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City Game Studio News

Patch v1.17.0-rc0

Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.

Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’. The Unstable branch should now be available for you to choose from.

Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.

As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.

Please make sure to make backups of your save files before playing.


[h2]Changelog[/h2]
[h3]Rendering[/h3]
  • Improve rendering of the console manufacturers, the journalists and the IT guy

[h3]UI[/h3]
  • Reworked the studio capacities and the staff capacities to explained how many points it produces per week on average. Also adds the current capacitiy and the maximum capacities for employees.
  • Rework many tooltips to improve their redability regarding points production.

[h3]Bugfix[/h3]
  • DLC name not visible on dark mode

Gearing Up for the Steam Winter Sales: Exciting Updates on the Horizon!


Hey fellow gamers,

As we approach the Steam Winter Sales, I'm thrilled to announce that the latest update, v1.16.1, has been running smoothly without any major issues reported. This is an excellent opportunity for me to look ahead and start planning the next big update, which I hope to have ready by early 2024.

While I can't make any promises just yet, as there are many factors at play, one thing is certain: I'm committed to delivering an even better gaming experience for all of you. I value your feedback and bug reports, as they help me identify areas that need improvement and ensure that the game remains engaging and enjoyable for everyone.

As I gear up for the Steam Winter Sales, expect exciting updates and new features in the pipeline that will make your studio stand out from the crowd. The goal is to provide you with the tools needed to create a truly immersive and dynamic gaming experience.

Thank you once again for your continued support and valuable input. Stay tuned for more news and announcements as we get closer to the Steam Winter Sales!

Xavier aka Binogure

P.S:
Manually written ;-)

Improved User Experience with Confirmation Popups


I've just released the v1.16.1 update, and it's packed with useful new features to enhance your gaming studio management experience. Firstly, I've added a confirmation popup when you attempt to delete a game engine. This feature ensures that accidental deletions are a thing of the past, safeguarding the hard work and creativity that goes into building each engine.

Additionally, we've addressed an issue with the genre-tree panel's visibility on low screen resolutions. With this fix in place, you can now enjoy seamless navigation and better organization, even when working with smaller screens.

Stay tuned for more exciting updates as we continue to refine and improve your gaming studio management journey!

Xavier aka Binogure

Quality of Life Update: Elevating Your Gaming Experience


Greetings, fellow gaming pioneers,

In the ever-evolving landscape of City Game Studio, I'm excited to share the upcoming strides we're making toward enhancing your gaming experience. As the sole architect behind this virtual realm, I've been delving deep into refining the studio's inner workings to bring you a more immersive and satisfying journey.

This next update is a tribute to Quality of Life, where we'll witness significant enhancements across various facets of the gaming empire. One of the focal points revolves around rendering improvements, particularly in the depiction of our esteemed company bosses. With a finer attention to detail and enhanced visual clarity, these key figures will exude their rightful influence within your burgeoning gaming universe.

Moreover, managing in-app purchases will soon become a streamlined process, ensuring a more seamless integration.

Additionally, our revamped employee management panel, is set to redefine how you nurture and guide your talented team. Expect a more intuitive interface that empowers you to efficiently oversee, train, and propel your employees toward their fullest potential, enabling you to shape a stellar workforce that fuels your studio's ascent.

In the spirit of continual growth and evolution, these updates aim to elevate your journey from a humble start to an unparalleled gaming legacy. I am committed to crafting an experience that resonates with each player, ensuring that every step taken within City Game Studio feels purposeful, engaging, and immensely rewarding.

Stay tuned as we navigate this thriving world of game development together, evolving our studio and leaving an indelible mark on the gaming industry.

Best regards,

Xavier aka Binogure

City Game Studio v1.16.0: A New Chapter in Your Gaming Legacy


Hey there, fellow game developers and aspiring gaming legends!

I'm Xavier aka Binogure, the solo indie dev behind City Game Studio, and I'm thrilled to announce that our latest update is now live! Version 1.16.0 brings a host of exciting new features, improvements, and balances to enhance your experience and help you build your gaming empire.

As an indie dev, I've always been passionate about creating the best possible experience for our players. With each update, I strive to improve the game based on your valuable feedback. This latest version is no exception, as it includes several Steam Deck-specific improvements to ensure that City Game Studio looks and feels amazing on Valve's new handheld powerhouse.

[h4]Here's a sneak peek at what you can expect in this update:[/h4]
🎮 Improved font rendering for a more polished look
📱 Enhanced menu rendering for lower resolutions
🔍 Reworked email panel with new icons and better readability
🏆 Game of the year scoring improvements
💰 Financial tab tooltips to help you make informed decisions
🎨 Studio rework with a fresh new look
👥 Click-to-close tooltips for a more intuitive experience

But that's not all! We've also addressed several community-reported issues and added new features to help you create the best games possible. For example, we've improved the in-game tutorial for low resolutions and added a new tooltip when creating games to help you understand how to make big/AAA games.

As always, I'm committed to making City Game Studio the best it can be. Your feedback is essential to this process, so please keep sharing your thoughts and suggestions! Together, we can create an incredible gaming experience that will be remembered for years to come.

So, what are you waiting for? Update to version 1.16.0 now and embark on the next chapter of your gaming legacy!

I know I should have worked on the In-app purchase, and it's planned for the very next update I swear!

Happy gaming,
Xavier aka Binogure


[h2]Changelog[/h2]
[h3]Steam deck[/h3]
  • Improve font rendering, make them bigger
  • Improve font rendering for emails
  • Improve menu rendering for lower configuration (below 1600x900)
  • Enhance panels for lower resolution (below 1600x900)
  • Adjust the tooltips accordignly (hide keyboard/mouse references)
  • Renaming an employee didn't bring the virtual keyboard
  • Renaming a studio didn't bring the virtual keyboard

[h3]UI[/h3]
  • Email panel: Rework the icons (trash / spam / restore)
  • Game of the year: Improve the game score rendering
  • Financial tab: Add tooltips to the columns
  • Studio: Rework the shop
  • Click on a tooltip to close it (without it being a button)
  • On low resolution hide the currency change label
  • On low resolution hide the fanbase change label
  • Tooltips: When selling an online game but the servers are overloaded, the game will always show a tooltip explaining what's happening (refund...)
  • Rework the City Game Studio's logo
  • On low resolution improve the readability of the in-game tutorial
  • Add a new tooltip when creating games to help understand how to make Big/AAA games

[h3]Misc[/h3]
  • It starts fullscreen the first time you launch the game

[h3]Bugfixes[/h3]
  • Windowed: windows position change while saving (autosaving) game
  • Fanbase ain't properly shown for game ports
  • On low resolution some icons are distorded
  • When steam bug, there's no main menu or anything explainig what's happening in the game. From now on, there's a popup asking for the player to restart Steam in order to fix the issue.
  • Custom platform: The catalog size number is not accurate

[h3]Gamepad layout[/h3]
  • Refresh the gamepad layout `steam://controllerconfig/726840/2739149565`

[h3]Balancing[/h3]
  • When you start losing fans, you can't lose more than 50k at once (depends on many inputs)
  • Leaderboard: Convention score have been balanced (10k visitors = 1 point, used to be 100 visitors for 1 point)