calculates the game score. And it is indeed more balanced this way. The catalog size of your console influences your final score from here on.

In addition, there is an animation when the game saves, or when there is an automatic save.

In short, everything is polish, visual comfort and the more it goes, the more I am proud of City Game Studio. Can't wait to try this new version? Well, you can already try it by switching to the unstable branch of Steam, however, it is at your own risk, because this branch is not stable at the moment.

It's been a busy week, and the week ahead will be just as busy!
I can't wait to tell you all about it!
In the meantime, I wish you a great weekend.
Xavier aka Binogure